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Thread: FSX Scenery Library prority order

  1. #1

    Question FSX Scenery Library prority order

    Hi, i have recently installed some addons for my flight sim and am not sure in what order i should be placing my 194 areas/items.

    the scenery consists of

    FSX Deluxe
    FSX Acceleration Pack
    FSX Acceleration bonus missions
    VFR Photographic Scenery Generation X Version 2 Volumes 1,2 and 3
    VFR Airfields Volumes 1 and 2
    VFR London
    MegAirport London Heathrow
    MegAirport Brussels
    MegAirport Paris - Charles de Gaulle
    Ultimate Terrain X - Europe, Canada and USA
    Ground Environment X - USA & Canada & Alaska
    Just flight - Traffic X
    Mission Pack Flight Tales 1
    Rescue Pilot - Mission Pack
    Just Flight - AirHauler & Cargo Pilot
    First Class Sim - Hurricane & The Early Years Of Flight
    Skysim BAE Systems Hawk


    is there an order e.g. textures then add on airports etc...

    cheers

  2. Default

    The basic theory is the more detailed items should go higher up on the screen (ie have a smaller priority number). So in your case you should have MegaAirport London above VFR London above VFR photographic scenery. The airport scenery is more detailed than the London scenery which is more detailed than the photographic scenery.

    FSX will process scenery from the bottom of the list up which is why all the default scenery is at the bottom of the list.

    Try to keep Traffic X towards the bottom as it includes afcads I think. The mega airport afcads will be more detailed than the Traffic X ones so they should go above Traffic X.

    If in doubt you could always try reading the manual as these will sometimes have recommendations on where to place files in the scenery library.

    Nothing should go below "Propellor Objects" as this is the last of the FSX default files so leave all the entries below "Propellor Objects" alone. You can probably leave "Addon scenery" where it is which is just above "Propellor Objects".

  3. Default

    The UTX manual covers placement/ priority in the Scenery Library. GEX is not a scenery layer, as it replaces default textures in folder already active in the Scenery Library. The photo scenery will take priority over the UTX scenery, no matter it's location in the Scenery Library.

