Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22

Thread: the Valley Isle Fly-In and Road Race will be held 19 June 2011 at 1900 Zulu

  1. #1
    Join Date
    Mar 2005
    Location
    Near 42VA Virginia Beach, VA USA.
    Posts
    2,974

    Cool the Valley Isle Fly-In and Road Race will be held 19 June 2011 at 1900 Zulu

    Valley Isle Fly-In and "You Can't Catch Me" Road Race






    OPEN INVITATION:


    On 19 of June 2011 at 1900 Z Members and Guests of the FSMPA Forum are invited to attend our first attempt at a automobile race.

    It will be pursued across the island of Maui in the Territory of Hawaii circa Summer of 1941.

    The private land owners, farmers, and local Government officials have decided to allow the event in order to promote a loosening of the existing road's surface to prepare it at no cost to them for some new experimental paving materials to be applied.

    Locals have long complained about the dust from the ever increasing population of automobiles which are still fairly new to the island as well as to better accommodate the growing tourist trade there.

    For this event and what it will accomplish, they are opening up there homes and establishments to all of the participating drivers and team members and have promised us a grand stay during the time we are there.

    Ford has donated several gently used 1934 roadsters and a few panel trucks ... salvaged from a shipwreck 7 years ago and used as rentals.






    EVENT DESCRIPTION:


    It is recommended to Use any of Bill Lyon's 1934 Ford(s) [resources to follow] through a carefully mapped out route (attached) that will allow participants, as well as observers, to to discover how this island came to be nicknamed "The Valley Isle".

    The models are available at the library, but are just a part (goodies) of aircraft zips.

    [Full list of zips will be included later in the post]

    Also allowed will be any vehicle model that fits this era ... holding to 1941.

    You will have to do your own homework and research on any alternative machines ... they have to fit into the scheme ... no Corvettes, Vipers, or Ferraris (at least not at this event) ... but we'll try to keep an open mind to whatever you find that works for you.

    You will have to post here with your official entry stating what you intend to drive and where the other participant's can find it and load it up before the race.

    Cutoff for entrants, as well as changes to prior entries, will be midnight Z on the Friday night before the race ... 17 June 2011.

    We will navigate through the interior lowlands of the island with the help of a road map supplied as an attachment here, certain roads found on the island as depicted in the "Golden Hawaii" scenery ... which is one of the requirments.

    You will be able to see the island's beautiful landscape from your driver's seat eye level as well as any/all of the view modes available in MSFS 2004 ... with the scenery inplace to take you back in time ... it is covered with tropical foliage and the buildings are a lot farther apart ... makes for some good "running".

    Pilots ... uhh wait ... Drivers, will leave from a preset Starting location and run as hard as they can over the course until reaching the Finish Line.

    There will be a progressive start so the first driver "in" will not necessarily be declared the winner ... that will be subject to the review of his/her submitted dunenna files and graphics as to total time (less is better) ... Duenna?? ... what? ... yeah read on ... you'll be okay.

    Do not use the auto arm option ... but make SURE you reset and restart the duenna after you recover from any crash ... no penalty for crashing ... just the lost time and any distance not covered by your autosave (optional) settings .... that's up to you.



    BTW: We all will crash at some point(s) during the race ... guarranteed ... unless you go with the "Tortoise and Hare" philosophy" ... hahaha ... something to think about now innit?




    REQUIRED ITEMS:


    Installed and working copies of ...

    [FS 2004 v 9.1] with [FSUIPC] installed ... free version is fine ... find FSUIPC here: http://www.schiratti.com/dowson.html Look for and install version 3.99

    Default MSFS mesh activated... (at least for this area).

    "Golden Hawaii" scenery from the [cc8ghf.zip] found at flightsim.com library (and other locations)

    I'm sure some folks have Hawaii scenery that they don't want to mess up ... this won't.

    The [FS-Duenna flight validator (latest)] ... software found here: http://johannesmueller.com/fs/web/duenna/ scroll to the bottom of the webpage to find Downloads ... grab (both) Full Install Rev 44 and Update Rev 131 ... do the full install (44) first, then run the update (131).

    Besides the usual settings required you will need to check to allow collisions with other aircraft (honor system) ... the plot thickens, huh?

