I hope this question can be easy to answer.
When designing sceneries for FS2000, they are compiled in BGL type files. For
a standard PC type (e.g. PIII 500 MHz, 128 MB memory and 3D 16 MB video card),
how the following elements influence in their performance: 1) the size of the
BGL file 2) the quantity of image files it manages (R8, BMP, etc) 3) the
concentration of elements in the scenario 4) others.
If mainly the BGL size counts, is there a way to calculate approximately what
would be the reasonable size of a BGL file according to the available hard?
Many Thanks in advance.