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Thread: POSKY 747-8F VC doesn't work?

  1. #1
    Join Date
    Jul 2010
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    Default POSKY 747-8F VC doesn't work?

    Now, before I ask this question does the POSKY 747-8F have a VC?

    If yes, then it isn't working for me, I just get a view from the front of the plane! After downloading the 'House colours' livery and replacing the model with the FSX compatible version, I but the default 747's CAB file in the panel folder and booted up FSX to find no VC!

    I'm using Vista 32bit!
    England to Australia CURRENTLY INACTIVE

  2. Default

    Quote Originally Posted by ryanb98 View Post
    Now, before I ask this question does the POSKY 747-8F have a VC?

    If yes, then it isn't working for me, I just get a view from the front of the plane! After downloading the 'House colours' livery and replacing the model with the FSX compatible version, I but the default 747's CAB file in the panel folder and booted up FSX to find no VC!

    I'm using Vista 32bit!
    Well, the CAB file really has nothing to do with the vc, that's related to your panel/gauges - though that might come into play if you get your vc working but then nothing displays on the screens.

    Is your default 747 in your Simobjects/Airplanes file folder? The POSKY 747-8 uses the default 747 vc textures but from what I remember, the download of the 747-8 already has the textures.

    Make sure these two things:

    The model.cfg in the model folder lists the POSKY plane model and the default 747 'interior'.

    The vc textures are inside the texture folder.

    Last option (since I got the plane this way), Google posky 747-8 complete package or something like that; you should be able to find a model that's 100% ready to fly - just not on the lovely, user-friendly POSKY site

  3. #3

    Default

    Maybe you all know this, but just in case...

    a) get the FSX outside model from the POSKY site (OSX748FV4_GENX.MDL in this case)
    b) do the merge thing, which means copy/paste the b747_400_interior.mdl to the Posky\model folder and edit the model.cfg file by adding the line
    interior=b747_400_interior
    c) for the VC textures, copy/paste the ones ending on _C.dds and the one ending on _reflection.dds from the default b747 texture folder.
    d) get the cab file for the gauges (what you did, as I read).
    e) do the mod for the sound file, as MS changed the default 734 to 738, so the alias line should read alias=b737_800\sound

    f) most important thing: load the AC and look around using yr hat, you'll see you're sitting way BEFORE the cockpit. So edit aircraft.cfg, find the [views] section and change the eyepoint line to something like
    eyepoint=-32.150,-2.000,10.800
    This should do the thing, don't attack me on the exact numbers for the eyepoint, "de gustibus et coloribus non disputandum est".

    Wim

  4. Default

    Quote Originally Posted by f16jockey_2 View Post
    Maybe you all know this, but just in case...

    a) get the FSX outside model from the POSKY site (OSX748FV4_GENX.MDL in this case)
    b) do the merge thing, which means copy/paste the b747_400_interior.mdl to the Posky\model folder and edit the model.cfg file by adding the line
    interior=b747_400_interior
    c) for the VC textures, copy/paste the ones ending on _C.dds and the one ending on _reflection.dds from the default b747 texture folder.
    d) get the cab file for the gauges (what you did, as I read).
    e) do the mod for the sound file, as MS changed the default 734 to 738, so the alias line should read alias=b737_800\sound

    f) most important thing: load the AC and look around using yr hat, you'll see you're sitting way BEFORE the cockpit. So edit aircraft.cfg, find the [views] section and change the eyepoint line to something like
    eyepoint=-32.150,-2.000,10.800
    This should do the thing, don't attack me on the exact numbers for the eyepoint, "de gustibus et coloribus non disputandum est".

    Wim
    (If I may suggest... leave the reflection file out - it creates an obnoxious glare that's impossible to see through at night in low light, and since the vc lighting isn't correct anyway I find it justifiable to save myself from making it even worse - just my $.02)

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