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Thread: Why?

  1. #1

    Default Why?

    Why couldn't Microsoft turn FSX into this?
    It would have been wonderful.

    Why?

    It's always about the money and control.

  2. Default

    it will be like FSX but it will take time and lots of money honey

  3. #3
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    Default

    Yes, the goal of most businesses is to make money.
    Thanks,

    Jim


    http://www.air-source.us/Default.asp

    Live Well, Laugh Often, Love Much

  4. #4
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    Default

    Quote Originally Posted by kwd111 View Post
    Why couldn't Microsoft turn FSX into this?
    It would have been wonderful.

    Why?

    It's always about the money and control.
    Because the underlying code of FSX is garbage. The Flight engine is a total rebuild optimized for performance on today's hardware hence, 'Why Couldn't Microsoft just have made FS11'. There's nothing that can be done with FSX's code short of throwing it away which they did.

    DreamFleet, one of the best beta teams I had the pleasure to be on...
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  5. #5
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    Default

    The Flight engine is a total rebuild optimized for performance on today's hardware hence
    Except that it still doesn't make use of 64 bit processors, or versions of DX beyond DX9. Still a ways to go to make full use of modern hardware.

  6. Default

    The program is optimized for a 64 bit processor that's enough.

  7. #7
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    .......only if you are using a 64 bit OS.
    Thanks,

    Jim


    http://www.air-source.us/Default.asp

    Live Well, Laugh Often, Love Much

  8. Default

    you mean if you use a modern compiler.

  9. #9
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    It's still a 32 bit program, and is still limited to 4GB of address space just like FSX SP2. Will it still be susceptible to OOM errors once they start putting out larger detailed areas?

  10. #10

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