
Originally Posted by
ians
it looks like Microsoft has sold its fsx rites to Lockheed Martin
No - Microsoft did not sell Lockheed Martin any rights to an FSX type game or any other game.

Originally Posted by
ians
or as I said above is it for professionals and not for the likes of us mere simmers?
Prepar3D is based on the ESP engine developed with FSX and for professional flight simulation only.

Originally Posted by
ians
So, Where do we go from here?
We build on the vast untapped potential in FS2004 and FSX. Both have plenty of room for growth and a future. And as computers continue to get better, our FSX experience will get better.
X-Plane is still in development. Maybe XP12 will approach many of the unfilled wishes of FS2004/FSX fans. We have time left with FS2004 and FSX to wait for full development of AI, multi-player, etc.
We see where Flight goes. Yes, the initial information sounds like not what dedicated Flight Sim fans want. But we have to see how MS expands the program in the future.
As far as full 64 bit, the market is too small for that at this point for anyone to develop a 64-bit only version of a flight simulator. The computer world is four or five years from making that economically viable.
The sad truth is that the market of FlightSim fans like visit this site is too small to support development of the flight simulator we want. We would be looking at about $100-$200 per year in programming development from each of us, for every year, to support the type of full featured sand box world we have in FSX - with improvements.
The most important thing is that we are not at a crisis.
FS2004 and FSX are not going away.
Yes, we have some things which we really wish would be changed. That is where addon developers come into the picture. There is a lot of room for fixing FSX 'issues' with addons. We just have to make it financially viable for the wonderful developers to make the effort.
Last edited by ReggieF5421; 02-02-2012 at 10:37 AM.
@ PawPaw's house - near KADS, Addison, Texas, USA
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