Simply put a negative number as the width of the road.
Example taxiline as I use it in my airports.
Area( 5 lat lon 6 )
LayerCall( :Taglayer 12 )
; <<< Layer MUST BE 12 otherwise the road will NOT show in FS2000
Jump( : )
; Airport 2.x creates the road with RefPoint( 2 ...) command.
; You have to change it to RefPoint( 7 ... ) and erase the E= xxx
RefPoint( 7 :TagPoly .1 lat lon V1= 5000 V2= 274 )
Monitor3d( :TagPoly -5000 5000 0 500 -5000 5000 )
; Your own bitmap. For example a 64x64 pixels yellow bmp.
Bitmap( taxiline.bmp 0 0 0 0 )
; You must use RRStart for FS2000. Airport will create the road as
; RoadStart. You will have to change it.
; The syntax is RRStart( TypeOfRoad Width x1 z1 y1)
; The 1 means that RRStart should use the texture defined previously
; -2 is the width. Minus for not lighted. Then since we have defined
; a scale of 0.1 the actual width will be 0.2 meters which gives a nice
; result. If you want the line thicker just make it -3 or -4
RRStart( 1 -2 -686 0 -600 )
RoadCont( -943 0 -372 )
RoadCont( -1036 0 -206 )
Hope this helps.
that noWhen building roads for FS2000, is there a way to build them so
traffic appears on them "The headlights moving by". Also, how do you get the
taxiway lights and stripes from appearing. The airport that I am working on
doesn't have lighting of any type, and I want to design my own taxiway
markings. Any help will be appreciated.