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Thread: Re: GMax Mirror option

  1. #1
    flattop Guest

    Default Re: GMax Mirror option

    I have been using the mirror option to create identical parts (wings, ailerons
    etc) for an aircraft. The model looks fine in perspective view but on exporting
    it to Fs2002 the polys are "inside out" - they are displaying the inside face
    of the poly, not the outside.

    I tried the flip normals option in GMax but it doesn't seem to do anything.

    Is there another way? I would hate to have to redraw each item..

    bones
    bones,

    Try adding a normals modifier to the affected geometry, instead of just
    flipping or unifying them through the modify palette. While the methods appear
    very similar in function in Gmax, there is a difference. Trust me. You may
    have to isolate polys and elements of entities and apply the normals modifier
    on an individual basis to get this problem fixed, but it will work. I have
    found that mirroring geometry doesn't always work very well with exporting to
    an FS model. In general, I don't deal with this issue as I create model
    geometry in my drafting/design software, then import it into Gmax using the 3ds
    and dxf import maxscripts. That is not to say that I haven't had to deal with
    this situation. If you haven't already, check my previous posting for info
    regarding this issue and others. The materials info should help you identify
    problem geometry before exporting. FS will only render one side of the polys
    that make up your parts. This side is defined by the direction of the face
    normal. Gmax, however, doesn't care about normals quite as much in certain
    situations, and while parts may look ok in Gmax, they won't appear correctly in
    the FS model. In Gmax, the normal issue can be "solved" by the application of
    a 2-sided material. This is not a true fix, even though Gmax displays the part
    correctly. As a base rule, don't create or use materials that are defined as
    2-sided. As I mentioned before FS doesn't handle the issue in this manner and
    can produce undesired results. I'm pretty sure this posting will sound a bit
    cryptic and vague, and I apologize for that. To be honest, with what I learned
    from using 3D Studio/3DS Max over the past 6 years, I know that I could help
    answer most of the issues posted here regarding Gmax with a few tutorials and
    sample models, but my current situation (really f@#king bad) precludes me from
    doing so. I hope that you (bones, Dennis and other readers) can get at least a
    little help from this. Currently I can only hope that it does help, and wish
    for things on my end to look up a bit in the near future. I try to post
    helpful information, but with all the other crap constipating my brain, I'm not
    even sure if it ends up making sense in my postings. This is probably more
    than any of you wanted to know, but I felt an explanation might be in order.
    Just keep working at it and you will succeed. I will try to help when I can,
    but I feel as if my tank is almost on empty and I'm running on
    fumes...sometimes life can royally suck....

    Regards,
    Dave

  2. #2
    frfsim Guest

    Default Re: GMax Mirror option

    What I'll be doing is culling from this and previous posts, and they'll end up
    in the "Tips Section" at Freeflight Design....

    Felix/FFDS
    Pegasus Aviation Design

    To be honest, with what I learned
    from using 3D Studio/3DS Max over the past 6 years, I know that I could help
    answer most of the issues posted here regarding Gmax with a few tutorials and
    sample models, but my current situation (really f@#king bad) precludes me from
    doing so. I hope that you (bones, Dennis and other readers) can get at least a
    little help from this. Currently I can only hope that it does help, and wish
    for things on my end to look up a bit in the near future. I try to post
    helpful information, but with all the other crap constipating my brain, I'm not
    even sure if it ends up making sense in my postings. This is probably more
    than any of you wanted to know, but I felt an explanation might be in order.
    Just keep working at it and you will succeed. I will try to help when I can,
    but I feel as if my tank is almost on empty and I'm running on
    fumes...sometimes life can royally suck....

    Regards,
    Dave

  3. #3
    frfsim Guest

    Default Re: GMax Mirror option

    In addition to Dave's posting, I've read that cloning the part, then applying a
    mirror modifier is better than using the mirror option from the tabs.

    Felix/FFDS
    Pegasus Aviation Design

    I have been using the mirror option to create identical parts (wings, ailerons
    etc) for an aircraft. The model looks fine in perspective view but on exporting
    it to Fs2002 the polys are "inside out" - they are displaying the inside face
    of the poly, not the outside.

    I tried the flip normals option in GMax but it doesn't seem to do anything.

    Is there another way? I would hate to have to redraw each item..

    bones

  4. #4
    enged Guest

    Default Re: GMax Mirror option

    In addition to Dave's posting, I've read that cloning the part, then applying a
    mirror modifier is better than using the mirror option from the tabs.

    Felix/FFDS
    Pegasus Aviation Design

    I have been using the mirror option to create identical parts (wings, ailerons
    etc) for an aircraft. The model looks fine in perspective view but on exporting
    it to Fs2002 the polys are "inside out" - they are displaying the inside face
    of the poly, not the outside.

