I've had this problem on two different computers, with three different video cards, with default scenery and add-on scenery, over land, over sea, any aircraft, any time of day or night, any season...
I've had this problem on two different computers, with three different video cards, with default scenery and add-on scenery, over land, over sea, any aircraft, any time of day or night, any season...
That's the autogen taking its time to process the textures for the scenery. Hopefully someone can figure out how to get the game to process that a lot further. Because the same thing has happened to me for years and I haven't figured it out. Maxing out Autogen doesnt correct it either!
try a tweak search in gool fs2004 tweaks maybe its help
Planes and companys i flew as passenger:
Pan Am B747-100,KLM asia B747-400,United airlines B777-200,A320,Mexicana A320,319 AeroMexico MD-82 B767-200,Dutchbird B757-200,Continental B767-400,ERJ 145XR,Air Berlin A330-200,One-Two go by Orient Thai MD-82
If you install replacement texture sets chances are good they won't blend so good at the transition between the terrain textures and the generic color per landclass. The extended terrain textures setting will move the transition out further, but it is always there. Typically you reduce the visibility, so it looks hazy in the distance then you don't see it so bad.
scott s.
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FS cuts the world up into a grid of tiles. In a region that extends from your airpraft position out about 40 miles or so, each tile is "painted" by using the landclass bmp texture files. The quality of the paint is determined by your terrain sliders. In this region as well, any high resolution elevation mesh will also be used, and terrain details such as roads and streams are drawn. This region is dragged along with your aircraft, new tiles will be loaded in front of you as you fly and eventually disappear from behind you. Out side of this region the world is very simplified. FS uses the base landclass and mesh files to draw the terrain. In this simplified method the landclass simply draws a single color, rather than using your terrain bmp files. The color used is hard-coded and you can't change it (though it does use the file detail1.bmp to provide some color variation around the base color so it doesn't look like a solid color). The colors MS used were designed to approximately match the dominant color of the default terrain bmp files so the edge isn't too obvious (tends to look worse over water though).
scott s.
.
Open the folder Autogen rename it default.old
I had some strange texture going on awhile back, so someone told me to this and it worked
Ron
Gateway FX510S Core 2 Duo E6600 2.40GHz 4MB XPMCE
GPU BFG 8800GT OC 512MB
Notebook HP AMD turion 64x2 1.6 GHz 2MB Vista
GPU GO6150
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