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Thread: Re: Texture Problems

  1. #1
    barney Guest

    Default Re: Texture Problems

    Yet another of those dumb, frustrating problems making scenery!
    I recently downloaded and used Paul Harmon's Beercrates api's which are
    labelled as for use with FS98/CFS/FS2000. I've included them in scenery for
    FS98 using Airport Build 115 and I'm finding that when I'm in a windows screen,
    the crates show up but as soon as I go to Full Screen they disappear. (And I
    ain't touched a drop of the stuff, honest!!)
    I've moved the texture files around so that they are now in the main Flight Sim
    Texture folder, Airport's own Texture folder and also in Airport's Texture
    Folder within the main Flight Sim Scenery folder. And yet nothing.
    In some ways, I'm concerned that these copies of the texture files might be
    competing against each other and causing pretty much the same result.
    I've actually had this problem before and simply abandoned that part of the
    scenery affected but I would be grateful for any information. Textures
    dedicated to FS98 don't seem to have the same problem and in previous attempts
    it seems to be when files are designated for the likes of CFS and FS2K as well
    that the problems kick in.
    All the best,
    Malcolm
    MALCOLM,

    When you speak of switching between Windows and Full Screen, are you referring
    to the ALT/ENTER key combination or are you referring to changing views between
    Panel and Spot Plane?

    If the former, it could be your video card with respect to the 3D acceleration
    since the Display Setting under "Options" allows for this.

    If the latter, it would appear to be the visibility setting you have applied to
    that particular object within Apt2.6.

    If neither of these answers applies, then I'm stuck!!

    Good luck.

    Barney

  2. #2
    malkyson Guest

    Default Re: Texture Problems

    Yet another of those dumb, frustrating problems making scenery!
    I recently downloaded and used Paul Harmon's Beercrates api's which are
    labelled as for use with FS98/CFS/FS2000. I've included them in scenery for
    FS98 using Airport Build 115 and I'm finding that when I'm in a windows screen,
    the crates show up but as soon as I go to Full Screen they disappear. (And I
    ain't touched a drop of the stuff, honest!!)
    I've moved the texture files around so that they are now in the main Flight Sim
    Texture folder, Airport's own Texture folder and also in Airport's Texture
    Folder within the main Flight Sim Scenery folder. And yet nothing.
    In some ways, I'm concerned that these copies of the texture files might be
    competing against each other and causing pretty much the same result.
    I've actually had this problem before and simply abandoned that part of the
    scenery affected but I would be grateful for any information. Textures
    dedicated to FS98 don't seem to have the same problem and in previous attempts
    it seems to be when files are designated for the likes of CFS and FS2K as well
    that the problems kick in.
    All the best,
    Malcolm
    MALCOLM,

    When you speak of switching between Windows and Full Screen, are you referring
    to the ALT/ENTER key combination or are you referring to changing views between
    Panel and Spot Plane?

    If the former, it could be your video card with respect to the 3D acceleration
    since the Display Setting under "Options" allows for this.

    If the latter, it would appear to be the visibility setting you have applied to
    that particular object within Apt2.6.

    If neither of these answers applies, then I'm stuck!!

    Good luck.

    Barney
    Thanks, Barney,
    It's actually when switching using the ALT/Enter key.
    The video card is presently set on "Primary Display Driver (Direct 3D)" and
    I've tried various combinations with Filter Texturemaps/MIP mapping/8 bit
    Testures choices as well to no avail.
    However, when I drop the 3D option, the crates turn up in Full Screen but
    unfortunately, for some reason, the frame rate also drops through the floor
    which I thought a tad unusual because I would have thought that essentially
    increasing the complexity of the image, by invoking 3D, would have slowed it
    down.
    So, unless, there is a way around this, I have the choice between some textured
    objects turning up in glorious technicolor at 5 frames a second or no crates at
    60 frames a second - now let me think!!
    I'd also wondered about the visibility setting but it's currently set at
    something like 3000 yards and it's not like roads, for instance, where I can
    adjust its level - -which I thought might have been the problem also.
    I'd also wondered whether it might have something to do with the DirectX I'm
    using. I can't remember properly now but I have a feeling this problem emerged
    at roughly the same time as I installed DirectX 8 to replace 7. And the
    frustration there is that, so far as I know, DirectX 8 doesn't allow you to
    uninstall it and re--install 7.
    Still, thanks for the advice and the help. I'll mess around with it and see if
    there is a combination that will assist.
    All the best,
    Malcolm