    It would make for an even playing field, vehicle wise, if you choose one of Bill Lyons' '34 Fords available on the net ... there are several models of Panel Trucks included with the Golden Hawaii scenery pack as well as copies of a 1934 Ford Roadsters in two nice period a/c zips for the Stinson Relaint [cc6stnf.zip] or the Ryan STA [ccryan4.zip]

    There's a Red paint scheme with an old 60's style stripe down the side in the [1934cpin.zip]

    If you would like, I have a panel file (I added a nice stop watch and clock ... thanks to Jeroen Huijben and his sinnnabo56-8.zip) as well as textures for 4 different paints of the Roadster I will email to any that asks ... you would just need one of the roadster models pre-installed.

    You may use any one of the afore mentioned Fords, but it would be good if we had all of the textures so we could see everyone's true colors during the race, so don't forget to post yours ... I expect that you will see some of the other cars from time to time ... maybe one or two quite a bit.

    The default Ford Trimotor ... please share on your entry thread any free Trimotor paints you plan to use for the same purposes of visibilty.


    [Key Note]
    Therefore in the process of entry to the event .... post that you are "in" and what you will be driving ... zips to all model and texture files as well as any paint you may have decided to use on the Trimotor.

    When you are ready ... make a new thread with your intent and all the necessary info as just described.

    I will monitor and keep all of the entries "stuck" until after the event is complete.

    This is where you will post all of your screen shots ... (if you don't have screen capture software, then please say so .. you are missing a huge portion of this fine hobby ... I will suggest program(s) and assist with there install and set up) ... and any other pertinent content that applies to YOUR entry, ie change of intent, edits to vehicle use or paints ... etc..

    Make comments about the race to this thread.

    [Important]
    A working online connection for use with MSFS and FSHost. Be sure these ports are open in your router and firewalls:

    UDP 23456
    UDP 6073
    UDP 2300-2400

    Direct link (no need to download, just run from the link):
    http://www.chocolatesoftware.com/fsh...rtTest_1.5.exe (Updated to version 1.5 on Oct. 5, 2010)

    I normally use the keyboard for control surface inputs, but I strongly suggest even the cheapest of joysticks for this race ... you will need to check auto coordinate option in the aircraft realism settings for these or any ground vehicular models that operate inside of MSFS.




    OPTIONAL:


    Not required, but desired if you like to get rowdy behind the wheel is the [AutoSave 1.501] also from Pete Dowson's site: http://www.schiratti.com/dowson.html

    It can be set to several parameters ... one being frequency of saves ... trade off is a slight pause during the save.

    May as well have a look ... while you are there ... at AIBridge if you run or want to run a TCAS screen on your dashboard during the event ... or any of your a/c outside of the event, but online ... treats other as players as AI traffic and displays them on your TCAS screen ... you will need to install separately ... not standard equipment on the Fords.

    Also if you plan on attending as an observer (something we have never hosted before) you will need to have an "aircraft" of some description on a perch atop one of the mountians that are on either side of the activities .... if it's other than default then post what it is so we may see you as well ... no payware for this please ... actually one of the Fords roadsters with the top down might be a good choice ... sorta like watching an old school Drive - In Movie ... zoom in or out to suit as well as top - down.

    This "aircraft" MUST be parked and stable with the parking brake on ... you may not just sit in slew or pause mode online ... it will hinder the connections of others.

    I have replaced the stock sound file with one for a Wright Cyclone .... WOW!... you can have fun with that part ... it won't matter to the other players ... use whatever you want.




    SET UP:


    Install the Golden Hawaii package using the installer and if you are curious ... follow included directions to toggle the scenery on and go have a look.

    That's not done in the usual way ... there's actually a switch that lets you go back and forth in time between default and GH scenery.

    When the event is done you can simply uninstall the whole works or keep the package installed for another day and turn your mesh files back on until then.

    Not advisable to leave GH turned on unless you are going to be flying in Hawaii proper as it removes the landclass in neighboring islands as far away as New Zealand.

    If you like it and want to use it as default, say in a Golden Wings 3 simulation (for the whole world) config, then ask me for instructions on how to make that happen.

    Download and install other vehicles with any options use choose ... do not alter the cfg or air files in any of the aircraft folders ... only panels, gauges, sounds, and paint jobs are customizable for this event.

    I would not run any database updates to FSNav, etc., unless you plan to keep the scenery loaded ... FSNav will be useless for this event except as a chart ... MSFS will change the names of the available airports per toggled scenery selection.

