OK, I know Flight does not really fit the description of a true follow on to the previous Flight Simulator version, but seeing the responses here made me think of things we've published in the past, like this op-ed:
I don't remember reading that article or know much about the author, but I would've thought at that time his opinion wrong as much as I would say the same today. FS2000 was not a rehash of FS98 and offered substantial visual improvements. It's only drawback is that it can somewhat be called an FSX of its time........it was resource hungry. I've written posts about Flight.......I've written posts about FSX to the effect of the fact that it was written to be run on CPU's that still do not exist, but I've never called a version of flight simulator worthless until now. Never since the FS4 days when creating scenery and aircraft, free or payware, has that element been removed, and now that it has, it's going to change a lot. You know as well as I do Nels that a huge portion of the success behind flight simulator since those days has been greatly influenced by the development of freeware and payware. Whatever simulator has the masses creating panels, repaints, AI, utilities, is the Flight Simulator. Let's see how long FSX can hold on.
To me it just looks like a mission simulator.
Check out these vids from CES. I just can't see flying a plane with an X-box controller.
The cockpit, I can't even call it a flightdeck looks like the inside of an Audi.
When FS2000 I bought it....have always had up to date hardware...that version, although made significant advances such as the weather was horrible performance wise. It was just as wasteful of my money buying FS2000 as buying FSX Gold. To me FS2002 is still right up there when it came out as far as advancements...Custom AI capabilities (I don't count FStracks for FS2000), autogen, better looking water, and very reasonable performance on a mid range system at the time.
The cockpit, I can't even call it a flightdeck looks like the inside of an Audi.
That at least is not Microsoft's fault. That is the real world cockpit of the airplane.
As a Light Sport Aircraft - instruments are minimized because the aircraft cannot be flown IFR or at night. Those planes have some severe weight restrictions, and keeping the instrumentation down is a weight saver.
This is the cockpit/ panel of a LSA aircraft I get to fly. It doesn't even have an attitude indicator. That is quite common in LSA aircraft.
To me it just looks like a mission simulator.
Check out these vids from CES. I just can't see flying a plane with an X-box controller.
The cockpit, I can't even call it a flightdeck looks like the inside of an Audi.
You're missing the point. The cockpit of the Icon is supposed to look like a car, because that's what the cockpit of that real plane looks like. That in no way means that other planes with more standard cockpits cannot be replicated. You also don't have to fly with an "X-Box controller", it will support joysticks, etc.
Flight has a lot of problems, but the ones you complain about are not among them.
Your sentiments are true Nels, for a variety of reasons.
Frankly after a 6 year wait, What did Microsoft expect when announcing a Flight title with only one island of Hawaii, and one aircraft included with future content available for purchase via download and no SDK? Howls of " Yes this is what we wanted"?
Flight is what it is. If the new direction is successful, add-ons that make it more full featured may become available. Since the announcements of what kind of downloadable content is available with the release of the Starter Edition have not been forthcoming, mystery rules the day.
Check out these vids from CES. I just can't see flying a plane with an X-box controller.
I fly FS2004 with a game controller. That is because it is installed in my travelling laptop and you just can't travel with a joystick in your luggage.
Yes the flying car thing is annoying because it does not have the conventional 6 pack that we expect from proper airplanes. But I guess it was built to be like a car in the first place to appeal to a different audience.
CH Yoke, Pedals, Throttle console all are supported and configurable...
...AFIAK at least.
Bill Leaming
Gauge Programming - 3d Modeling Eaglesoft & Military Visualizations
Flightsim.com Panels & Gauges Forum Moderator Flightsim Rig: Intel Core i7-2600K - 8GB DDR3 1333 - GeForce GTX550Ti 1GB - Win7 64bit Home Premium Development Rig1: Intel Core i7-3770k - 16GB DDR3 - Dual Radeon HD7770 SLI 1GB - Win7 64bit Professional Development Rig2: Intel Core i7-860 - 8GB DDR3 Corsair - GeForce GTS240 1GB - Win7 64bit Home Premium NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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