Hi there, i'm newbie here.
I've modelled a major detailed Pilatus PC-21 Virtual cockpit. ... OK, i know outhere IRIS develop this aircraft, but almost a year waiting? no forward news about it, dunno what. The waiting initiate me to try build this aircraft, and as you can guess, there's a boulder in front of me : Gauges, flight dinamics, cfg and other stuff that doesn't require Art skill. I'm a freelance in graphic design who love to sim with MSFSX, so there's no probs for me to model(not 3ds or maya, for accurate stuff i use Autodesk Inventor), or texturing(PSD, AI). About animation need a boost learning with Gmax(or 3dmx), but still i can handle it. The only problem is all about MATHS, or coding like neo did in MATRIX....and oh yeah: maybe most of us here never know how to fly this aircraft, but i heard about airwrench or similar softswares which can tackle the flight dynamics,. Anyway, i just wan't to see her fly in FSX (not FS9, for the PC-21 nailed down in fs9). So here all the rendered VC
Note : 3dsMax 2012 can convert this CAD to 3ds obj. Means that we can open the file in Gmax, the last ticket to fly.
Thanks and sorry for my english.