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Thread: Re: FSDS , Apt2.6 compile problem

  1. #1
    cloudandy Guest

    Default Re: FSDS , Apt2.6 compile problem

    I'm trying hard to learn how to use FSDS. So far not going to bad but have
    struck a strange problem
    I am making a structure(about 30 parts) and testing the look of it as I build
    it, in FS2000, using Apt 2.6 to compile the scenery.

    Suddenly Apt 2.6 stopped compiling, showing a error message about the object
    being out of range????
    By removing some of the structures parts Apt 2.6 will again compile OK. If I
    put the parts back in, same problem.
    Does FSDS or APT 2.6 have memory restrictions??. Is this a common problem??


    In dire straights,
    Clive ( ausie ) Marriott.
    Clive

    You have exceeded scasm´s linebuffer memory. By default scasm has a certain
    limit of code lines for each scenery object. This is a presign that your
    object is most likely overdesigned, with too many points and polygons.

    Take care that you are defining structures as simply as possible. E.g.
    a sphere won´t always need 32X32 sections, you can make it with 8X8 or
    16X16 as well.
    A cube won´t need 8 sections if it has a regular shape. 1 section is enough
    then.
    Whenever possible, combine parts and points. Select two (or more) parts
    and execute "...join selected". Then click "...snap to scale".

    There are of course much more ways of minimizing the code size.

    But if you really want to ( or need to ) stick with your object size, you
    must reedit the macro with wordpad and append the following two lines
    to the top of the macro:
    Set( areamx 64 )
    Set( linbuf 64000 )
    That should fix compilation problems in most cases. But I´d recommend
    trying to minimize part and object size first. Think of the frame rates.

    Andreas

  2. #2
    thiscox Guest

    Default Re: FSDS , Apt2.6 compile problem

    I'm trying hard to learn how to use FSDS. So far not going to bad but have
    struck a strange problem
    I am making a structure(about 30 parts) and testing the look of it as I build
    it, in FS2000, using Apt 2.6 to compile the scenery.

    Suddenly Apt 2.6 stopped compiling, showing a error message about the object
    being out of range????
    By removing some of the structures parts Apt 2.6 will again compile OK. If I
    put the parts back in, same problem.
    Does FSDS or APT 2.6 have memory restrictions??. Is this a common problem??


    In dire straights,
    Clive ( ausie ) Marriott.
    Any sort of '.. out of range ' error message you are getting with Airport
    indicates an internal programming error which should be fixed. First, make
    sure you are on the latest build by checking at
    http://ourworld.cs.com/AirportSupport. If you still get the message, please
    email a description to AirportSupport@cs.com

    Tom

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