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Thread: Re: How to change planes in static aircraft scenery?

  1. #1
    barney Guest

    Default Re: How to change planes in static aircraft scenery?

    I would like to find out how to change an aircraft featured in a group of
    static aircraft in static scenery (add-on, not default). For example, I
    downloaded Reno Static Scenery from FlightSim.Com and it comes with a variety
    of static aircraft that you would see on the ground when you load up the
    airport, but it features Reno Air which is not in existence nor do I want on
    the ground in Reno; so I was wondering how would I switch the Reno Air aircraft
    with another one such as the Alaska MD-83 (of which I already have on my
    computer). Do I re-configure the .af texture files? Thanks!
    HELLO,

    Is there an apparent *.bgl which contains just the static aircraft only? If so,
    is there perhaps a more specific *.bgl for the particular "Reno Air" A/C? If
    the answer to the last question is 'yes', then merely remove that *.bgl.

    If the first question pertains, and this is more likely I would think, then the
    problem is a bit more involved. Once the *.bgl that contains the A/C is
    identified, that *.bgl can then be "disassembled" with a tool called "SCDIS",
    which should be available here in the Library. It can then be edited and
    "re-assembled".

    Another option would be a tool called "AreaKill", also available here, which
    removes objects according to specified coordinates. The trouble here though, is
    that "collateral" damage results; that is to say, anything within the defined
    coordinates gets the axe!

    BTW, just as a reminder, since any of this re-engineering is considered
    anti-copyright, you wouldn't be in very good standing with the community if you
    were to up-load these changes and claim as your own work!! But I'm sure you
    realize this!

    Anyway, whichever route you choose to remove the offending A/C is one thing;
    you will still need to create your own *.bgl to install the particular A/C of
    your choice (the "replacement", if you will). This would best be done as a
    separate scenery file, made by you using Apt2.6 for example, containing the
    object of your desire.

    Barney

  2. #2
    matvej Guest

    Default Re: How to change planes in static aircraft scenery?

    HELLO,

    Is there an apparent *.bgl which contains just the static aircraft only? If so,
    is there perhaps a more specific *.bgl for the particular "Reno Air" A/C? If
    the answer to the last question is 'yes', then merely remove that *.bgl.

    If the first question pertains, and this is more likely I would think, then the
    problem is a bit more involved. Once the *.bgl that contains the A/C is
    identified, that *.bgl can then be "disassembled" with a tool called "SCDIS",
    which should be available here in the Library. It can then be edited and
    "re-assembled".

    Another option would be a tool called "AreaKill", also available here, which
    removes objects according to specified coordinates. The trouble here though, is
    that "collateral" damage results; that is to say, anything within the defined
    coordinates gets the axe!

    BTW, just as a reminder, since any of this re-engineering is considered
    anti-copyright, you wouldn't be in very good standing with the community if you
    were to up-load these changes and claim as your own work!! But I'm sure you
    realize this!

    Anyway, whichever route you choose to remove the offending A/C is one thing;
    you will still need to create your own *.bgl to install the particular A/C of
    your choice (the "replacement", if you will). This would best be done as a
    separate scenery file, made by you using Apt2.6 for example, containing the
    object of your desire.

    Barney
    No there is not ONE scenery file for all aircraft or for even just one
    particular aircraft. For example, the Reno Air had *.af files such as
    renoair01.af, renoair02.af, etc.; there were about 7 per plane. Where can I
    get Apt2.6? I cannot find here.

  3. #3
    barney Guest

    Default Re: How to change planes in static aircraft scenery?

    HELLO,

    Is there an apparent *.bgl which contains just the static aircraft only? If so,
    is there perhaps a more specific *.bgl for the particular "Reno Air" A/C? If
    the answer to the last question is 'yes', then merely remove that *.bgl.

    If the first question pertains, and this is more likely I would think, then the
    problem is a bit more involved. Once the *.bgl that contains the A/C is
    identified, that *.bgl can then be "disassembled" with a tool called "SCDIS",
    which should be available here in the Library. It can then be edited and
    "re-assembled".

    Another option would be a tool called "AreaKill", also available here, which
    removes objects according to specified coordinates. The trouble here though, is
    that "collateral" damage results; that is to say, anything within the defined
    coordinates gets the axe!

    BTW, just as a reminder, since any of this re-engineering is considered
    anti-copyright, you wouldn't be in very good standing with the community if you
    were to up-load these changes and claim as your own work!! But I'm sure you
    realize this!

