I would like to find out how to change an aircraft featured in a group of
static aircraft in static scenery (add-on, not default). For example, I
downloaded Reno Static Scenery from FlightSim.Com and it comes with a variety
of static aircraft that you would see on the ground when you load up the
airport, but it features Reno Air which is not in existence nor do I want on
the ground in Reno; so I was wondering how would I switch the Reno Air aircraftHELLO,with another one such as the Alaska MD-83 (of which I already have on my
computer). Do I re-configure the .af texture files? Thanks!
Is there an apparent *.bgl which contains just the static aircraft only? If so,
is there perhaps a more specific *.bgl for the particular "Reno Air" A/C? If
the answer to the last question is 'yes', then merely remove that *.bgl.
If the first question pertains, and this is more likely I would think, then the
problem is a bit more involved. Once the *.bgl that contains the A/C is
identified, that *.bgl can then be "disassembled" with a tool called "SCDIS",
which should be available here in the Library. It can then be edited and
"re-assembled".
Another option would be a tool called "AreaKill", also available here, which
removes objects according to specified coordinates. The trouble here though, is
that "collateral" damage results; that is to say, anything within the defined
coordinates gets the axe!
BTW, just as a reminder, since any of this re-engineering is considered
anti-copyright, you wouldn't be in very good standing with the community if you
were to up-load these changes and claim as your own work!! But I'm sure you
realize this!
Anyway, whichever route you choose to remove the offending A/C is one thing;
you will still need to create your own *.bgl to install the particular A/C of
your choice (the "replacement", if you will). This would best be done as a
separate scenery file, made by you using Apt2.6 for example, containing the
object of your desire.
Barney



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