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Thread: BGL no show in sim

  1. #1
    Join Date
    May 2006
    Location
    STOCKPORT, united kingdom.
    Posts
    16

    Default BGL no show in sim

    hi all,
    just started using gmax fs gamepack again to redo some fsx scenery i created.i cannot get my bgl to show in the sim.compile is ok export from gmax fs4 is ok changed the co-ordinates but still no model showing.even tried changing the scenery folder but nothing.The strange thing is if i create a ez scenery library with the mdl its there textured correctly.i could use the ez option but i need to create the bgl to include other mdls.Any one any ideas.be very grateful.
    stew

  2. Default

    This is the same problem posted at FS Developer?

    It's early and my coffee is slow to kick in, but without showing what you're doing it's next to impossible to help. What I do notice is you saying it places with EZ Scenery, but you don't want to do it that way because there's more MDL files to add to the BGL file, correct? Are you aware you can use the library utility that comes with EZS to add as many MDL files to a BGL file as you like? Simple and easy to do, so that you can keep developing.

    P.S. If you have any objects that you'd like to share with the design community, there's never enough "stuff" for placing.

  3. #3
    Join Date
    May 2006
    Location
    STOCKPORT, united kingdom.
    Posts
    16

    Default bgls

    hi lance,
    sorted.it was the xml.made my own and it works fine.I do not like using the fs2004 gamepack mdl compiler is too unstable,especially with textures.gmax is ok but i use 3dsmax with the aces tools.What models do you want i can do specific buildings,vehcles etc that will work with ez scenery.The reason i do not use ez scenery is the bgl created from the library is a lot bigger than a seperate compiled bgl.Also you loose some effects.
    stew.

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