    I beleive those types of databases only add waypoints and airports and don't adjust when you take them out ... if anyone knows different or has a workaround please speak up ... reinstall is the only option I can think of.

    You would have to reinstall FSNav to erase these GW airfields later once they were identified by the database creator.



    [Side Note]

    This scenery is not as high tech and photo-realistic as some that we have become used to, but it does a real nice job of transforming the ground textures so that along with the additional structures (again not the high def we've gotton used to) into a "world" that is unmistakeably in an era long before the jetage.

    In spite of its minor graphical short comings you will be able to feel like you are there because of the overall package that is represented ... the style and "flavor" help to set the atmosphere of having gone back in time.

    One more thing ... if you like this, then you'll be pleased to know that there is another scenery by Lynn and Bill Lyons that will take your entire simulator (whole world) back to the 30's and 40's called Golden Wings 3.

    You can even have 2 instances (or more) of FS9 as long (as they have different root folder names) ... quite a lot of work, but not insurmountable and there are plenty of forums and support.

    You can find more info on that here: http://www.theoldhangar.net/

    BY deactivating mesh files and using these GH ground textures we will all be using the same playing field ... both are necessary to put in place.

    Addon mesh will have the landscape too "deep" and not having the scenry installed and active will not allow the course to show up.




    TIME and DATE:


    1900Z on the 19 June 2011 ... join TS 3 at: 67.240.51.120:9987 a few minutes early to receive FS connection instructions and info.

    Kind reminder again to have your mutliplayer connections pre checked and have your required downloads already installed before logging in to TS 3.




    PRACTICE:


    Strongly advise practicing for this evevnt as it will have most of you out of your regular element and having to learn how best to deal with the pitfalls of trying to drive across the ground in MSFS.


    I will try to have at least one practice session before the event TBA ... this is one to practice on your own as well as an impromptu sprint race some night(s) during the week.




    DRIVING TIPS for MSFS:


    Everyone has tried at least once ... this race will take about an hour or less if you can run it clean.

    You will not be able to run it clean unless you have put in some time behind the wheel.

    Fly the route ... low and slow in a Cub or better in a Jenny ... then when you're ready to take the car/truck out for a spin keep it down to 30 - 40 mph until you are used to how it steers and handles the terrain.

    You will need to check the auto-coordinate box in the realism settings so the rudder and
    aileron inputs are perfectly matched ... the aileron input will have the steering tires show as turning while the rudder inputs actually steer the car/truck.


    There are anomilies associated with MFSF and ground textures that are a real nusiance if there is any elevation present ... we will have some to deal with, but the course was chosen in the GH scenery as it was relatively flat and this condition is kept to a minimum ... it actually adds a little interest.

    Have the included map handy as well as any other MSFS chart device you'd like ... most of them though are of no consequence here ... you will find the Ctrl+S function very handy ... zoom in and out to suit.

    Even in full screen you can open up additional view windows so you are able to monitor your flight ... or in this case drive.

    To see the ground (race course) in a top down view with the sim running hit the left bracket key "[" ... the right bracket key "]" will close it and any others in the order they were opened up ... those of us that were around when the simulators had numbers like 2.0 and 3.0 instead of FS9 or FSX will remember this as our first GPS (more like a bomb site) .... just sized a top - down view to fit the panel.

    You have to left click with the cursor inside of the window you want prioritized ... you'll see what I mean when you try to zoom in or out in a particular window.

    I as many as you want ... you will want to use just enough to get a sense of situational awareness, just like when you fly ... don't let things get too busy or you will begin to minimize your forward field of vision ... hat switches are nice in the air, but you will need to keep your eyes on the road in this event.



    [Suggestion]

    While in the VC (no 2D available in the Fords) adjust for depth then open another view window and size it to equal a rear-view mirror then move it into position and left-click inside of it (to prioritze) then scroll through the "S" key offerings until you have the 2D panel (which is absent) offering a full view forward ... using the number pad with the NUM LOCK on hold down the "2" key (on the number pad) and then ... while holding ... turn off the NUM LOCK.

    That should give you a working rearview mirror ... something I'll be using for the whole race

    Click outside of that new (rearview mirror) window to change the priority back to the main window and make another view such as spot or top down .... whatever you want ... see screenshot below.

    Not too tuff, but you will have to pay attention ... this is not a "Sunday Drive".

    I might suggest to those who are more "laid back" to secure and be ready to use an industrial strength dust mask ... I noticed a local street vendor selling them near the Kalaupapa Leper Settlement not too far away on Molokai.