  3. #3
    paultech Guest

    Default Re: Texture Problems

    Yet another of those dumb, frustrating problems making scenery!
    I recently downloaded and used Paul Harmon's Beercrates api's which are
    labelled as for use with FS98/CFS/FS2000. I've included them in scenery for
    FS98 using Airport Build 115 and I'm finding that when I'm in a windows screen,
    the crates show up but as soon as I go to Full Screen they disappear. (And I
    ain't touched a drop of the stuff, honest!!)
    I've moved the texture files around so that they are now in the main Flight Sim
    Texture folder, Airport's own Texture folder and also in Airport's Texture
    Folder within the main Flight Sim Scenery folder. And yet nothing.
    In some ways, I'm concerned that these copies of the texture files might be
    competing against each other and causing pretty much the same result.
    I've actually had this problem before and simply abandoned that part of the
    scenery affected but I would be grateful for any information. Textures
    dedicated to FS98 don't seem to have the same problem and in previous attempts
    it seems to be when files are designated for the likes of CFS and FS2K as well
    that the problems kick in.
    All the best,
    Malcolm
    Malcolm,

    Let me apologize for an oversite.......These macros weren't tested in FS98,
    plus since most of them use the extended bmp textures, I believe FS98 doesn't
    support them or properly view them.

    Regards,

    Paul

  4. #4
    barney Guest

    Default Re: Texture Problems

    Yet another of those dumb, frustrating problems making scenery!
    I recently downloaded and used Paul Harmon's Beercrates api's which are
    labelled as for use with FS98/CFS/FS2000. I've included them in scenery for
    FS98 using Airport Build 115 and I'm finding that when I'm in a windows screen,
    the crates show up but as soon as I go to Full Screen they disappear. (And I
    ain't touched a drop of the stuff, honest!!)
    I've moved the texture files around so that they are now in the main Flight Sim
    Texture folder, Airport's own Texture folder and also in Airport's Texture
    Folder within the main Flight Sim Scenery folder. And yet nothing.
    In some ways, I'm concerned that these copies of the texture files might be
    competing against each other and causing pretty much the same result.
    I've actually had this problem before and simply abandoned that part of the
    scenery affected but I would be grateful for any information. Textures
    dedicated to FS98 don't seem to have the same problem and in previous attempts
    it seems to be when files are designated for the likes of CFS and FS2K as well
    that the problems kick in.
    All the best,
    Malcolm
    MALCOLM,

    When you speak of switching between Windows and Full Screen, are you referring
    to the ALT/ENTER key combination or are you referring to changing views between
    Panel and Spot Plane?

    If the former, it could be your video card with respect to the 3D acceleration
    since the Display Setting under "Options" allows for this.

    If the latter, it would appear to be the visibility setting you have applied to
    that particular object within Apt2.6.

    If neither of these answers applies, then I'm stuck!!

    Good luck.

    Barney
    Thanks, Barney,
    It's actually when switching using the ALT/Enter key.
    The video card is presently set on "Primary Display Driver (Direct 3D)" and
    I've tried various combinations with Filter Texturemaps/MIP mapping/8 bit
    Testures choices as well to no avail.
    However, when I drop the 3D option, the crates turn up in Full Screen but
    unfortunately, for some reason, the frame rate also drops through the floor
    which I thought a tad unusual because I would have thought that essentially
    increasing the complexity of the image, by invoking 3D, would have slowed it
    down.
    So, unless, there is a way around this, I have the choice between some textured
    objects turning up in glorious technicolor at 5 frames a second or no crates at
    60 frames a second - now let me think!!
    I'd also wondered about the visibility setting but it's currently set at
    something like 3000 yards and it's not like roads, for instance, where I can
    adjust its level - -which I thought might have been the problem also.
    I'd also wondered whether it might have something to do with the DirectX I'm
    using. I can't remember properly now but I have a feeling this problem emerged
    at roughly the same time as I installed DirectX 8 to replace 7. And the
    frustration there is that, so far as I know, DirectX 8 doesn't allow you to
    uninstall it and re--install 7.
    Still, thanks for the advice and the help. I'll mess around with it and see if
    there is a combination that will assist.
    All the best,
    Malcolm
    MALCOLM,

    When you select ALT/ENTER, that usually invokes the acceleration/3d effect. By
    taking the program out of the "Windows" influence, this "speeds" things up.

