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Thread: AI aircraft textures not showing up in simulator

  1. Default AI aircraft textures not showing up in simulator

    Frustrating problem here,

    I recently installed the Fruit Stand A306 with American Airlines textures. When I open the aircraft in the "select aircraft screen" the textures load fine, everything looks great. But, once I'm in the actual simulator the A306s flying around have no textures, just the blank white look. Fortunately the issue doesn't adversely effect the simulator (most AI texture issues tend to make the sim crash) but I'd like to have the textures actually show up on the plane.

    Any suggestions?

  2. #2

    Default

    How are you assigning the TFS a/c to your AI flightplans?

  3. Default

    Yes, the a/c is assigned to the proper flight plans. Like I said, the aircraft it self shows up in the simulator and operates as it should, it simply does not have any textures on it. But when I view the same aircraft in the "select aircraft screen" the textures show up fine.

  4. #4

    Default

    Quote Originally Posted by MustangPauli View Post
    Frustrating problem here,

    I recently installed the Fruit Stand A306 with American Airlines textures. When I open the aircraft in the "select aircraft screen" the textures load fine, everything looks great. But, once I'm in the actual simulator the A306s flying around have no textures, just the blank white look. Fortunately the issue doesn't adversely effect the simulator (most AI texture issues tend to make the sim crash) but I'd like to have the textures actually show up on the plane.

    Any suggestions?
    Give us the exact, complete name of the file (????.zip) and where you downloaded it.

    One of us will get it and see if we can spot the problem.
    David "Opa" Marshall

  5. Default

    Base model pack is tfs300.zip and the American Airlines texture file is ai306aal.zip. Both can be found on AvSim. I just noticed there is a newer texture file available. I'm going to download that one to see if it fixes the problem. The newer file name is ai306aa1.zip.

  6. Default

    Well, I don't know...the new texture file didn't work either. I can't figure out why they'd show up fine in one section but not in another.

  7. #7

    Default

    Quote Originally Posted by MustangPauli View Post
    Well, I don't know...the new texture file didn't work either. I can't figure out why they'd show up fine in one section but not in another.

    I just downloaded and installed the aircraft and the AA textures you mentioned.

    I changed the air file so it would show up in my Aircraft selection screen and then hit Fly Now.

    As the attached picture shows, the aircraft does display the AA textures. This aircraft is meant to be used as AI but the test shows the textures correctly.

    This is how the addition to the base aircraft.cfg looks:

    [fltsim.2] //REQUIRES A306_GE MODEL
    title=TFS A306 American Airlines
    sim=TFS_A300
    model=A306_GE
    texture=American Airlines
    atc_id=N14068
    atc_airline=American
    atc_flight_number=0501
    ui_manufacturer=The Fruit Stand
    ui_type=Airbus A300-600
    ui_variation=American Airlines
    description=The Fruit Stand Airbus A300-600 (GE)
    atc_id_color=0x00000000
    visual_damage=0
    atc_heavy=1
    atc_parking_codes=AAL
    atc_parking_types=GATE

    I cannot think of any reason they should not be showing properly for you.

    EDIT ADDED: I did think of one thing you might check in your flightplans - in the Aircraft.txt file. Be absolutely sure your aircaft is using the exact reference (in quotation marks) that is found on the title= line.
    i.e. TFS A306 American Airlines

    If it not exact, the AA aircraft will not display properly if at all.

    Attached Images Attached Images  
    Last edited by opaplano; 02-19-2009 at 08:42 PM.
    David "Opa" Marshall

  8. Default

    Ok so I tried the same thing you did and the textures show up fine when I select fly now, but the AI examples still do not dispaly the textures. I'm not sure I understood your recommendation, what exactly should I try to do? I should also note my AI traffic goes through UT.

  9. #9
    Join Date
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    Default AI textures

    This problem can make you crazy. I've found when these types of problems arise it's sometimes due to the wrong variation ending up in the flightplan. Or a variation out of sequence in the aircraft.cfg.

    Your selection window may be fltsim.xx and the AI fltsim.01 or something similar. I'd take a close look at the aircraft.cfg and look for a typo or mislabelled texture or fltsim number.

    Just a thought but a place to start looking.

    DAve

  10. #10

    Default

    Quote Originally Posted by MustangPauli View Post
    Ok so I tried the same thing you did and the textures show up fine when I select fly now, but the AI examples still do not dispaly the textures. I'm not sure I understood your recommendation, what exactly should I try to do? I should also note my AI traffic goes through UT.
    Well perhaps we are getting somewhere - by UT, I assume you mean the add-on named Utlimate Traffic.

    Review a couple of items:

    1. The package in question (tfs300.zip) come with two variations - [fltsim.0] and [fltsim.1].

    It also has it's .air file set so it does not display in your aircraft menu.

    2. When adding the AA textures, the AA texture: texture.American Airlines must be copied into the TFS_A300 folder and the following must be added to the aircraft.cfg file after the [fltsim.1] data:

    [fltsim.2] //REQUIRES A306_GE MODEL
    title=TFS A306 American Airlines
    sim=TFS_A300
    model=A306_GE
    texture=American Airlines
    atc_id=N14068
    atc_airline=American
    atc_flight_number=0501
    ui_manufacturer=The Fruit Stand
    ui_type=Airbus A300-600
    ui_variation=American Airlines
    description=The Fruit Stand Airbus A300-600 (GE)
    atc_id_color=0x00000000
    visual_damage=0
    atc_heavy=1
    atc_parking_codes=AAL
    atc_parking_types=GATE

    I used the plain texture - not the refective one. If the reflective was used, then the texture= line would have that texture's name.

    3. If the .air file (line 105 to 0) is edited with the AirEd program, then the aircraft will show up in the Aircraft menu - under The Fruit Stand - not under Airbus.

    If you can confirm all that then we know the installation is correct.

    I am not familiar with the way UT is set up - does it install it's own set of aircraft? Does it use one large Traffic file?

    I only use WOAI packages and it creates separate Traffic files for every airline I install.

    How did you "add" the TFS_A300 aircraft (in the AA version) to your Traffic file?

    Some other thoughts: each title= line on every aircraft.cfg file must be unique - if there is a duplicate, normally only the first one FS finds will be displayed.

    The [fltsim.xx] numbers in each aircraft.cfg file should be sequential.

    EDIT ADDED: If UT uses one large Traffic file, and you decompiled it to add this aircraft to it, did you give the TFS aircraft a unique AC# in the aircraft section? i.e. AC#?, 250,"TFS A306 American Airlines"

    I suspect your problem lies in the Traffic file of UT but without more details regarding how you added the aircraft, it is hard to be sure.
    Last edited by opaplano; 02-21-2009 at 08:47 AM.
    David "Opa" Marshall

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