When i create ground polygons macros using FSDS i see bleedthrough(Odd
Visibility in FS200)in my macro polygons generated by FSDS when i test it in
Is there a way to solve that trouble?
FSDS does not do 'ground polygons.' It uses the 3d polygons for everything.
A scenery design program, such as ASD or Airport will give much better
results for ground features.
I use ground polygons made with FSDS. I also had this problem and I solved it
only with flatten switch. I also suggest You, to use as much of polygon as You
can with nontransparent bitmap. I have a problem with ground shadow and I hope
I will solve it.
And please take care if You'll make macro for each bitmap and then join tmacros