    Anyway, whichever route you choose to remove the offending A/C is one thing;
    you will still need to create your own *.bgl to install the particular A/C of
    your choice (the "replacement", if you will). This would best be done as a
    separate scenery file, made by you using Apt2.6 for example, containing the
    object of your desire.

    Barney
    No there is not ONE scenery file for all aircraft or for even just one
    particular aircraft. For example, the Reno Air had *.af files such as
    renoair01.af, renoair02.af, etc.; there were about 7 per plane. Where can I
    get Apt2.6? I cannot find here.
    HELLO,

    Here's the address for the Airport design program:


    http://ourworld-top.cs.com/AirportSupport/index.htm

    Just click on the link that says: "Airport Downloads"

    You can also use another "free" program called FSSC which should be available
    from the flightsim Library.

    The *.af files that you quote are TEXTURE files which describe, or "paint", the
    particular aircraft for which they are named.

    The actual aircraft objects, as are all of the other objects, are contained in
    a SCENERY file, which has the extension: .BGL

    It appears then that those aircraft are contained in one or more of the *.bgl
    files which contain all of the scenery. Thus you have a daunting task!! You'll
    need to disassemble each of the *.bgl files to determine which one actually
    contains the Reno Air plane that is your target.

    Have you considered writing the original author of the scenery and ask if he
    could modify it for you? You never know.....he just might be willing!

    Barney

  4. #4
    dragnhorn Guest

    Default Re: How to change planes in static aircraft scenery?

    HELLO,

    Is there an apparent *.bgl which contains just the static aircraft only? If so,
    is there perhaps a more specific *.bgl for the particular "Reno Air" A/C? If
    the answer to the last question is 'yes', then merely remove that *.bgl.

    If the first question pertains, and this is more likely I would think, then the
    problem is a bit more involved. Once the *.bgl that contains the A/C is
    identified, that *.bgl can then be "disassembled" with a tool called "SCDIS",
    which should be available here in the Library. It can then be edited and
    "re-assembled".

    Another option would be a tool called "AreaKill", also available here, which
    removes objects according to specified coordinates. The trouble here though, is
    that "collateral" damage results; that is to say, anything within the defined
    coordinates gets the axe!

    BTW, just as a reminder, since any of this re-engineering is considered
    anti-copyright, you wouldn't be in very good standing with the community if you
    were to up-load these changes and claim as your own work!! But I'm sure you
    realize this!

    Anyway, whichever route you choose to remove the offending A/C is one thing;
    you will still need to create your own *.bgl to install the particular A/C of
    your choice (the "replacement", if you will). This would best be done as a
    separate scenery file, made by you using Apt2.6 for example, containing the
    object of your desire.

    Barney
    No there is not ONE scenery file for all aircraft or for even just one
    particular aircraft. For example, the Reno Air had *.af files such as
    renoair01.af, renoair02.af, etc.; there were about 7 per plane. Where can I
    get Apt2.6? I cannot find here.
    HELLO,

    Here's the address for the Airport design program:


    http://ourworld-top.cs.com/AirportSupport/index.htm

    Just click on the link that says: "Airport Downloads"

    You can also use another "free" program called FSSC which should be available
    from the flightsim Library.

    The *.af files that you quote are TEXTURE files which describe, or "paint", the
    particular aircraft for which they are named.

    The actual aircraft objects, as are all of the other objects, are contained in
    a SCENERY file, which has the extension: .BGL

    It appears then that those aircraft are contained in one or more of the *.bgl
    files which contain all of the scenery. Thus you have a daunting task!! You'll
    need to disassemble each of the *.bgl files to determine which one actually
    contains the Reno Air plane that is your target.

    Have you considered writing the original author of the scenery and ask if he
    could modify it for you? You never know.....he just might be willing!

    Barney
    Hi Barney,
    Might be a dumb question, but what if you just delete the .af files of the
    offending aircraft. Won't it then just not show up??

    Best, Rob

  5. #5
    matvej Guest

    Default Re: How to change planes in static aircraft scenery?

    HELLO,

    Is there an apparent *.bgl which contains just the static aircraft only? If so,
    is there perhaps a more specific *.bgl for the particular "Reno Air" A/C? If
    the answer to the last question is 'yes', then merely remove that *.bgl.