    I tried the flip normals option in GMax but it doesn't seem to do anything.

    Is there another way? I would hate to have to redraw each item..

    bones
    Hello, All,
    I concur with Felix's findings. I've cloned then mirrored a wing with no
    problem at all. (Ha! Big deal. One wing. Ah, but I'm still learning...)
    And thanks for your help, Dave. We all hope things come right.
    -- Dennis S, FSEngEd@aol.com

  5. #5
    woodside Guest

    Default Re: GMax Mirror option

    In addition to Dave's posting, I've read that cloning the part, then applying a
    mirror modifier is better than using the mirror option from the tabs.

    Felix/FFDS
    Pegasus Aviation Design

    I have been using the mirror option to create identical parts (wings, ailerons
    etc) for an aircraft. The model looks fine in perspective view but on exporting
    it to Fs2002 the polys are "inside out" - they are displaying the inside face
    of the poly, not the outside.

    I tried the flip normals option in GMax but it doesn't seem to do anything.

    Is there another way? I would hate to have to redraw each item..

    bones
    Hello, All,
    I concur with Felix's findings. I've cloned then mirrored a wing with no
    problem at all. (Ha! Big deal. One wing. Ah, but I'm still learning...)
    And thanks for your help, Dave. We all hope things come right.
    -- Dennis S, FSEngEd@aol.com
    Yes, worked for me too. Phew.

    Thank you gentlemen. You don't know how much work you've just saved me..

    bones

  6. #6
    woodside Guest

    Default Re: GMax Mirror option

    I have been using the mirror option to create identical parts (wings, ailerons
    etc) for an aircraft. The model looks fine in perspective view but on exporting
    it to Fs2002 the polys are "inside out" - they are displaying the inside face
    of the poly, not the outside.

    I tried the flip normals option in GMax but it doesn't seem to do anything.

    Is there another way? I would hate to have to redraw each item..

    bones
    bones,

    Try adding a normals modifier to the affected geometry, instead of just
    flipping or unifying them through the modify palette. While the methods appear
    very similar in function in Gmax, there is a difference. Trust me. You may
    have to isolate polys and elements of entities and apply the normals modifier
    on an individual basis to get this problem fixed, but it will work. I have
    found that mirroring geometry doesn't always work very well with exporting to
    an FS model. In general, I don't deal with this issue as I create model
    geometry in my drafting/design software, then import it into Gmax using the 3ds
    and dxf import maxscripts. That is not to say that I haven't had to deal with
    this situation. If you haven't already, check my previous posting for info
    regarding this issue and others. The materials info should help you identify
    problem geometry before exporting. FS will only render one side of the polys
    that make up your parts. This side is defined by the direction of the face
    normal. Gmax, however, doesn't care about normals quite as much in certain
    situations, and while parts may look ok in Gmax, they won't appear correctly in
    the FS model. In Gmax, the normal issue can be "solved" by the application of
    a 2-sided material. This is not a true fix, even though Gmax displays the part
    correctly. As a base rule, don't create or use materials that are defined as
    2-sided. As I mentioned before FS doesn't handle the issue in this manner and
    can produce undesired results. I'm pretty sure this posting will sound a bit
    cryptic and vague, and I apologize for that. To be honest, with what I learned
    from using 3D Studio/3DS Max over the past 6 years, I know that I could help
    answer most of the issues posted here regarding Gmax with a few tutorials and
    sample models, but my current situation (really f@#king bad) precludes me from
    doing so. I hope that you (bones, Dennis and other readers) can get at least a
    little help from this. Currently I can only hope that it does help, and wish
    for things on my end to look up a bit in the near future. I try to post
    helpful information, but with all the other crap constipating my brain, I'm not
    even sure if it ends up making sense in my postings. This is probably more
    than any of you wanted to know, but I felt an explanation might be in order.
    Just keep working at it and you will succeed. I will try to help when I can,
    but I feel as if my tank is almost on empty and I'm running on
    fumes...sometimes life can royally suck....

    Regards,
    Dave
    "Just keep working away at it and you'll succeed".. Works in life too Dave -
    given time.. Don't let it grind you down Captain..

    bones

  7. #7
    flattop Guest

    Default Re: GMax Mirror option

    What I'll be doing is culling from this and previous posts, and they'll end up
    in the "Tips Section" at Freeflight Design....

