Hi there, i'm newbie here.
I've modelled a major detailed Pilatus PC-21 Virtual cockpit. ... OK, i know outhere IRIS develop this aircraft, but almost a year waiting? no forward news about it, dunno what. The waiting initiate me to try build this aircraft, and as you can guess, there's a boulder in front of me : Gauges, flight dinamics, cfg and other stuff that doesn't require Art skill. I'm a freelance in graphic design who love to sim with MSFSX, so there's no probs for me to model(not 3ds or maya, for accurate stuff i use Autodesk Inventor), or texturing(PSD, AI). About animation need a boost learning with Gmax(or 3dmx), but still i can handle it. The only problem is all about MATHS, or coding like neo did in MATRIX....and oh yeah: maybe most of us here never know how to fly this aircraft, but i heard about airwrench or similar softswares which can tackle the flight dynamics,. Anyway, i just wan't to see her fly in FSX (not FS9, for the PC-21 nailed down in fs9). So here all the rendered VC
Note : 3dsMax 2012 can convert this CAD to 3ds obj. Means that we can open the file in Gmax, the last ticket to fly.
Thanks and sorry for my english.


....and oh yeah: maybe most of us here never know how to fly this aircraft, but i heard about airwrench or similar softswares which can tackle the flight dynamics,. Anyway, i just wan't to see her fly in FSX (not FS9, for the PC-21 nailed down in fs9). So here all the rendered VC
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