Hi there everyone I am trying to finish this .dp so I can upload my 'final' mod of Mark Walsh's Me P.1110 Ente. I have set all loadouts to where I want them. Set triggers and sounds for MG's and cannons. Harmonizing is semi-OK for primary trigger(MG),,,but I want cannons for longer distance strafing. Ammo weights might not be right. Tracer % seems way off!
But that's not all!! Oh no,,,,,,I have all my payloads in place and named.Everything shows up in-game, but they don't fire symmetrically! Even the one salvo payload fires missiles off unevenly! I want to make it so everything fires/drops evenly,,preferably from outside each wing to the inside. Hell,,I might not have my mounts set up right to enable symmytrical fire/drops.
So what I'll do is copy and paste what I have done so far below here. If you can help me straighten it out, you'll get a glowing credit in my final upload,,,,,after I test your changes of course! And if it's good, I would surely apreciate you telling me what I did wrong. This is a learning experiance for me and if you want all your plane's 2d panel to have moving sticks and throttles,,,,let me know! Here's my unfinished .dp.

[GUNSTATIONS]
; Port Guns //20mm MG151/20 Cannon (Lower)
gunstation.0=1,24,2,3.05,960,3,0.01,500,2,75,1d1*36,-0.805,-

0.700,5.800,0.39272,0,0.5791,0,0,0,0,2.50

; Starboard Guns //20mm MG151/20 Cannon (Lower)
gunstation.1=1,24,2,3.05,960,3,0.01,500,5,75,1d1*36,0.700,-

0.700,5.800,0.39272,0,-0.56771,0,0,0,0,2.50

; Port Guns //20mm MG151/20 Cannon (Upper)
gunstation.2=1,24,1,3.05,960,3,0.05,500,5,0,1d1*36,-0.915,-

0.200,5.200,-0.37508,0,0.63122,0,0,0,0,2.50

; Starboard Guns //20mm MG151/20 Cannon (Upper)
gunstation.3=1,24,1,3.05,960,3,0.05,500,5,0,1d1*36,0.765,-

0.200,5.200,-0.37672,0,-0.63124,0,0,0,0,2.50

;
gunstation.4=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
;
gunstation.5=2,-1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
;
gunstation.6=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

[guns.0]
gun.0=250,0.16,0.17,-1.28,0,0,1,120

[guns.1]
gun.0=250,0,0.17,-1.22,0,0,1,120

[guns.2]
gun.0=170,0.15,0.14,-1.21,0,0,1,250

[guns.3]
gun.0=170,0.03,0.2,-1.21,0,0,1,250

[guns.4]
gun.0=3,0,0,0,0,0,0,0

[guns.5]
gun.0=200,0,0,0,0,0,0,0

[guns.6]
gun.0=1,0,0,0,0,0,0,0

[HARDPOINTS]
mount.0=0,-0.485,1.75
mount.1=-1.000,-0.750,3.95
mount.2=-1.000,-0.550,3.85
mount.3=1.000,-0.750,3.95
mount.4=1.000,-0.550,3.85
mount.5=0,-0.787,0
mount.6=-1.250,0.20,-1.70
mount.7=-1.250,0.20,-1.70
mount.8=1.250,0.20,-1.70
mount.9=1.250,0.20,-1.70
mount.10=-1.750,0.20,-2.15
mount.11=-1.750,0.20,-2.15
mount.12=1.750,0.20,-2.15
mount.13=1.750,0.20,-2.15
mount.14=-2.250,0.20,-2.60
mount.15=-2.250,0.20,-2.60
mount.16=2.250,0.20,-2.60
mount.17=2.250,0.20,-2.60
mount.18=-2.750,0.20,-3.05
mount.19=-2.750,0.20,-3.05
mount.20=2.750,0.20,-3.05
mount.21=2.750,0.20,-3.05
mount.22=
mount.23=

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%

[PAYLOAD.0]
; Payload = Guns Only

[PAYLOAD.1]
; Payload = Bombs Medium
mount.1=wep_pylon_ente, 1, -1
mount.2=spit_bomb_250lb, 1, -1
mount.3=wep_pylon_ente, 1, -1
mount.4=spit_bomb_250lb, 1, -1

[PAYLOAD.2]
; Payload = Bombs Heavy
mount.1=wep_pylon_ente, 1, -1
mount.2=spit_bomb_250lb, 1, -1
mount.3=wep_pylon_ente, 1, -1
mount.4=spit_bomb_250lb, 1, -1
mount.6=spit_bomb_250lb, 1, -1
mount.7=wep_pylon_ente, 1, 9
mount.8=spit_bomb_250lb, 1, -1
mount.9=wep_pylon_ente, 1, -1
mount.10=spit_bomb_250lb, 1, -1
mount.11=wep_pylon_ente, 1, 13
mount.12=spit_bomb_250lb, 1, -1
mount.13=wep_pylon_ente, 1, -1

[PAYLOAD.3]
; Payload = Mixed Rockets
mount.6=spit_triplex, 1, -1
mount.7=wep_pylon_ente, 1, 9
mount.8=spit_triplex, 1, -1
mount.9=wep_pylon_ente, 1, -1
mount.10=spit_triplex, 1, -1
mount.11=wep_pylon_ente, 1, 13
mount.12=spit_triplex, 1, -1
mount.13=wep_pylon_ente, 1, -1
mount.14=wep_Luft46x-4, 1, -1
mount.15=wep_pylon_ente, 1, 17
mount.16=wep_Luft46x-4, 1, -1
mount.17=wep_pylon_ente, 1, -1
mount.18=wep_Luft46x-4, 1, -1
mount.19=wep_pylon_ente, 1, 21
mount.20=wep_Luft46x-4, 1, -1
mount.21=wep_pylon_ente, 1, -1

