I used Chuck Dome's elevat.exe to make some landable surfaces (for an aircraft
carrier) and when that failed I used SCDIS to decompile the SCASM and then read
the docs on Area16, SenseBorder and SetElevation and redid the .SCM files from
scratch myself.

Neither method results in landable surfaces that are reliable. If I taxi
around, sometimes I just fall right through the synth tile. Sometimes I fall
through just sitting parked and idling.

I've tried various graphics settings and crash realism slider from 0 to 100
with no change in behavior.

The only change in behavior I've seen is to set the Area16 to absolute and
specify the desired altitude -- I still fall through the deck, but now when
switching aircraft or selecting a flight on this surface FS2002 will at first
crash me but then it resets me back to my landable surface level. If I left my
Area16 as relative then it would never set my aircraft to that level on
aircraft swap or flight load.

Anyway, I know one guy who's using my landable surface without problems, but I
figure if it drops me through then it'll drop others through.

Does anyone know what the differences are between FS2002 landable surfaces and
earlier version of FS, and more importantly how to make then more reliable?

thanks in advance,

Rich rhogen@speakeasy.net
http://www.speakeasy.org/~rhogen/arrestorcables.htm