I'm using Airport 2.60 and FS2k Pro to make some scenery. In airport, I have
selected to make they scenery I am making to exclude everything in it's box,
and to flatten it to the specific altitiude (I checked before loading the new
scenery) -0.3 like the help file suggests. I made the scenery altitiude in the
general tab equal to the hight I checked. The thing is that my scenery doesn't
flatten, going down the paved runway is really bumpy, and in some parts, I fall
through the runway about two feet. The runway is sitting about 2 feet above the
specified alt. Any ideas on how to fix this and to make my runway flat? thanks.

Dwayne Miller

dwayne.miller@home.com
Dwayne

Use the Cessna to check the altitude of the default scenery without a local
addon loaded at that place. Then subtract 3 feet from it. That will do.

To fix the bumpy runway, use the macro below.
With this macro, you won´t need a flatten switch any more because the
macro will set a square flatten polygon and will place an unvisible
runway which fixes the bouncing problem.

Good luck

Andreas

;----------------------------------------------------------

;smoothterr.api
;by Andreas Klisch, Mushy Peas Design Group (c) Germany 2001
;this macro smoothes the terrain surface and prevents aircraft bouncing.
;it also flattens the terrain.
;around original MS-airfields, use the original terrain altitude with this
macro!!!
;Macrodesc Terrain surface smoothing macro. Set elevation with %6!! Scalable.
Default 6X6 km.By Andreas Klisch
;Paramdescr altitude [m]

;defaultparams 0


mif( 0 )
; this is to draw the airport symbol!
Area( 5 %1 %2 1 )
RotatedCall( :symbol@ 0 0 %5 )
Jump( :endsymb@ )
:symbol@
RefPoint( 7 : %4 %1 %2 )
Points( 1
-3000 0 -3000
-3000 0 3000
3000 0 3000
3000 0 -3000
)
Poly( m 0 32767 0 0
1 2 3 4 )
Return
:endsymb@
EndA
mifend

Area16N
;here we flatten the terrain. For FS2K, no additional flatten switch in the
scenery.cfg
;is needed then. Flatten polygon.

GRP( %1 %2 )

UVar( $dist int[ %4*3000 ] )
;extension can be scaled


Elevation ( %6 d -$dist -$dist d -$dist $dist d $dist $dist d $dist
-$dist )


End16

Area( 5 %1 %2 100 )
;now we add a new FS2K type runway with surface type -1 to make it unvisible.
;This runway will not be visible in FS, but generates smooth terrain!!!
;special thanks to Martin Wright
Runway( %1 %2
ALTitude %6
Heading 0
LENgth int[ 19684.8*%4 ]
;lenght and width in feet, scaled
WIDth int[ 19684.8*%4 ]
Surface -1
;!!!!! surface -1 to make it unvisible!!!!!
;you can add normal airfields, runways, polygons, objects over this macro
)
EndA