imported plane from the defaults? I mean, I want to strap the right guns on
the planes, not the default machine guns and cannons.
Mark...I don't see any way to customize the loadout except to zero out, for
instance, the cannon ammo if the plane doesn't have them. I don't see any way
to change between the 6 50's of the P-51 and the 8 50's of the P-47. There was
quite a bit of difference in firepower in the real AC. Maybe someone will
figure it out.
I think I have started to figure out how to do it:
In the /aircraft/<yourplane> directory, there is a .CDP and .DP file. The .DP file lists
the locations of the guns on the plane, and the maximum ammo per gun (ex. 1000
rounds per gun w/4 guns will say 4000 rounds in CFS). The trick now is to
figure out the variables that coincide with the different caliber guns.
The file also lists hit locations on the planes.
Also, has anyone been able to get the computer AI to fly an imported plane
against you in Quick Combat? Doing what it says in the converter help file
doesn't work for me.