    If the first question pertains, and this is more likely I would think, then the
    problem is a bit more involved. Once the *.bgl that contains the A/C is
    identified, that *.bgl can then be "disassembled" with a tool called "SCDIS",
    which should be available here in the Library. It can then be edited and
    "re-assembled".

    Another option would be a tool called "AreaKill", also available here, which
    removes objects according to specified coordinates. The trouble here though, is
    that "collateral" damage results; that is to say, anything within the defined
    coordinates gets the axe!

    BTW, just as a reminder, since any of this re-engineering is considered
    anti-copyright, you wouldn't be in very good standing with the community if you
    were to up-load these changes and claim as your own work!! But I'm sure you
    realize this!

    Anyway, whichever route you choose to remove the offending A/C is one thing;
    you will still need to create your own *.bgl to install the particular A/C of
    your choice (the "replacement", if you will). This would best be done as a
    separate scenery file, made by you using Apt2.6 for example, containing the
    object of your desire.

    Barney
    No there is not ONE scenery file for all aircraft or for even just one
    particular aircraft. For example, the Reno Air had *.af files such as
    renoair01.af, renoair02.af, etc.; there were about 7 per plane. Where can I
    get Apt2.6? I cannot find here.
    HELLO,

    Here's the address for the Airport design program:


    http://ourworld-top.cs.com/AirportSupport/index.htm

    Just click on the link that says: "Airport Downloads"

    You can also use another "free" program called FSSC which should be available
    from the flightsim Library.

    The *.af files that you quote are TEXTURE files which describe, or "paint", the
    particular aircraft for which they are named.

    The actual aircraft objects, as are all of the other objects, are contained in
    a SCENERY file, which has the extension: .BGL

    It appears then that those aircraft are contained in one or more of the *.bgl
    files which contain all of the scenery. Thus you have a daunting task!! You'll
    need to disassemble each of the *.bgl files to determine which one actually
    contains the Reno Air plane that is your target.

    Have you considered writing the original author of the scenery and ask if he
    could modify it for you? You never know.....he just might be willing!

    Barney
    Hi Barney,
    Might be a dumb question, but what if you just delete the .af files of the
    offending aircraft. Won't it then just not show up??

    Best, Rob
    Yes it will not show up and that is what I did, but I want to replace it with
    another aircraft that I already have to fly but not for static scenery, that is
    my problem.

  6. #6
    barney Guest

    Default Re: How to change planes in static aircraft scenery?

    HELLO,

    Is there an apparent *.bgl which contains just the static aircraft only? If so,
    is there perhaps a more specific *.bgl for the particular "Reno Air" A/C? If
    the answer to the last question is 'yes', then merely remove that *.bgl.

    If the first question pertains, and this is more likely I would think, then the
    problem is a bit more involved. Once the *.bgl that contains the A/C is
    identified, that *.bgl can then be "disassembled" with a tool called "SCDIS",
    which should be available here in the Library. It can then be edited and
    "re-assembled".

    Another option would be a tool called "AreaKill", also available here, which
    removes objects according to specified coordinates. The trouble here though, is
    that "collateral" damage results; that is to say, anything within the defined
    coordinates gets the axe!

    BTW, just as a reminder, since any of this re-engineering is considered
    anti-copyright, you wouldn't be in very good standing with the community if you
    were to up-load these changes and claim as your own work!! But I'm sure you
    realize this!

    Anyway, whichever route you choose to remove the offending A/C is one thing;
    you will still need to create your own *.bgl to install the particular A/C of
    your choice (the "replacement", if you will). This would best be done as a
    separate scenery file, made by you using Apt2.6 for example, containing the
    object of your desire.

    Barney
    No there is not ONE scenery file for all aircraft or for even just one
    particular aircraft. For example, the Reno Air had *.af files such as
    renoair01.af, renoair02.af, etc.; there were about 7 per plane. Where can I
    get Apt2.6? I cannot find here.
    HELLO,

    Here's the address for the Airport design program:


    http://ourworld-top.cs.com/AirportSupport/index.htm

    Just click on the link that says: "Airport Downloads"

    You can also use another "free" program called FSSC which should be available
    from the flightsim Library.

    The *.af files that you quote are TEXTURE files which describe, or "paint", the
    particular aircraft for which they are named.