    Felix/FFDS
    Pegasus Aviation Design
    Felix,

    Sounds like a great idea. I still haven't given up on the idea of some
    tutorials and/or sample models. My idea was to create an overly simplistic
    aircraft representation including most (if not all) of the animation variables,
    lighting features, etc. I think that being able to see how everything fits
    together in a visual sense would be quite helpful to the active group of Gmax
    designers. That way they can tool around with it without screwing up their own
    projects. I would also like to include information pertaining to some of the
    "hot" issues in regards to using and abusing Gmax as well. I really hate to
    think that someone out there may get discouraged with it and effectively give
    up on using it to design aircraft, esp. when I feel that I could offer help. I
    feel that I owe it to the dedicated people in the design forum, as many,
    including yourself, have helped me out numerous times in the past (remember
    AF99?). If it weren't for my 3DS experience and multitude of similarities
    between the two applications, I suspect I would be quite frustrated as well.
    Gmax is an extremely powerful tool, the depth of which is almost unfathomable.
    Even given my experience, there are still areas of 3DS Max/Gmax which I haven't
    fully realized. It's really easy to get lost in the software without knowing
    it. If I can survive my current situation, I have full intentions of creating
    something, and actually finishing my project plane too. If I do, I'm thinking
    I'll just hand it off to you for posting on your site. I might even offer up
    the Gmax source model for my project plane. To the best of my knowledge,
    there's only one full source file currently out as public domain. And I
    believe this is "warehoused" at your fine site. I'll let you know if can get
    something together, though it's likely to be some time before I can.

    I apologize for not replying to your email from a few months ago. I'm glad to
    hear you liked the SBD image enough not to "chuck" it. I you are interested,
    you can see more images of that project and many others (aircraft, etc.) at my
    business web site - www.hfdd.com - although I can't say for sure how much
    longer it will be there. I put together this site as a virtual portfolio to
    showcase my work to prospective clients. It's mostly just images and
    interactive media to demonstrate the variety and quality of work I am a capable
    of doing. There are images pertaining to architectural design, mechanical
    design and material handling engineering as well as some fun personal projects
    I have created. You will find the aircraft images in the Misc. Image
    Portfolio. You can even see some older "work-in-progress" images of my
    Thunderstreak project, although the current version is much more attractive.
    I've enhanced the geometry and greatly improved the textures. I'll eventually
    have some high quality finished renderings of the project to post there. One
    note about the site, if you visit, don't use the internet "back" command for
    navigation. It won't work due to the way I coded the site. Looking at it now,
    I probably should make mention of this somewhere on the site. Hindsight is
    always 20/20. By the way, I recommend using one of the latest versions of MS
    Internet Explorer to view it (make sure it's Java-enabled). While this isn't
    an advertisment for Microsoft, every time Netscape puts out a new version,
    something else on my site sees fit not to function correctly, and I'm getting
    tired of having to rewrite the pages and/or create multiple version of content
    to suit both browsers. After creating this site, I really feel for the folks
    who do website programming and maintenance on a daily basis. The living hell
    these people must go through to produce web content to be viewable by all. I
    don't know why the jerks at Microsoft and Netscape can't call a truce. In my
    opinion, if they really cared about the end users, as they claim they do, they
    would do just that for the benefit of all of us. Seems to me that the industry
    as a whole would be much further ahead. But I guess that's not how the
    capitalism and the free market works. A bit utopian, I admit, but then again,
    I've always been a bit of a dreamer.

    Given the current economic situtation here in the US, my business looks as if
    it might be going down for the count. Something I'm having a hard time dealing
    with since I've put a lot of time, effort and money into trying to make it
    successful. This is one of the many problems I'm dealing with presently. My
    only hope is that I can get through this, keep the business going, keep my
    house, and keep my sanity. My grandfather used to say "what doesn't kill you
    will make you stronger". Jeez, I hope it doesn't go that far. I guess none of
    us really know what the future holds. Base on recent personal and worldly
    events, I'm not exactly sure if I want to know.

    Anyway, onward and upward. And keep the oily side down, at least when
    landing...

    Regards,
    Dave

  8. #8
    flattop Guest

    Default Re: GMax Mirror option

    Hello, All,
    I concur with Felix's findings. I've cloned then mirrored a wing with no
    problem at all. (Ha! Big deal. One wing. Ah, but I'm still learning...)
    And thanks for your help, Dave. We all hope things come right.
    -- Dennis S, FSEngEd@aol.com
    You learn quickly, grasshopper.......next you will steal the stone from my
    hand.....power is not in the fist, but in mind and spirit......

    If I recall, Dennis, you have some issues of your own regarding fists and
    keyboards....

    I've killed a few myself, damn things have a mind of their own and they must
    pay.

    Thanks for the pep talk guys, I'm currently outsourcing for pep.....

    Dave

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