(This is a repost of a message to Burnage & Co.)
Although it is true that knowledge of aircraft performance and flying skill are
essential to bring out the best in an aircraft, I just think there's something
wrong with the way CFS handles the AI pilots piloting both the default and
converted planes. I've experienced fighting against what I call a "Super D-9
Dora" (an Alex Simon Fw-190-D9, w/c I mistakenly thought was B. Drefahl's)
because I thought it was WAY too fast and maneuverable for a D9.
I also had this experience with the now-famous converted L'Homme Corsair (the
third iteration). I flew it stock, and I realized the reason I kept on stalling
is that I didn't modify the *.DP and set weapons weight to zero. According to a
tutorial I read, you have to do this, so that L'Homme's Corsair flies like it
was designed to, otherwise it would take the weight of the armament (4 *.50 cal
brownings) plus its ammo. That's a pretty significant weight addition to the
default weight! Thus, the Corsair would tend to stall and do dangerous
sideslips (dangerous esp. at low altitude) when doing break-turns.
Knowing this, I tried to QuickCombat against this stock Corsair, thinking the
AI pilot would run into problems flying it (way too heavy because of the guns,
thus I thought the AI would have problems doing break-turns and hi-yoyos). But
boy was I dumbfounded. It did impossibly hi-g turns and fly almost as fast as
an Me-262! Plus, the AI seemed unwilling to fight, choosing to fly away from
the combat area, even if his intelligence is set to Ace! Also, all the animated
parts in the AI-piloted Corsairs (flaps, gear etc), seem to be in "down"
position, and the prop wasn't spinning! There really is something wrong, and I
wish somebody knows the answer to these strange problems ASAP.