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Thread: tetrahedron_1.0.zip API MACRO

  1. #1
    Join Date
    Mar 2005
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    Williamsburg, Virginia
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    Unhappy tetrahedron_1.0.zip API MACRO

    After downloading this file and thinking it would make a great addition to most any airport, I've managed to spend the better part of the day trying to figure out how to imbed the required two files in and airport "bgl" file. At least that is what I suspect must be done.

    Has anyone had any experience with this file? Has anyone made it work? If so, could you please share how?

    Thanks,

    KCD

  2. #2
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    Bonners Ferry, Idaho, USA
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    API macros are old school scasm stuff, you need an old school scenery app to place them. FS Scenery Creator by Derek Leung can do that, but frankly I wouldn't waste the time. You can use ModelConverterX to convert the .api macro to an FS2004 scenery model (.mdl) that can then be compiled into an object library .bgl. With that .bgl in an active scenery folder you can use ADE9X to place the tetrahedron along with the rest of your airport scenery objects as well as "afcad" adjustments, etc. FSSC can be found in the file library here, ModelConverterX is available at www.fsdeveloper.com in the downloads section. Check the fsdeveloper forums for a load of info on any aspect of scenery design.

    Jim
    Last edited by Jim Robinson; 09-27-2011 at 08:28 PM.



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  3. #3
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    Thanks, Jim, based on your comments I'm goint to go the ModelConverterX route.
    Thanks again for your assistance...

    KCD

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