    There is an adage to the effect about not fixing things when they're not broke.
    FS2000 was designed, and even includes a copy, to operate with DirectX7.
    Therefore, there's no reason to change/upgrade to DirectX8 unless, of course,
    you have software specifically calling for that version. To my knowledge, there
    is none!

    On top of this, I have heard that X8 has been blamed for other misfortunes, for
    whatever reason. There may well be nothing wrong with X8 per se, but it may not
    be suitable for the current software/environment.

    I appreciate the fact that it can not be uninstalled, but if you do a "search"
    of some of the better gaming websites, you should be able to find a program
    that will remove it for you. I haven't used such program, and have no knowledge
    of its effectiveness or risk, but I'm sure you can get info on that as well.
    The bottom line is, once it is "gone", you can then begin afresh and install
    version 7.

    Good luck.

    Barney

  5. #5
    malkyson Guest

    Default Re: Texture Problems

    Yet another of those dumb, frustrating problems making scenery!
    I recently downloaded and used Paul Harmon's Beercrates api's which are
    labelled as for use with FS98/CFS/FS2000. I've included them in scenery for
    FS98 using Airport Build 115 and I'm finding that when I'm in a windows screen,
    the crates show up but as soon as I go to Full Screen they disappear. (And I
    ain't touched a drop of the stuff, honest!!)
    I've moved the texture files around so that they are now in the main Flight Sim
    Texture folder, Airport's own Texture folder and also in Airport's Texture
    Folder within the main Flight Sim Scenery folder. And yet nothing.
    In some ways, I'm concerned that these copies of the texture files might be
    competing against each other and causing pretty much the same result.
    I've actually had this problem before and simply abandoned that part of the
    scenery affected but I would be grateful for any information. Textures
    dedicated to FS98 don't seem to have the same problem and in previous attempts
    it seems to be when files are designated for the likes of CFS and FS2K as well
    that the problems kick in.
    All the best,
    Malcolm
    Malcolm,

    Let me apologize for an oversite.......These macros weren't tested in FS98,
    plus since most of them use the extended bmp textures, I believe FS98 doesn't
    support them or properly view them.

    Regards,

    Paul
    Thanks, Paul,
    and I hope you understand that I wasn't mad or holding you responsible for some
    foul--up that couldn't be undone. There have been other macros that have had
    the same result and it is self-evidently something that is happening once
    they're up on my machine rather than anything inherently wrong with your work.
    I going to dig around and see if there is a way of removing DirectX 8 and
    putting X7 back up and that might solve it.
    Thanks again for your concern,
    Malcolm

  6. #6
    malkyson Guest

    Default Re: Texture Problems

    Yet another of those dumb, frustrating problems making scenery!
    I recently downloaded and used Paul Harmon's Beercrates api's which are
    labelled as for use with FS98/CFS/FS2000. I've included them in scenery for
    FS98 using Airport Build 115 and I'm finding that when I'm in a windows screen,
    the crates show up but as soon as I go to Full Screen they disappear. (And I
    ain't touched a drop of the stuff, honest!!)
    I've moved the texture files around so that they are now in the main Flight Sim
    Texture folder, Airport's own Texture folder and also in Airport's Texture
    Folder within the main Flight Sim Scenery folder. And yet nothing.
    In some ways, I'm concerned that these copies of the texture files might be
    competing against each other and causing pretty much the same result.
    I've actually had this problem before and simply abandoned that part of the
    scenery affected but I would be grateful for any information. Textures
    dedicated to FS98 don't seem to have the same problem and in previous attempts
    it seems to be when files are designated for the likes of CFS and FS2K as well
    that the problems kick in.
    All the best,
    Malcolm
    MALCOLM,

    When you speak of switching between Windows and Full Screen, are you referring
    to the ALT/ENTER key combination or are you referring to changing views between
    Panel and Spot Plane?

    If the former, it could be your video card with respect to the 3D acceleration
    since the Display Setting under "Options" allows for this.

    If the latter, it would appear to be the visibility setting you have applied to
    that particular object within Apt2.6.

    If neither of these answers applies, then I'm stuck!!

    Good luck.

    Barney
    Thanks, Barney,
    It's actually when switching using the ALT/Enter key.
    The video card is presently set on "Primary Display Driver (Direct 3D)" and
    I've tried various combinations with Filter Texturemaps/MIP mapping/8 bit
    Testures choices as well to no avail.
    However, when I drop the 3D option, the crates turn up in Full Screen but
    unfortunately, for some reason, the frame rate also drops through the floor
    which I thought a tad unusual because I would have thought that essentially
    increasing the complexity of the image, by invoking 3D, would have slowed it
    down.
    So, unless, there is a way around this, I have the choice between some textured
    objects turning up in glorious technicolor at 5 frames a second or no crates at
    60 frames a second - now let me think!!
    I'd also wondered about the visibility setting but it's currently set at
    something like 3000 yards and it's not like roads, for instance, where I can
    adjust its level - -which I thought might have been the problem also.
    I'd also wondered whether it might have something to do with the DirectX I'm
    using. I can't remember properly now but I have a feeling this problem emerged
    at roughly the same time as I installed DirectX 8 to replace 7. And the
    frustration there is that, so far as I know, DirectX 8 doesn't allow you to
    uninstall it and re--install 7.
    Still, thanks for the advice and the help. I'll mess around with it and see if
    there is a combination that will assist.
    All the best,
    Malcolm
    MALCOLM,

    When you select ALT/ENTER, that usually invokes the acceleration/3d effect. By
    taking the program out of the "Windows" influence, this "speeds" things up.

    There is an adage to the effect about not fixing things when they're not broke.
    FS2000 was designed, and even includes a copy, to operate with DirectX7.
    Therefore, there's no reason to change/upgrade to DirectX8 unless, of course,
    you have software specifically calling for that version. To my knowledge, there
    is none!

    On top of this, I have heard that X8 has been blamed for other misfortunes, for
    whatever reason. There may well be nothing wrong with X8 per se, but it may not
    be suitable for the current software/environment.

    I appreciate the fact that it can not be uninstalled, but if you do a "search"
    of some of the better gaming websites, you should be able to find a program
    that will remove it for you. I haven't used such program, and have no knowledge
    of its effectiveness or risk, but I'm sure you can get info on that as well.
    The bottom line is, once it is "gone", you can then begin afresh and install
    version 7.

    Good luck.

    Barney
    Barney,
    thanks again. I'd heard mutterings about X8 but, as usual, heard about it AFTER
    installing X8. And I'm also pretty sure that I have other games that are "old"
    enough to have X7 on them, so the files at least are lying around somewhere.
    I hate being a pain that way, but do you have any addresses for the gaming
    websites you were talking about -- I'm usually happy plodding along with what
    I've got so I tend not to keep up with sites that have constant updates for
    things, that as you say, are working fine and don't needed interfered with.
    Just my luck that I thought I was doing myself a favour with X8!
    All the best,
    Malcolm

  7. #7
    paultech Guest

    Default Re: Texture Problems

    Yet another of those dumb, frustrating problems making scenery!
    I recently downloaded and used Paul Harmon's Beercrates api's which are
    labelled as for use with FS98/CFS/FS2000. I've included them in scenery for
    FS98 using Airport Build 115 and I'm finding that when I'm in a windows screen,
    the crates show up but as soon as I go to Full Screen they disappear. (And I
    ain't touched a drop of the stuff, honest!!)
    I've moved the texture files around so that they are now in the main Flight Sim
    Texture folder, Airport's own Texture folder and also in Airport's Texture
    Folder within the main Flight Sim Scenery folder. And yet nothing.
    In some ways, I'm concerned that these copies of the texture files might be
    competing against each other and causing pretty much the same result.
    I've actually had this problem before and simply abandoned that part of the
    scenery affected but I would be grateful for any information. Textures
    dedicated to FS98 don't seem to have the same problem and in previous attempts
    it seems to be when files are designated for the likes of CFS and FS2K as well
    that the problems kick in.
    All the best,
    Malcolm
    Malcolm,

    Let me apologize for an oversite.......These macros weren't tested in FS98,
    plus since most of them use the extended bmp textures, I believe FS98 doesn't
    support them or properly view them.

    Regards,

    Paul
    Thanks, Paul,
    and I hope you understand that I wasn't mad or holding you responsible for some
    foul--up that couldn't be undone. There have been other macros that have had
    the same result and it is self-evidently something that is happening once
    they're up on my machine rather than anything inherently wrong with your work.
    I going to dig around and see if there is a way of removing DirectX 8 and
    putting X7 back up and that might solve it.
    Thanks again for your concern,
    Malcolm
    Malcolm,

    Having created many sceneries, I am just trying to help you get some good
    results, and understand your frustration. Been there a time or ten too.....
    But with that, a thought has come to mind. I have both CFS and FS2K, but not
    FS98, and I realize that FS98 views textures in either "R8 or AF" format, not
    extended bmps. Someone correct me if I am wrong. So, if you still want to use
    my crate macros in FS98, then you might have to convert all the associated
    crate/api textures back to "R8" raw format to view them correctly.

    Please keep us posted,

    Good Luck,

    Paul

  8. #8
    malkyson Guest

    Default Re: Texture Problems

    Yet another of those dumb, frustrating problems making scenery!
    I recently downloaded and used Paul Harmon's Beercrates api's which are
    labelled as for use with FS98/CFS/FS2000. I've included them in scenery for
    FS98 using Airport Build 115 and I'm finding that when I'm in a windows screen,
    the crates show up but as soon as I go to Full Screen they disappear. (And I
    ain't touched a drop of the stuff, honest!!)
    I've moved the texture files around so that they are now in the main Flight Sim
    Texture folder, Airport's own Texture folder and also in Airport's Texture
    Folder within the main Flight Sim Scenery folder. And yet nothing.
    In some ways, I'm concerned that these copies of the texture files might be
    competing against each other and causing pretty much the same result.
    I've actually had this problem before and simply abandoned that part of the
    scenery affected but I would be grateful for any information. Textures
    dedicated to FS98 don't seem to have the same problem and in previous attempts
    it seems to be when files are designated for the likes of CFS and FS2K as well
    that the problems kick in.
    All the best,
    Malcolm
    Malcolm,

    Let me apologize for an oversite.......These macros weren't tested in FS98,
    plus since most of them use the extended bmp textures, I believe FS98 doesn't
    support them or properly view them.

    Regards,

    Paul
    Thanks, Paul,
    and I hope you understand that I wasn't mad or holding you responsible for some
    foul--up that couldn't be undone. There have been other macros that have had
    the same result and it is self-evidently something that is happening once
    they're up on my machine rather than anything inherently wrong with your work.
    I going to dig around and see if there is a way of removing DirectX 8 and
    putting X7 back up and that might solve it.
    Thanks again for your concern,
    Malcolm
    Malcolm,

    Having created many sceneries, I am just trying to help you get some good
    results, and understand your frustration. Been there a time or ten too.....
    But with that, a thought has come to mind. I have both CFS and FS2K, but not
    FS98, and I realize that FS98 views textures in either "R8 or AF" format, not
    extended bmps. Someone correct me if I am wrong. So, if you still want to use
    my crate macros in FS98, then you might have to convert all the associated
    crate/api textures back to "R8" raw format to view them correctly.

    Please keep us posted,

    Good Luck,

    Paul
    PAul,
    Magic, my man, hadn't actually thought of that - to my "shame" I'd simply
    presumed they were r8's. I have Martin Wright's ConvR8 Converter program - I'll
    give that a run and see what happens. In the meantime, if you can think of any
    other programs that might do it,.........
    Thanks again
    Malcolm

  9. #9
    martinwright Guest

    Default Re: Texture Problems

    Yet another of those dumb, frustrating problems making scenery!
    I recently downloaded and used Paul Harmon's Beercrates api's which are
    labelled as for use with FS98/CFS/FS2000. I've included them in scenery for
    FS98 using Airport Build 115 and I'm finding that when I'm in a windows screen,
    the crates show up but as soon as I go to Full Screen they disappear. (And I
    ain't touched a drop of the stuff, honest!!)
    I've moved the texture files around so that they are now in the main Flight Sim
    Texture folder, Airport's own Texture folder and also in Airport's Texture
    Folder within the main Flight Sim Scenery folder. And yet nothing.
    In some ways, I'm concerned that these copies of the texture files might be
    competing against each other and causing pretty much the same result.
    I've actually had this problem before and simply abandoned that part of the
    scenery affected but I would be grateful for any information. Textures
    dedicated to FS98 don't seem to have the same problem and in previous attempts
    it seems to be when files are designated for the likes of CFS and FS2K as well
    that the problems kick in.
    All the best,
    Malcolm
    Malcolm,

    Let me apologize for an oversite.......These macros weren't tested in FS98,
    plus since most of them use the extended bmp textures, I believe FS98 doesn't
    support them or properly view them.

    Regards,

    Paul
    Thanks, Paul,
    and I hope you understand that I wasn't mad or holding you responsible for some
    foul--up that couldn't be undone. There have been other macros that have had
    the same result and it is self-evidently something that is happening once
    they're up on my machine rather than anything inherently wrong with your work.
    I going to dig around and see if there is a way of removing DirectX 8 and
    putting X7 back up and that might solve it.
    Thanks again for your concern,
    Malcolm
    Malcolm,

    Having created many sceneries, I am just trying to help you get some good
    results, and understand your frustration. Been there a time or ten too.....
    But with that, a thought has come to mind. I have both CFS and FS2K, but not
    FS98, and I realize that FS98 views textures in either "R8 or AF" format, not
    extended bmps. Someone correct me if I am wrong. So, if you still want to use
    my crate macros in FS98, then you might have to convert all the associated
    crate/api textures back to "R8" raw format to view them correctly.

    Please keep us posted,

    Good Luck,

    Paul
    PAul,
    Magic, my man, hadn't actually thought of that - to my "shame" I'd simply
    presumed they were r8's. I have Martin Wright's ConvR8 Converter program - I'll
    give that a run and see what happens. In the meantime, if you can think of any
    other programs that might do it,.........
    Thanks again
    Malcolm
    Converting them to R8 format should do the trick. If you don`t want to edit the
    apis (to use the new .R8 textures instead of the .BMP) then you could convert
    them to R8 format but then rename them back to the original xxxx.BMP filename -
    they will still work as R8 format and FS98 will have no problem.
    ConvR8 will let you use any extension on the filename so you could "Save as R8"
    directly over the original BMP texture if you want.

  10. #10
    dragnhorn Guest

    Default Re: Texture Problems

    Barney,
    There is a program called "NVClean" that can safely uninstall Direct X 8 so
    that you reinstall Direct X 7.
    A search at the popular free download sites should get it.

    Best, Rob





    MALCOLM,

    When you select ALT/ENTER, that usually invokes the acceleration/3d effect. By
    taking the program out of the "Windows" influence, this "speeds" things up.

    There is an adage to the effect about not fixing things when they're not broke.
    FS2000 was designed, and even includes a copy, to operate with DirectX7.
    Therefore, there's no reason to change/upgrade to DirectX8 unless, of course,
    you have software specifically calling for that version. To my knowledge, there
    is none!

    On top of this, I have heard that X8 has been blamed for other misfortunes, for
    whatever reason. There may well be nothing wrong with X8 per se, but it may not
    be suitable for the current software/environment.

    I appreciate the fact that it can not be uninstalled, but if you do a "search"
    of some of the better gaming websites, you should be able to find a program
    that will remove it for you. I haven't used such program, and have no knowledge
    of its effectiveness or risk, but I'm sure you can get info on that as well.
    The bottom line is, once it is "gone", you can then begin afresh and install
    version 7.

    Good luck.

    Barney

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