I can contact my ex-wife if you want, she is very very good at telling people what they have done wrong

seriously though, there should be a texture file for that aircraft, and in the aircraft.cfg file there will be an entry, texture=, now the texture folder will have a name, it could be just "texture" or it could be texture.delta or anything else, the bottom line is, whatever comes after the period in the texture folder name must go after the = sign in the aircraft.cfg texture= entry. in this case i had a texture folder named texture.delta, so the aircraft.cfg entry would need to be texture=delta. if the texture folder is named just "texture" then the aircraft.cfg entry would be texture= and it must be in the [fltsim.#] section of the aircraft.cfg. here is an example of one of my a300 aircraft.cfg file entries. the texture folder for this particular aircraft is named texture.it and you can see the corresponding entry below. hope this helps
[fltsim.0]
title=Air Inter A300-B4-2C
sim=a300b4-2c-v2
model=
panel=a310 - benoit guarant
sound=a300a
texture=it
checklists=
kb_checklists=a300B4-2c_check
kb_reference=a300B4-2c_ref
atc_id=FBUAQ
atc_airline=Air Inter
atc_flight_number=1367
ui_manufacturer=
Airbus
ui_type=A300B4-200 - SGA
ui_variation=Air Inter
description=
Airbus A300B4-2c in Air Inter configuration
atc_parking_types=GATE
atc_parking_codes=ITF
visual_damage=0
atc_heavy=0
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