    The actual aircraft objects, as are all of the other objects, are contained in
    a SCENERY file, which has the extension: .BGL

    It appears then that those aircraft are contained in one or more of the *.bgl
    files which contain all of the scenery. Thus you have a daunting task!! You'll
    need to disassemble each of the *.bgl files to determine which one actually
    contains the Reno Air plane that is your target.

    Have you considered writing the original author of the scenery and ask if he
    could modify it for you? You never know.....he just might be willing!

    Barney
    Hi Barney,
    Might be a dumb question, but what if you just delete the .af files of the
    offending aircraft. Won't it then just not show up??

    Best, Rob
    ROB,

    No such thing as a dumb question......we all learn something new in here
    everyday and that can only happen when questions are posed.

    Your suggestion will only remove the TEXTURE files; that is, those which
    "paint" the particular object. In this case, *.af files are being used to
    describe the airplanes that appear as static objects in this scenery package.
    In order to establish an object, any object, a "macro", or series of commands
    is constructed and this information is contained in the SCENERY file(s) and has
    the extension .BGL.

    So in effect, two files are required for an object to display: (1)*.bgl which
    has the macro and other necessary info; plus (2) a *.af, *.R8, *.bmp, etc.,
    which tells what colouring, shading, texture, etc., that the particular objects
    (macro's) and/or other polygons require to be drawn correctly within the
    simulator.

    Therefore, while removing the *.af (TEXTURE) files will indeed remove the
    appearance of any and all traces that are peculiar to a particular object, the
    object itself will still be present since the macro instructions haven't been
    removed! Since there are no colouring instructions, the object then displays in
    the colour that the author used for his base colouring when creating the
    airplane in his design program, which is usually a shade of light grey.

    Hope this explains everything.

    Barney

  7. #7
    barney Guest

    Default Re: How to change planes in static aircraft scenery?

    HELLO,

    Is there an apparent *.bgl which contains just the static aircraft only? If so,
    is there perhaps a more specific *.bgl for the particular "Reno Air" A/C? If
    the answer to the last question is 'yes', then merely remove that *.bgl.

    If the first question pertains, and this is more likely I would think, then the
    problem is a bit more involved. Once the *.bgl that contains the A/C is
    identified, that *.bgl can then be "disassembled" with a tool called "SCDIS",
    which should be available here in the Library. It can then be edited and
    "re-assembled".

    Another option would be a tool called "AreaKill", also available here, which
    removes objects according to specified coordinates. The trouble here though, is
    that "collateral" damage results; that is to say, anything within the defined
    coordinates gets the axe!

    BTW, just as a reminder, since any of this re-engineering is considered
    anti-copyright, you wouldn't be in very good standing with the community if you
    were to up-load these changes and claim as your own work!! But I'm sure you
    realize this!

    Anyway, whichever route you choose to remove the offending A/C is one thing;
    you will still need to create your own *.bgl to install the particular A/C of
    your choice (the "replacement", if you will). This would best be done as a
    separate scenery file, made by you using Apt2.6 for example, containing the
    object of your desire.

    Barney
    No there is not ONE scenery file for all aircraft or for even just one
    particular aircraft. For example, the Reno Air had *.af files such as
    renoair01.af, renoair02.af, etc.; there were about 7 per plane. Where can I
    get Apt2.6? I cannot find here.
    HELLO,

    Here's the address for the Airport design program:


    http://ourworld-top.cs.com/AirportSupport/index.htm

    Just click on the link that says: "Airport Downloads"

    You can also use another "free" program called FSSC which should be available
    from the flightsim Library.

    The *.af files that you quote are TEXTURE files which describe, or "paint", the
    particular aircraft for which they are named.

    The actual aircraft objects, as are all of the other objects, are contained in
    a SCENERY file, which has the extension: .BGL

    It appears then that those aircraft are contained in one or more of the *.bgl
    files which contain all of the scenery. Thus you have a daunting task!! You'll
    need to disassemble each of the *.bgl files to determine which one actually
    contains the Reno Air plane that is your target.

    Have you considered writing the original author of the scenery and ask if he
    could modify it for you? You never know.....he just might be willing!

    Barney
    Hi Barney,
    Might be a dumb question, but what if you just delete the .af files of the
    offending aircraft. Won't it then just not show up??

