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Thread: Changing Pilots

  1. Default Changing Pilots

    Does anyone how the bitmap for the pilots is labeled in FS2004 textures? I'm wondering if it is possible to put a likeness of oneself into the left seat or cockpit of every aircraft?

  2. #2

    Default

    Each plane has it's own pilot!! You need to do each one!!

    Last edited by Kimber; 03-15-2008 at 11:25 PM.
    ----------------WARNING!!-----------------
    Hair loss, Memory loss and Money loss have been linked to the
    use of Microsoft Filghtsimulator X!

  3. #3

    Default

    Good grief Kimber, don't tell me that is what you really look like?
    On a more serious note, I have had some success with putting different pilots in the planes, both my own face and one of my characters from The Sims 2! It requires editing the specific bitmap and is easier in some planes than others. Message me if you want further details.
    The default pilot in the FS9 Mooney looks exactly like my friend Jo, which is spooky...

  4. #4
    Join Date
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    Default

    contents deleted by xxmikexx on the grounds that leaving them in would have been to hijack the thread
    Last edited by xxmikexx; 03-17-2008 at 01:02 AM.
    Digital abstract art copyright 2010 Mike McCarthy, all rights reserved.

  5. Default

    The image file is easily edited with applications such as Paint, etc .. but make a copy first and save it somewhere else first just in case you spoil your favourite model.

  6. Default Changing Pilots

    What do you use to edit the bitmap? Also, I downloaded the "Hump" version of the default DC-3. These pilots appear to be younger and are also wearing sheepskin collared jackets. Is it possible to move a bitmap from that texture download to another dc-3 texture and have the pilots show up. If so, how is the texture labeled or identified so that I know which texture to move?

  7. #7

    Default

    Despite the presence of pilot face bitmaps as standalone files in the default FS9 aircraft folders, the file I had to edit to put my face on was the one that contains all the imagery for the model as seen in spot view. I use a program called DXTBMP to convert the files to a format than I can then edit in Photoshop. It is possible to cut and paste a face from one file and put it into that of another aircraft but it can be tricky as sometimes the sizes don't match up right etc. By looking at the image you can see where the face is and how it is put together - it's sort of stretched out in an anamorphic distortion. Also sometimes components of the face model take textures from a different area of the image as well and that can catch you out. Experimenting is your best bet (after making suitable backups of course - you will almost certainly get it wrong to start with!)

  8. Default Pilot Bitmaps

    Thanks, Ill try it.

  9. #9

    Default

    Quote Originally Posted by miketull View Post
    What do you use to edit the bitmap? Also, I downloaded the "Hump" version of the default DC-3. These pilots appear to be younger and are also wearing sheepskin collared jackets. Is it possible to move a bitmap from that texture download to another dc-3 texture and have the pilots show up. If so, how is the texture labeled or identified so that I know which texture to move?
    In the default DC-3 textures the bmp is "DC3_2_t"!!

    Here is one I did for Hap Arnolds DC-3!!



    Last edited by Kimber; 03-21-2008 at 02:36 AM.
    ----------------WARNING!!-----------------
    Hair loss, Memory loss and Money loss have been linked to the
    use of Microsoft Filghtsimulator X!

  10. Default Pilot figures...

    Hi All,

    I've nothing of any real value to add to this thread, but it reminded me of something that happened about two years ago:

    I was flying along in "spot" view (where most repainters hang out), up close on the nose of the "Winnie Mae", admiring the detail that Microsoft put into the engine, when my son happened to come in, glance at the screen and exclaim; "Hey dad, look - It's Snake Pliskin!"....

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