I have to say, having an accurately modeled, fully interactive clickable cockpit coupled with an excellent flight model, and damage model in a combat sim makes for a truly wonderful simulation experience! Especially in such a complex aircraft.
The graphics are very reminiscent of LockOn of course, but they have been updated. Given the low and slow nature of helicopter flight, it makes sense that the biggest change I've seen so far is the high level of tree detail, and much more detailed vechicles and animated people that add a bit to the immersion when at low altitudes. There are some weak points down low too - some textures look great up high, but get quite iffy down low - and I won't even mention the tunnels. . .
Here's some screen shots during our first multiplay session on November 19th:
Approaching to land in a field:
Climbing across the snow covered mountains:
Pretty sweet looking motion blur eh?
GOZR just getting wheels up:
GOZR and I departing the heliport:
Formed up on GOZR enroute to checkout some tanks: