How come mesh scenry files have overlapping coordinates?
I was viewing the individual .bgl files inside a mesh scenery download before I downloaded it, and I noticed something kind of odd. The latitude/longitude coordinates of each .bgl don't just touch up against each other... but they actually overlap and share some territory with one another.
Why is this? Is there a reason for the files to overlap when the author compiled the scenery area?
Thanks,
-- John
MSFS 2004 v9.1 & FSX Deluxe Edition w/ Acceleration Pack; Windows 7 Ultimate 64-bit; AMD FX 8120 8-core processor clocked at 4.3Ghz; XFX R7870 2GB GDDR5; Corsair Vengeance 8GB 1600; Corsair 600CX PSU (600 Watt); Western Digital 500GB HDD; Biostar A880GZ AM3+, 125 Watt Max TDP MOBO; Antec Kuhler 620 water cooling
Bookmarks