Gerrish: I have been away for awhile so missed your reply until today and thankyou for taking the time to answer. I know you are busy 'cause I have many of
your creations in my FS2002 data base. Regards Gary
The missing file that is causing this problem is NovaLib1.bgl, which should be
installed in your main <fs2002>\scenery folder. The message actually tells you that
the scenery is looking for a static library object with this particular
hexadecimal ID. The library object concerned is in NovaLib1.bgl ...
Hope this helps
I receive an error when using add-on scenery for NW Canada specifically in the
Aklavik/Inuvik region. The error that pops up is "Scenery library object not
found. This may cause some scenery,such as some buildings, to not display
ID:0x4E6F7661,0x54726565,0x4C696231,0x00000033" I have deleted the scenery areaand then FS2002 then reinstalled FS2002 followed by the scenery. I suspect thatI have run across this error when creating a scenery, I used an api that wasit is not the fault of either but due to something that wiped some goodies off
my hard drive.Is this fixable? or perhaps this is not the correct forum for
asking the question. Thanks in advance for any assistance.
supposed to add a patch of trees, and apparently there was a problem with the
api. It seems it is possible to create a scenery which processes in Airport
2.60, but Flight sees a problem with it.
If you have a way of knowing what sceneries you added before the error started
showing up, then you can isolate the .bgl at fault rather easily. (I keep all
my downloaded files in one folder, so if I click in windows explorer at the top
of the 'date' column, it will list the files in the reverse order I downloaded
them). Extract the latest downloads, and make note of the .bgls contained in
them. Then you can test the .bgls (I re-name the extensions to .obgl), until
you isolate the .bgl that contains the error. Unfortunately,
I know of no way to fix that individual .bgl file, unless you are it's creator,
because the faulty .api macro would have to be deleted from the scenery, and
then the scenery would need to be re-compiled.
I use this method to track any bad .bgl problems, it's time consuming
(especially at 700Mhz) but effective.