  4. #4

    Default

    Hi, thanks that has been useful, i did go back and have a look at it all but is this ok? cheers
    Mega Airport Paris CDG SC
    Mega Airport Paris CDG Ground
    UT Canada Ground Polygons
    UT Can Streams
    UT Can Water
    UT Canada Railroards
    UT Canada Roads
    UT Canada Lighting
    UT USA Ground Polygons
    UT USA Water
    UT USA Railroards
    UT USA Roads
    UT Landclass - Custom
    UT USA Lighting
    FCS_EarlyYears Scenery
    RAF Airfields
    Vfr Airfields Volume2
    Mega Airport Brussels X
    Mega Airport London Heathrow
    VFR London EGLC Airport
    VFR London X
    VFR Gen1 Area 3 60cm Scenery
    Flight Tales I
    Rescue Pilot Scenery
    VFR GenX Vol2 Area3 2.4m Night Scenery v2.0
    VFR GenX Vol2 Area3 1.2m Photo Scenery v2.0
    VFR GenX Vol2 Area3 4.8m Mesh v2.0
    VFR GenX Vol2 Area3 2.4m Photo Scenery v2.0
    VFR GenX Vol2 Area2 2.4m Night Scenery v2.0
    VFR GenX Vol2 Area2 1.2m Photo Scenery v2.0
    VFR GenX Vol2 Area2 4.8m Mesh v2.0
    VFR GenX Vol2 Area2 2.4m Photo Scenery v2.0
    VFR GenX Vol2 Area1 2.4m Night Scenery v2.0
    VFR GenX Vol2 Area1 1.2m Photo Scenery v2.0
    VFR GenX Vol2 Area1 4.8m Mesh v2.0
    VFR GenX Vol2 Area1 2.4m Photo Scenery v2.0
    VFR GenX Vol3 Area 3 2.4m Night Scenery v2.0
    VFR GenX Vol3 Area 3 1.2m Photo Scenery v2.0
    VFR GenX Vol3 Area 3 4.8m Mesh v2.0
    VFR GenX Vol3 Area 3 2.4m Photo Scenery v2.0
    VFR GenX Vol3 Area 2 2.4m Night Scenery v2.0
    VFR GenX Vol3 Area 2 1.2m Photo Scenery v2.0
    VFR GenX Vol3 Area 2 4.8m Mesh v2.0
    VFR GenX Vol3 Area 2 2.4m Photo Scenery v2.0
    VFR GenX Vol3 Area 1 2.4m Night Scenery v2.0
    VFR GenX Vol3 Area 1 1.2m Photo Scenery v2.0
    VFR GenX Vol3 Area 1 4.8m Mesh v2.0
    VFR GenX Vol3 Area 1 2.4m Photo Scenery v2.0
    VFR GenX Vol1 Area 3 2.4m Night Scenery v2.0
    VFR GenX Vol1 Area 3 1.2m Photo Scenery v2.0
    VFR GenX Vol1 Area 3 4.8m Mesh v2.0
    VFR GenX Vol1 Area 3 2.4m Photo Scenery v2.0
    VFR GenX Vol1 Area 2 2.4m Night Scenery v2.0
    VFR GenX Vol1 Area 2 1.2m Photo Scenery v2.0
    VFR GenX Vol1 Area 2 4.8m Mesh v2.0
    VFR GenX Vol1 Area 2 2.4m Photo Scenery v2.0
    VFR GenX Vol1 Area 1 2.4m Night Scenery v2.0
    VFR GenX Vol1 Area 1 1.2m Photo Scenery v2.0
    VFR GenX Vol1 Area 1 4.8m Mesh v2.0
    VFR GenX Vol1 Area 1 2.4m Photo Scenery v2.0
    VFR Gen X Snowdon 3D Demo v2.0
    UT FSX Waterclass
    UT FSX Object Repositioning
    UT Europe Ground Polygons
    UT Europe Streams
    UT Europe Water
    UT Europe Railroards
    UT Europe Roads
    UT Landclass - Custom (Europe only)
    UT Landclass - Urban
    UT Landclass - Vegetation
    UT Europe Lighting
    UT Exclusions for Default Scenery
    Traffic X Airport Facilities
    Edwards_AFB
    Berlin
    Longleat
    Istanbul
    Reno
    Addon Scenery
    Propeller Objects


    thanks again

  5. #5

    Default

    does anyone have any suggestions?

  6. Default

    Below is a link to a forum thread with several "tutorials" I wrote about scenery library management. Phil Taylor added the post to his blog a while back. It has also been added to the AVSIM forum Tutorial section. I recommend you read the entire forum post from the start (top) to get the most info from it. There is also a link in one of the posts that will take you to another forum where Landclass and Terrain Mesh are discussed in more detail, with a couple tutorials I wrote in that thread.

    http://forums1.avsim.net/index.php?showtopic=67367&hl=

    Once you understand the layering process for the Scenery Library, it becomes a matter of looking at your own addons and determining how to layer them. No individual scenery addon developer can say for sure "put our's here" and guarantee you it won't interfere with something you may already have, or even their own product. That is why any "new" addon you install in FSX always goes to the TOP of the list. It's really the only way a developer can guarantee THEIR addon won't get hosed by something else you already have. You have to move the stuff around yourself after determining what else you have. It's an excercise in logic in most cases. Sometimes, trial and error also.

    Note when I wrote the tutorials, I was using WinXP as my OS. Since then, I have switched to Vista. The reason I mention this is the difference in the folder structures between the two Operating Systems. Vista will have TWO "Programs Files" folders...one for 64-bit applications, and one for 32-bit ones. Proceed accodingly depending on which OS you have installed. As stated in the tutorials however, I still don't install any "programs" in my default "Programs Files" folders in Vista. I make my own "sub-category" folders for things like Games, Utilities, etc.
    Last edited by FalconAF; 09-14-2009 at 08:40 PM.

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