After realizing that Pablo Diaz' HDE v2.0 sky textures wouldn't work in FSX, I became determined to find a cure. Late tonight, I finally found it. It had to do with color bit depth and how FSX interprets it. Here's what FSX looks like now, featuring the new POSKY 747-8F (updated to native FSX status & using the default 747 virtual cockpit). Bonus shot features the POSKY 777-300ER, also updated to native FSX status. ENBseries mod was used to create extra light bloom/shadowing.