    HOW IT ALL WORKS:


    Fly in anywhere in the Hawaiian Teritory you want ... any aircraft ... any combination of airports prior to the event ... just wind up "back in time" for the event at Lanai City Field (GEH4).

    Find a parking spot off the runway, but near the threshold to RWY 8 in a deafult Ford Trimotor in the livery of your choice ... post which one and the zipfile name so we can load it up and see you correctly.



    [NOTE]
    It would be good to brush your hair and shave close for this event as it will be a camera friendly event with plenty of breaks for screen shots .... try to form a half circle or straight line arrangement near RWY 8.



    Once everyone is set and ready and a screenie or two taken we will take Off on RWY 8 in 10 second intervals and head to Maalaea Field (GEH5) on Maui ... enter crosswind there for RWY 12 left pattern ... deep downwind and base legs to get one last look at the course from the air [use included maps] then turn towards the Field and land RWY 12 ... clear the runway and find parking around the Inter-Island Airways shelter and the airport beacon tower, stop engines ... wait for more screen shots.

    Then we will change into "whatever ya brung" and proceed in no order at all to a holding area down the road west of the airfield and wait to be called to stage for the start of the race ... more screenies ... yeah baby!


    [Side note]

    Careful ... we have collisions allowed checked!

    After you are called ... assume your assigned starting position TBD ,,, leave engines running, and make your last minute adjustments to windows and pre race checks .... get ready to go on the signal.

    Duennas will need to be manually operated ... pay attention ... there will be a compiling of stats after the race and you will need a duenna text(s) and graphics file(s) for the entire race .. missing files wil almost surely position you in last place ... unless someone else has more files missing than you.

    Crashes are going to happen ... just reset the duenna and go again ... there are no limits to the number of crashes you may have in the race ... and no arbitrated time penalty, just the time you spend getting back on the track, the time you lost sitting still while the rest are "flying" down the road, and shaking off the feeling of being a dumass and trying to get back in a groove ... 8~ /

    This is where the autostart program comes in very handy.





    [Short Story]

    Make your entry post (as a new thread) as soon as possible (remember the cutoff) ... Turn off mesh in this area, download and turn on the Golden Hawaii scenery .. find and prepare your race machine ... print a copy of the course (or better memorize) ... and get in some practice ... start off half speed or so, and build up from there finding ways to best deal with the few terrain issues and the physics of how your machine handles ... get comfortable and get ready to have some fun on race day.




    CREDITS:


    I would like to dedicate this event wholly to the man that inspired me to research and develop it ... Geoff Seal (capn_sonic).

    Here's to ya mate!! .. I really hope somehow you will at the very least be able see and read this post at some point.



    Special thanks to:

    Lynn and Bill Lyons, Tom Constantine and all the guys over at TOH, as well as all of the (many) others ... scenery designers, aircraft modelers and utility writers that give of themselves and their talents free of charge so the rest of us can have fun and enjoy our corner of the world that I'm sure you guys love just as much as I do.






    Event Rules.txtPlay by play.txtClick image for larger version. 

Name:	IMG (Large).jpg 
Views:	130 
Size:	27.1 KB 
ID:	99121Click image for larger version. 

Name:	IMG_0002 (Large).jpg 
Views:	130 
Size:	25.0 KB 
ID:	99123Click image for larger version. 

Name:	IMG_0001 (Large).jpg 
Views:	130 
Size:	31.0 KB 
ID:	99122Click image for larger version. 

Name:	ScreenShot002.jpg 
Views:	130 
Size:	35.0 KB 
ID:	99124Click image for larger version. 

Name:	ScreenShot004.jpg 
Views:	130 
Size:	52.9 KB 
ID:	99125Click image for larger version. 

Name:	ScreenShot054.jpg 
Views:	130 
Size:	46.9 KB 
ID:	99127Click image for larger version. 

Name:	ScreenShot012.jpg 
Views:	130 
Size:	29.2 KB 
ID:	99126Click image for larger version. 

Name:	ScreenShot079.jpg 
Views:	132 
Size:	20.4 KB 
ID:	99128
    Last edited by salt_air; 05-16-2011 at 08:23 AM. Reason: one of many I'm sure
    salt_air

  2. #2

    Cool

    LOL !

    Fast and reckless. That sounds like FUN.

    Like it !

