Hey there... I hope I can get some answers here....
I am using Photoshop and DXT.Bmp for editing...
I'm having trouble with the dreamfleet repaint template for the piper Dakota.
Repainting the aircraft is not the problem, it's what to do after that. I have painted other aircraft and never had this problem before. One of 2 things happen when loading into Dream Manager's create new aircraft...1. textures show up black or 2. It crashes when you push create aircraft. If I use someone else textures it works fine, just not the ones I have made so the I am doing something wrong in the saving process.
Here is my process in simplified detail.
-After painting the template in PS, I flatten and save as 32bit BMP file.
-I open the file in DXT.Bmp and export the alpha to PS and then resave the alpha with the same name as the original file with _a after it just like the other paints for this aircraft have.
- Now this is where I get lost...Do you save the file you opened in DXT.Bmp as DXT3 or extended 32 bit 888-8?
-Now when I put these in the Dream Manager paints folder and add them with Dream Managers create new aircraft it shows up black as long as the _a file is NOT there... If the _a file is in the same folder if crashes Dream Manager....
If I am doing something wrong please end my misery....


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