Those who know me, know that I am a stickler for getting my paints right. To do that with FSX models means that I expect a new model to comply with the SDK - especially the parts which describe specular and bump mapping.
Does the Dreamfleet Dakota model for FSX come with separate, and full UV mapped, spec and bump textures?
I don't mean spec applied to the model prior to exporting from the 3D program, I mean a separate specular texture similar to those used by Microsoft/ACES for the FSX default aircraft.
Why? Loads of reasons and all "painter-selfish". For one, I have spent too much good money on so-called FSX compliant models that come without a proper specular texture that can be painted at will. There are also good technical reasons as well, but the simplest is FSX ACES default aircraft show the way and the description and reasoning behind specular texture sheets is well described in the SDK.
Thanks in advance for any advice...


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