  3. #3
    Join Date
    Mar 2005
    Location
    Near 42VA Virginia Beach, VA USA.
    Posts
    2,974

    Cool

    Quote Originally Posted by teson1 View Post
    LOL !

    Fast and reckless. That sounds like FUN.

    Like it !

    Ha ha!!

    Yeah, I knew you'd like it .... not as complicated as it sounds, tried to answer questions before they were asked.

    Once you get things set up and take a spin around the course with the top down ... just cruising to learn the course .. it's actually quite peaceful and serene.


    Make sure to set your time for 15:30 or so ... that way you'll be coming in during/after dusk it gets really eerie driving around then.




    Thanks,
    salt_air

  4. #4

    Default

    This sounds like fun, gonna have to read the event rules a few more times to understand it all though, lol

    Now what happens to our duenna files if/when we crash? Assuming some of us may be using autosave we'd have to stop and reset/restart duenna and then post all relative output even though it would show red from crashing, correct?

    And this scenery, is it compatable with FS Global terrain mesh, or would it be best installed in a stock FS9 install?

  5. #5
    Join Date
    Mar 2005
    Location
    Near 42VA Virginia Beach, VA USA.
    Posts
    2,974

    Cool

    Quote Originally Posted by WombatOne View Post
    This sounds like fun, gonna have to read the event rules a few more times to understand it all though, lol

    Now what happens to our duenna files if/when we crash? Assuming some of us may be using autosave we'd have to stop and reset/restart duenna and then post all relative output even though it would show red from crashing, correct?

    And this scenery, is it compatable with FS Global terrain mesh, or would it be best installed in a stock FS9 install?

    Okay Ed,


    I thought twice about using the duenna because, for me at least, it draws your you-know-whats up in a knot just hearing the word.

    No worries here ... I just need the figures from each file (red or green) to add together a grand total of the time it took you to complete the course ... now that you mention it, probably only the graphic ... everything I need would be on there.

    So after a crash just close out the windows opened by duenna ... let the simulator restart and from there reset/restart the duenna and gas on it.

    Just need the duennas red or green posted after the race ... all will be together in the same output folder for the day unless you made other flights with the duenna running.






    Third line in the Required Paragraph says you will need default MSFS mesh activated.

    Ground vehicles in MSFS don't always stay on the surface for some reason .... they just sink or try to plow through what's in front of them ... or, they will over exaggerate a "bump" in the road to where you'll get enough "air" to hear the stall horn going off just before you hit the ground and see the crash banner starting across the top of the screen ...

    FSGlobal or any of the other mesh files have a thicker layer of ground textures and will have a deeper and more pronounced effect ... I would consider them a hindrance.

    I found it to be worth the ten seconds it took to turn them off ... but if you can get around the course okay with them on ... one: go for it and ... two: let us know.




    I tried to keep it simple and it is ... I just have a tuff time nailing a point unless I'm mad, so it took me a while to develop my thoughts on paper.


    Basically just need to have the same ground textures and mesh and it would also be better to have the same machines, but I thought that was getting a little too generic ... that's why I opened up the door for other machines ... which causes some definition as to what they can be and some really long answers to short questions.


    Other than descriptions of those two elements ... the rest of the wordage is about the course which seems fairly complicated, but it's not ... again just trying to put all of the answers in there in the first place.


    If it were an oval or otherwise "man-made" course it would have been simpler, but not as interesting come race time.




    Maybe a qualifying heat the weekend before to work out the bugs, make sure everybody's going in the right direction and possibly to assign starting positions.

    Anybody's thoughts on that would be appreciated.

    Thanks for bringing all this up Ed ... hope that answered it for you.



    [Summary of the summary ... sheeze]

    An absolute bottom line to use would be a 1941 or earlier ground vehicle that will work inside of the Golden Hawaii Scenery (I strongly suggest the Fords) and enough of the duenna graphics files to cover the course.

    That's it!



    The only penalties would be for extreme corner cutting as shown by the graphic ... underline the word extreme there ... and using the slew option to reorient your vehicle after missing a turn instead of driving your way back on course.

    A heat of the moment call to make ... if your far enough in the woods (not crashed) it may well be worth the half a minute penalty to reset the vehicle on the track (not advance) where you last left the track, than it would be to crash into a building or clump of palms and suffer that time and distance loss as well.