    Best, Rob
    Yes it will not show up and that is what I did, but I want to replace it with
    another aircraft that I already have to fly but not for static scenery, that is
    my problem.
    HELLO,

    If you don't mind the target aircraft itself being where it is, then you could
    just "re-paint" it!! You would take the existing textures and change them to
    whatever you like basically, by creating your own set of textures (*.af) files.
    BUT, the naming of the "new" textures will have to retain the names of the
    files you are replacing, otherwise the object won't display except in that grey
    colour I referred to in a previous answer. In effect, what you are doing, is
    "fooling" the macro into thinking the set of textures you've assigned are the
    correct ones.

    This method accomplishes what you want without having to disassemble/reassemble
    the *.bgl file(s); thus, no requirement for a design program.

    Barney

  8. #8
    dragnhorn Guest

    Default Re: How to change planes in static aircraft scenery?

    Hi Barney,
    Might be a dumb question, but what if you just delete the .af files of the
    offending aircraft. Won't it then just not show up??

    Best, Rob
    ROB,

    No such thing as a dumb question......we all learn something new in here
    everyday and that can only happen when questions are posed.

    Your suggestion will only remove the TEXTURE files; that is, those which
    "paint" the particular object. In this case, *.af files are being used to
    describe the airplanes that appear as static objects in this scenery package.
    In order to establish an object, any object, a "macro", or series of commands
    is constructed and this information is contained in the SCENERY file(s) and has
    the extension .BGL.

    So in effect, two files are required for an object to display: (1)*.bgl which
    has the macro and other necessary info; plus (2) a *.af, *.R8, *.bmp, etc.,
    which tells what colouring, shading, texture, etc., that the particular objects
    (macro's) and/or other polygons require to be drawn correctly within the
    simulator.

    Therefore, while removing the *.af (TEXTURE) files will indeed remove the
    appearance of any and all traces that are peculiar to a particular object, the
    object itself will still be present since the macro instructions haven't been
    removed! Since there are no colouring instructions, the object then displays in
    the colour that the author used for his base colouring when creating the
    airplane in his design program, which is usually a shade of light grey.

    Hope this explains everything.

    Barney
    Thanks Barney. :-) You describe what we're doing in making any scenery design
    also. So, the aircraft might still show up as grey because of the macro
    commands and underlying base color of the aircraft. Too bad.
    I'll give it a try myself, but what happens if you place a macro on top of
    another with the first one having no textures?? Would the one with textures
    cover the bottom one?


    Best, Rob

  9. #9
    barney Guest

    Default Re: How to change planes in static aircraft scenery?

    Hi Barney,
    Might be a dumb question, but what if you just delete the .af files of the
    offending aircraft. Won't it then just not show up??

    Best, Rob
    ROB,

    No such thing as a dumb question......we all learn something new in here
    everyday and that can only happen when questions are posed.

    Your suggestion will only remove the TEXTURE files; that is, those which
    "paint" the particular object. In this case, *.af files are being used to
    describe the airplanes that appear as static objects in this scenery package.
    In order to establish an object, any object, a "macro", or series of commands
    is constructed and this information is contained in the SCENERY file(s) and has
    the extension .BGL.

    So in effect, two files are required for an object to display: (1)*.bgl which
    has the macro and other necessary info; plus (2) a *.af, *.R8, *.bmp, etc.,
    which tells what colouring, shading, texture, etc., that the particular objects
    (macro's) and/or other polygons require to be drawn correctly within the
    simulator.

    Therefore, while removing the *.af (TEXTURE) files will indeed remove the
    appearance of any and all traces that are peculiar to a particular object, the
    object itself will still be present since the macro instructions haven't been
    removed! Since there are no colouring instructions, the object then displays in
    the colour that the author used for his base colouring when creating the
    airplane in his design program, which is usually a shade of light grey.

    Hope this explains everything.

    Barney
    Thanks Barney. :-) You describe what we're doing in making any scenery design
    also. So, the aircraft might still show up as grey because of the macro
    commands and underlying base color of the aircraft. Too bad.
    I'll give it a try myself, but what happens if you place a macro on top of
    another with the first one having no textures?? Would the one with textures
    cover the bottom one?


    Best, Rob
    BOB,

    Sorry to be so long answering.

    I have no idea what it would look like; never have I tried what you propose.

    Depending on how your object is textured (darker=better), and its over-all
    size, and how accurately its positioned, you just might get away with doing
    that. Experiment, I guess......you can't hurt anything by trying!

    Let us know how it turns out.

    Barney

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