
Originally Posted by
Jim Robinson
The darkness/lightness of objects displaying in the sim is controlled at least partially by the sky textures, in particular, the first 2 pixels in the upper left hand corner of the .bmp.
Jim
How did you figure that out?
Could the envmap.bmp play into this?
Anytime I see a comment about reflections, this file springs to mind as I installed an addon "plane" (car actually) that replaced this file causing me problems.
BTW, the original envmap.bmp can be found in MSGAME3.cab on FS9 disc #2 if you want to try it.
peace,
the Bean
WWOD---What Would Opa Do?
Farewell, my freind (sp)
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