Although I agree wholeheartedly that the current state of XP10 is not compelling enough to warrant a full switch or even occasional use for me, I do disagree with your assessment of the developers interest in improving the platform.
Laminar Research has made the business decision to release a product which is arguably incomplete - and this has apparently been their modus operandi for generations of the X-Plane product. We are told, and we have seen evidence over the past several months of ongoing development, but in the past 5-6 weeks it's gone very quiet.
Unfortunately for me and others, the decision to release the product with so many things* missing and the slow pace at which these items are being finished frustrating, especially with the features you are waiting for are central to my personal enjoyment of the platform.
* - "so many things" which are important to me and many current MSFS users, but which might not be as important to someone else who is more entrenched in the X-Plane lifestyle.
They are making improvements and changes - just very very slowly. Painfully slowly, in fact. These are the pitfalls of having an employed development staff which could probably be counted on two hands. While their work so far has been damn good for a staff their size, the limitations of time and man-hours is painfully apparent to the end user who might not be terribly sympathetic with the staffing levels and want a good value for their $80.
Even without considering its fractionally small 3rd party developer environment, XP10 is not yet ready or mature enough to be the heir to the throne of flight simulation royalty. It's got merits no doubt which many users currently enjoy, but it still has a long way to go before it will be adopted by general flightsim users. Laminar is trying to get there with their incremental fix and repair process, but it could be months if not YEARS for X-Plane 10 to gain the missing feature functionality we're used to seeing within the off-the-shelf MSFS products.
Perhaps someday it will rise to the occasion, but until then it will remain a bit of a boutique simulation which excels in certain aspects, but falls well behind the curve in others. If they could round out the experience a bit more, it would become a serious contender.



What's what you call "XPX" ? Because everything you're trying to describe is not 





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