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Thread: Re: Gound Polygons troubles using FSDS macros ...

  1. #1
    rundio Guest

    Default Re: Gound Polygons troubles using FSDS macros ...

    When i create ground polygons macros using FSDS i see bleedthrough(Odd
    Visibility in FS200)in my macro polygons generated by FSDS when i test it in
    FS2000.
    Is there a way to solve that trouble?
    FSDS does not do 'ground polygons.' It uses the 3d polygons for everything.
    A scenery design program, such as ASD or Airport will give much better
    results for ground features.

  2. #2
    gorchi Guest

    Default Re: Gound Polygons troubles using FSDS macros ...

    When i create ground polygons macros using FSDS i see bleedthrough(Odd
    Visibility in FS200)in my macro polygons generated by FSDS when i test it in
    FS2000.
    Is there a way to solve that trouble?
    FSDS does not do 'ground polygons.' It uses the 3d polygons for everything.
    A scenery design program, such as ASD or Airport will give much better
    results for ground features.
    Hi,
    I use ground polygons made with FSDS. I also had this problem and I solved it
    only with flatten switch. I also suggest You, to use as much of polygon as You
    can with nontransparent bitmap. I have a problem with ground shadow and I hope
    I will solve it.
    And please take care if You'll make macro for each bitmap and then join tmacros
    in Airport - do not use the whole bitmap but leave 1 pixel on the top and on
    the right side of bitmap otherwise You'll get annoying thin line through which
    You can see the ground.
    Regards
    Goran

  3. #3
    fritzbecker Guest

    Default Re: Gound Polygons troubles using FSDS macros ...

    When i create ground polygons macros using FSDS i see bleedthrough(Odd
    Visibility in FS200)in my macro polygons generated by FSDS when i test it in
    FS2000.
    Is there a way to solve that trouble?
    FSDS does not do 'ground polygons.' It uses the 3d polygons for everything.
    A scenery design program, such as ASD or Airport will give much better
    results for ground features.
    But it is much easier to create a good looking ground polygon, even with the
    fault that the bleedthrough happens. It only does with the aircraft shadow
    option. I do also create most of my ground polygons with FSDS and to my opinion
    they look much better!

    greetings

    Fritz

  4. #4
    cazador Guest

    Default Re: Gound Polygons troubles using FSDS macros ...

    When i create ground polygons macros using FSDS i see bleedthrough(Odd
    Visibility in FS200)in my macro polygons generated by FSDS when i test it in
    FS2000.
    Is there a way to solve that trouble?
    FSDS does not do 'ground polygons.' It uses the 3d polygons for everything.
    A scenery design program, such as ASD or Airport will give much better
    results for ground features.
    Hi,
    I use ground polygons made with FSDS. I also had this problem and I solved it
    only with flatten switch. I also suggest You, to use as much of polygon as You
    can with nontransparent bitmap. I have a problem with ground shadow and I hope
    I will solve it.
    And please take care if You'll make macro for each bitmap and then join tmacros
    in Airport - do not use the whole bitmap but leave 1 pixel on the top and on
    the right side of bitmap otherwise You'll get annoying thin line through which
    You can see the ground.
    Regards
    Goran
    Thanks Goran:

    I want to create aprons but with the texture orientation or heading parallel to
    my runway and buildings.

    Thanks.
    Alfredo Mendiola Loyola
    Lima Peru

  5. #5
    gorchi Guest

    Default Re: Gound Polygons troubles using FSDS macros ...

    When i create ground polygons macros using FSDS i see bleedthrough(Odd
    Visibility in FS200)in my macro polygons generated by FSDS when i test it in
    FS2000.
    Is there a way to solve that trouble?
    FSDS does not do 'ground polygons.' It uses the 3d polygons for everything.
    A scenery design program, such as ASD or Airport will give much better
    results for ground features.
    Hi,
    I use ground polygons made with FSDS. I also had this problem and I solved it
    only with flatten switch. I also suggest You, to use as much of polygon as You
    can with nontransparent bitmap. I have a problem with ground shadow and I hope
    I will solve it.
    And please take care if You'll make macro for each bitmap and then join tmacros
    in Airport - do not use the whole bitmap but leave 1 pixel on the top and on
    the right side of bitmap otherwise You'll get annoying thin line through which
    You can see the ground.
    Regards
    Goran
    Thanks Goran:

    I want to create aprons but with the texture orientation or heading parallel to
    my runway and buildings.

    Thanks.
    Alfredo Mendiola Loyola
    Lima Peru
    Hi Alfredo,
    I was thinking just of such ground polygon. I made a macro with 6 512x512 pix
    textures and bleedthrough was solved after flatten switch. I also noted strange
    behaviour when turning on ground shadows. I fixed it witch commenting
    ShadowCall function in API.
    If You need any more assistance with this send me an e-mail on
    goran.brumen@s5.net
    With regards
    Goran

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