    As the event gets closer and those that are interested have pursued the requirements and run some on the course individually ... I would be happy to set up some trials and handle questions that come up as they happen.



    Once again, just like this frickin' book I've written to answer your question ... it's a lot easier than it reads and I had a ball puttin' it together ... I can tell already that it will be a see it to believe it fun time.



    It'll be worth it,
    salt_air

  6. #6

    Default

    Quote Originally Posted by salt_air View Post
    OPTIONAL:


    Not required, but desired if you like to get rowdy behind the wheel is the [AutoSave 1.501] also from Pete Dowson's site: http://www.schiratti.com/dowson.html

    It can be set to several parameters ... one being frequency of saves ... trade off is a slight pause during the save.
    Autosave is a great little program. I would suggest that you add the parameter "SaveOnGround=Yes" to the autosave config file under the [USER] section as indicated in the instructions. The config default won't save the situation while on the ground (as in when you are driving the car). Found that out over around turn 2 when I wanted to restore after a crash. The autosave.cfg file is located in the main FS9 folder.

    Also, don't expect to find GEH5 via GPS as it puts it off to the east of the real airport location in the ocean somewhere (at least it did for me). See attached map of Golden Hawaii airports for actual location.

    TX_3306
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	hawaiimap2vv6.jpg 
Views:	102 
Size:	54.2 KB 
ID:	99753  

  7. #7
    Join Date
    Mar 2005
    Location
    Near 42VA Virginia Beach, VA USA.
    Posts
    2,974

    Default

    Alright ... so I'm counting 3 maybes and 1 for sure.

    Raise your hand(s) if you think we need a practice heat or maybe a qualifying race ... for starting positions.

    I've got plans for this Sunday from 1600 - 2000 Z , but most anytime/anyday after or before that.
    salt_air

  8. #8
    Join Date
    Mar 2005
    Location
    Near 42VA Virginia Beach, VA USA.
    Posts
    2,974

    Cool ???

    I didn't invite these guys .... oh well.

    More sponsors better "stuff" and I reckon the local news jockeys will have outriggers sittin' along the beach on both sides of the island on race day.



    Click image for larger version. 

Name:	ScreenShot004.jpg 
Views:	87 
Size:	39.8 KB 
ID:	100054Click image for larger version. 

Name:	ScreenShot007.jpg 
Views:	88 
Size:	30.3 KB 
ID:	100055
    salt_air

  9. #9
    Join Date
    Mar 2005
    Location
    Near 42VA Virginia Beach, VA USA.
    Posts
    2,974

    Cool

    More sponsors yet ... wonder who we'll see out here next?








    Click image for larger version. 

Name:	ScreenShot026.jpg 
Views:	74 
Size:	21.6 KB 
ID:	100940
    salt_air

  10. #10
    Join Date
    Mar 2005
    Location
    Near 42VA Virginia Beach, VA USA.
    Posts
    2,974

    Cool Right!

    Oh sure ... these guys HAD to show up ... hope they brought some Motown mechanics


    Click image for larger version. 

Name:	ScreenShot029.jpg 
Views:	76 
Size:	25.3 KB 
ID:	100948


    and it looks like IIA is getting festive as well.


    Click image for larger version. 

Name:	ScreenShot041.jpg 
Views:	75 
Size:	29.9 KB 
ID:	100949


    Search Garry J. Smith over at SOH for a bazillion terrific repaints of the "Tin Goose".
    salt_air

Similar Threads

  1. Our Jetliner Event will be held March 12
    By salt_air in forum MSFS Multiplayer Adventures
    Replies: 24
    Last Post: 03-29-2011, 09:07 AM
  2. A Commemorative Event for the 2011 RTW will be held this Saturday
    By salt_air in forum MSFS Multiplayer Adventures
    Replies: 4
    Last Post: 02-26-2011, 08:22 AM
  3. [Feb.12] Moncton FIR: 2011 Canada Games Fly-In at CYHZ
    By CXA001 in forum Virtual Airlines
    Replies: 0
    Last Post: 02-05-2011, 01:39 PM
  4. Sixth Anniversary Event will be held on May 2
    By salt_air in forum MSFS Multiplayer Adventures
    Replies: 20
    Last Post: 05-06-2010, 11:31 AM
  5. Flight to Zurich, Switzerland will be June 29
    By LJ922 in forum MSFS Multiplayer Adventures
    Replies: 23
    Last Post: 07-03-2008, 01:08 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •