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Thread: Re: Insert A New FS2K ATIS

  1. #1
    barney Guest

    Default Re: Insert A New FS2K ATIS

    Wondering if someone can give me a hand...I want to insert new ATIS scrolling
    text files at some default FS2K airports that don't have one yet. I've
    downloaded the EasyNavs utility and the FS2K scenery SDK, I just have to get
    them working together now.

    The problem I'm having is getting the default scenery BGL files decompressed
    properly from FS so EasyNavs can read and convert them to text files. After
    running BGLZIP from the SDK, I can do the syntax mostly OK, but don't
    understand some of the error messages and have no idea where any decompressed
    files may have been routed to (if, in fact, they even were decompressed.)

    I guess my main questions are:

    1) Does anyone know the correct sequence/syntax for decompressing FS2K default
    bgl files with the SDK?

    2) If the file you want to decompress doesn't actually contain any existing
    ATIS info for EasyNavs to extract/convert, will EasyNavs still open it and
    allow you to create a stand-alone ATIS bgl to add to the default scenery?

    3) Is it true that FS2K has it's ATIS files info in the "facilities" portion of
    the scenery coding?

    I think I'm in a little over my head on this one <L>. So how about it, can anyone
    help out a struggling neophyte? The FAQ's on this basically end at the
    instructions to download EasyNavs.

    Dan
    HELLO DAN,

    An easier method may be to use a scenery design program, such as Airport, which
    is available here:

    http://ourworld.cs.com/_ht_a/AirportSupport/id17.htm

    Ensure you download the proper/necessary file(s).

    Although it is for creating complete airports, and thus pretty extensive, you
    can get by with just the minimal information required to make a scenery file
    (*.bgl) which includes the coordinates, elevation, etc., ususally called the
    "Header". Then access the ATIS menu; fill it in as you like; compile (create)
    the *.bgl file and place that file in the Main Scenery Folder, or a scenery
    folder of your choice.

    A note here: you are limited to the number of characters that can be placed in
    the 'message'; therefore you need to be able to get the message across in the
    fewest words possible.

    Good luck.

    Barney

  2. #2
    dmorand Guest

    Default Re: Insert A New FS2K ATIS

    Wondering if someone can give me a hand...I want to insert new ATIS scrolling
    text files at some default FS2K airports that don't have one yet. I've
    downloaded the EasyNavs utility and the FS2K scenery SDK, I just have to get
    them working together now.

    The problem I'm having is getting the default scenery BGL files decompressed
    properly from FS so EasyNavs can read and convert them to text files. After
    running BGLZIP from the SDK, I can do the syntax mostly OK, but don't
    understand some of the error messages and have no idea where any decompressed
    files may have been routed to (if, in fact, they even were decompressed.)

    I guess my main questions are:

    1) Does anyone know the correct sequence/syntax for decompressing FS2K default
    bgl files with the SDK?

    2) If the file you want to decompress doesn't actually contain any existing
    ATIS info for EasyNavs to extract/convert, will EasyNavs still open it and
    allow you to create a stand-alone ATIS bgl to add to the default scenery?

    3) Is it true that FS2K has it's ATIS files info in the "facilities" portion of
    the scenery coding?

    I think I'm in a little over my head on this one <L>. So how about it, can anyone
    help out a struggling neophyte? The FAQ's on this basically end at the
    instructions to download EasyNavs.

    Dan
    HELLO DAN,

    An easier method may be to use a scenery design program, such as Airport, which
    is available here:

    http://ourworld.cs.com/_ht_a/AirportSupport/id17.htm

    Ensure you download the proper/necessary file(s).

    Although it is for creating complete airports, and thus pretty extensive, you
    can get by with just the minimal information required to make a scenery file
    (*.bgl) which includes the coordinates, elevation, etc., ususally called the
    "Header". Then access the ATIS menu; fill it in as you like; compile (create)
    the *.bgl file and place that file in the Main Scenery Folder, or a scenery
    folder of your choice.

    A note here: you are limited to the number of characters that can be placed in
    the 'message'; therefore you need to be able to get the message across in the
    fewest words possible.

    Good luck.

    Barney
    Looks like there's another Airport upgrade just out and maybe that'll do the
    trick. I have Airport v2.60, have used it for quite awhile, and I'm pretty
    familiar with putting the ATIS in for an FS98 airport. Trouble is, the "Create
    ATIS" function in Airport doesn't seem to work at all in FS2K, even if you've
    got all the proper syntax codes in there (e.g. %A %B etc..) I do have Airport
    configured for FS2000, but maybe the new upgrade fixes the problem - I'll give
    it a try. Thanks!

    Dan

  3. #3
    barney Guest

    Default Re: Insert A New FS2K ATIS

    Wondering if someone can give me a hand...I want to insert new ATIS scrolling
    text files at some default FS2K airports that don't have one yet. I've
    downloaded the EasyNavs utility and the FS2K scenery SDK, I just have to get
    them working together now.

    The problem I'm having is getting the default scenery BGL files decompressed
    properly from FS so EasyNavs can read and convert them to text files. After
    running BGLZIP from the SDK, I can do the syntax mostly OK, but don't
    understand some of the error messages and have no idea where any decompressed
    files may have been routed to (if, in fact, they even were decompressed.)

    I guess my main questions are:

    1) Does anyone know the correct sequence/syntax for decompressing FS2K default
    bgl files with the SDK?

    2) If the file you want to decompress doesn't actually contain any existing
    ATIS info for EasyNavs to extract/convert, will EasyNavs still open it and
    allow you to create a stand-alone ATIS bgl to add to the default scenery?

    3) Is it true that FS2K has it's ATIS files info in the "facilities" portion of
    the scenery coding?

    I think I'm in a little over my head on this one <L>. So how about it, can anyone
    help out a struggling neophyte? The FAQ's on this basically end at the
    instructions to download EasyNavs.

    Dan
    HELLO DAN,

    An easier method may be to use a scenery design program, such as Airport, which
    is available here:

    http://ourworld.cs.com/_ht_a/AirportSupport/id17.htm

    Ensure you download the proper/necessary file(s).

    Although it is for creating complete airports, and thus pretty extensive, you
    can get by with just the minimal information required to make a scenery file
    (*.bgl) which includes the coordinates, elevation, etc., ususally called the
    "Header". Then access the ATIS menu; fill it in as you like; compile (create)
    the *.bgl file and place that file in the Main Scenery Folder, or a scenery
    folder of your choice.

    A note here: you are limited to the number of characters that can be placed in
    the 'message'; therefore you need to be able to get the message across in the
    fewest words possible.

    Good luck.

    Barney
    Looks like there's another Airport upgrade just out and maybe that'll do the
    trick. I have Airport v2.60, have used it for quite awhile, and I'm pretty
    familiar with putting the ATIS in for an FS98 airport. Trouble is, the "Create
    ATIS" function in Airport doesn't seem to work at all in FS2K, even if you've
    got all the proper syntax codes in there (e.g. %A %B etc..) I do have Airport
    configured for FS2000, but maybe the new upgrade fixes the problem - I'll give
    it a try. Thanks!

    Dan
    DAN,

    Sorry about that......now that I've read your reply, it does seem to me that it
    has been reported before that this option doesn't function in FS2K. Quite
    frankly, I haven't had occassion to use it; thus had forgotten.

    The next step would be to some how disassemble a default message (the trick is
    locating one!) and compare the code with the manner by which Apt2.6 tells SCASM
    to write it.

    With the impending release of FS2k2, are you sure its all worth the effort?

    Unless Tom Hiscox sees this thread, an e-mail directly to him might be
    worthwhile, also. Tom is usually around though, and he'll likely jump in soon!

    Good luck,

    Barney

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