[PAYLOAD.4]
; Payload = Rockets (Salvo)
mount.6=spit_triplex, 1, -1
mount.7=wep_pylon_ente, 1, -1
mount.8=spit_triplex, 1, -1
mount.9=wep_pylon_ente, 1, 7
mount.10=spit_triplex, 1, -1
mount.11=wep_pylon_ente, 1, 7
mount.12=spit_triplex, 1, -1
mount.13=wep_pylon_ente, 1, 7
mount.14=spit_triplex, 1, -1
mount.15=wep_pylon_ente, 1, 7
mount.16=spit_triplex, 1, -1
mount.17=wep_pylon_ente, 1, 7
mount.18=spit_triplex, 1, -1
mount.19=wep_pylon_ente, 1, 7
mount.20=spit_triplex, 1, -1
mount.21=wep_pylon_ente, 1, 7

[PAYLOAD.5]
; Payload = BT200,Rockets(Salvo)
mount.6=wep_pylon_ente, 1, -1
mount.7=wep_ge_N_BT200, 1, -1
mount.8=wep_pylon_ente, 1, -1
mount.9=wep_ge_N_BT200, 1, 7
mount.10=spit_triplex, 1, -1
mount.11=wep_pylon_ente, 1, 7
mount.12=spit_triplex, 1, -1
mount.13=wep_pylon_ente, 1, 7
mount.14=spit_triplex, 1, -1
mount.15=wep_pylon_ente, 1, 7
mount.16=spit_triplex, 1, -1
mount.17=wep_pylon_ente, 1, 7
mount.18=spit_triplex, 1, -1
mount.19=wep_pylon_ente, 1, 7
mount.20=spit_triplex, 1, -1
mount.21=wep_pylon_ente, 1, 7

[PAYLOAD.6]
; Payload = Ground Assault
mount.1=wep_pylon_ente, 1, -1
mount.2=spit_bomb_250lb, 1, -1
mount.3=wep_pylon_ente, 1, -1
mount.4=spit_bomb_250lb, 1, 7
mount.6=spit_triplex, 1, -1
mount.7=wep_pylon_ente, 1, -1
mount.8=spit_triplex, 1, -1
mount.9=wep_pylon_ente, 1, 7
mount.10=spit_triplex, 1, -1
mount.11=wep_pylon_ente, 1, 7
mount.12=spit_triplex, 1, -1
mount.13=wep_pylon_ente, 1, 7
mount.14=spit_triplex, 1, -1
mount.15=wep_pylon_ente, 1, 7
mount.16=spit_triplex, 1, -1
mount.17=wep_pylon_ente, 1, 7
mount.18=spit_triplex, 1, -1
mount.19=wep_pylon_ente, 1, 7
mount.20=spit_triplex, 1, -1
mount.21=wep_pylon_ente, 1, 7

[STRINGS]
"box_name.0"=Nose
"box_name.1"=Fuselage
"box_name.2"=Pilot
"box_name.3"=Port Wing
"box_name.4"=Port Wing Tip
"box_name.5"=Starboard Wing
"box_name.6"=Starboard Wing Tip
"box_name.7"=Tail (forward)
"box_name.8"=Tail (aft)
"box_name.9"=Port Elevator
"box_name.10"=Starboard Elevator
"box_name.11"=Rudder
"box_name.12"=Tailfin
"box_name.13"=Radiator left
"box_name.14"=Radiator right
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine
"system_name.3"=Hydraulics Reservoir
"system_name.4"=Pilot
"system_name.5"=Radio
"system_name.6"=Center Fuel Tank
"system_name.7"=Fuselage Structure
"system_name.8"=Rudder Cntrl Cable
"system_name.9"=Bomb Release
"system_name.10"=Elevator Cntrl Cable
"system_name.11"=Port Wing Structure
"system_name.12"=Port Fuel Tank
"system_name.13"=Port Guns
"system_name.14"=Port Flap
"system_name.15"=Port Ail. Cntrl Cable
"system_name.16"=Port Gear
"system_name.17"=Port Wing Tip Structure
"system_name.18"=Port Aileron
"system_name.19"=Starboard Wing Structure
"system_name.20"=Starboard Fuel Tank
"system_name.21"=Starboard Guns
"system_name.22"=Starboard Flap
"system_name.23"=Starboard Ail. Cntrl Cable
"system_name.24"=Starboard Gear
"system_name.25"=Starboard Wing Tip Structure
"system_name.26"=Starboard Aileron
"system_name.27"=Tail (fwd) Structure
"system_name.28"=Tail (rear) Structure
"system_name.29"=Rudder
"system_name.30"=Port Elevator
"system_name.31"=Starboard Elevator
"payload_name.0"=4 x MG 151/20
"payload_name.1"=Bombs Medium
"payload_name.2"=Bombs Heavy
"payload_name.3"=Mixed Rockets
"payload_name.4"=Rockets(Salvo)
"payload_name.5"=BT200,Rockets(Salvo)
"payload_name.6"=Ground Assault

; DPED Version 1.10