
Originally Posted by
JSkorna
No, MS can't afford to do both and it would take too much away from Flight.
They can certainly afford to create any software they set their collective minds to.
Exerpt from a 2Yr old Shareholder statement available online:
Code:
Microsoft Corporation
Segment Revenue and Operating Income
In Millions, Unaudited
Three Months Ended September 30, 2010 2009
Revenue 1yr Change %
Windows & Windows Live Division $4,785 $2,880 +66.1
Server and Tools 3,959 3,550 +11.5
Online Services Division 527 487 +08.2
Microsoft Business Division 5,126 4,514 +13.5
Entertainment and Devices Division 1,795 1,412 +27.1
Unallocated and other 3 77 -2566.6
Consolidated 16,195 12,920 +25.3
Operating income (loss)
Windows & Windows Live Division $3,323 $1,483 +224.1
Server and Tools 1,630 1,237 +31.7
Online Services Division (560) (477) +17.4(Increased Losses)
Microsoft Business Division 3,388 2,827 +19.8
Entertainment and Devices Division 382 260 +46.9
Corporate-level activity (1,047) (848) +23.4(Increased Losses)
Consolidated 7,116 4,482 +58.7
I assume the big jump in Windows & Windows Live Division was due to the Windows 7 RTM.
The interesting number to me is "Corporate-level activity". Near equal to 15%, but totally seperate from the total operating budget.
MS, spend 5%($52,350,000) of your "Corporate-level activity" budget, per annum, for four years, and give us an unequaled planetary simulation.
Super detail elevation and textures, RW atmospheric conditions, ATC with a full RW repertoire, Cars, Planes, Trains, and Bicycles...I'm willing to wait!
Tell the folks upstairs it can be offset by them passing on the Surf and Turf, washed down with Moet, for lunch.
Flight's direction is unclear, but, the assignments list isn't very promising. There are some interesting items in the *.paks that do give me hope for the future though.
Even with that, I doubt a 64bit, all inclusive, SDK available, FSNext would take anything away from a game..Don
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