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Thread: Re: What's going on with SCASM?

  1. #1
    fergusdog Guest

    Default Re: What's going on with SCASM?

    Hello,

    What is the latest SCASM version that can be downloaded? I have 1.something
    that comes with sort of documentation but cannot find any recent version. Then,
    DOD and Terrabuilder include 2.32 (something like that) but they have no docs
    for SCASM.
    The version that I have docs for is so old that I'd rather use newer version.

    Especially RwyLights function is causing problems. No matter how simple scasm
    file I write RwyLights() causes scasm (all versions) to hang. I can stop it
    with Ctrl-C but then it doesn't write the bgl file. And it doesn't give ANY
    hint as to what might be the problem.

    In short: what is latest scasm version with documentation and where I can
    download it? Also, is there places with examples of using various scasm
    functions?

    Thanks,
    Tomi
    Tomi,
    the newest version is scasm 2.39, available at http://www.arriveat.com/m98tobgl
    together in a package with mdltobgl (compiler for aircraft to 3D-object).
    When using ASD or Airport2.10, you can set the runways on a graphic
    surface and don't have to worry about the correct syntax.
    Andreas
    Isn't the latest version 2.50? One would think it's later than 2.39 anyway...
    You can get it at www.scasm.de. It also is the last version of scasm, since
    Manfred decided to change to linux and quit on windows. He's a casulty of the
    new windows XP register sceme.... Thanks Microsoft...

    Cheers, Christian
    Christian

    Yes, I have scasm 2.50. You are referring to a reply on an old message,
    where scasm 2.39 was the newest one. It´s a pity that Manfred won´t
    continue scasm development. But I cannot imagine that scenery designers
    will switch to Linux, only because of scasm... Maybe FSC can replace
    scasm, although it is not yet fully compatible.

    Andreas
    Yes, my mistake. I was browsing the forum for a question I had, and the next
    day got linked to the old messages. This forum system can be very confusing at
    times :P

    Cheers, Christian

  2. #2
    jtyme Guest

    Default Re: What's going on with SCASM?

    Maybe FSC can replace
    scasm, although it is not yet fully compatible.

    Andreas
    My question is: Why doesn't someone write a front end for C++ ?? Straight
    from the horse's mouth, so to speak.

    Justin
    FSGenesis

  3. #3
    fergusdog Guest

    Default Re: What's going on with SCASM?

    Maybe FSC can replace
    scasm, although it is not yet fully compatible.

    Andreas
    My question is: Why doesn't someone write a front end for C++ ?? Straight
    from the horse's mouth, so to speak.

    Justin
    FSGenesis
    If I would have the time, I would write a program to handle shape files and
    make editing geographic features less of a hassle. That's a huge project
    though, and I lack the time. I hope that the gMax program will be a basis for
    good scenery design. Otherwise, I will look into using GRASS and write a few
    export macros...

    Cheers, Christian

  4. #4
    dragnhorn Guest

    Default Re: What's going on with SCASM?

    Maybe FSC can replace
    scasm, although it is not yet fully compatible.

    Andreas
    My question is: Why doesn't someone write a front end for C++ ?? Straight
    from the horse's mouth, so to speak.

    Justin
    FSGenesis
    If I would have the time, I would write a program to handle shape files and
    make editing geographic features less of a hassle. That's a huge project
    though, and I lack the time. I hope that the gMax program will be a basis for
    good scenery design. Otherwise, I will look into using GRASS and write a few
    export macros...

    Cheers, Christian
    Christian,
    OK, I'll bite. :-) What is "GRASS"?

    Best, Rob

    O, btw, I finally uploaded my CYYF scenery to avsim and flightsim. File name
    is "CYYF.zip". Be sure to get the Nova Gold textures and put the two bgl I
    supplied in your main fs2k\scenery folder. They are NovaLib1.bgl and
    Novatree.bgl.
    I tried out making people that I know for this scenery and it worked fairly
    well. I'm the one in buckskins by the TCA Hangar. :-))

    Best, Rob

  5. #5
    cloudandy Guest

    Default Re: What's going on with SCASM?

    Maybe FSC can replace
    scasm, although it is not yet fully compatible.

    Andreas
    My question is: Why doesn't someone write a front end for C++ ?? Straight
    from the horse's mouth, so to speak.

    Justin
    FSGenesis
    Hello Justin

    Yes, one should really have a compiler basing on the Windows surface.
    That could really provide some more features. But it requires being
    familiar with hex-code editing and all that. And it is very time-effortive
    to figure out new unknown opcodes. Respect for Manfred, how he did it
    in the past...

    Andreas

  6. #6
    jtyme Guest

    Default Re: What's going on with SCASM?

    Maybe FSC can replace
    scasm, although it is not yet fully compatible.

    Andreas
    My question is: Why doesn't someone write a front end for C++ ?? Straight
    from the horse's mouth, so to speak.

    Justin
    FSGenesis
    If I would have the time, I would write a program to handle shape files and
    make editing geographic features less of a hassle. That's a huge project
    though, and I lack the time. I hope that the gMax program will be a basis for
    good scenery design. Otherwise, I will look into using GRASS and write a few
    export macros...

    Cheers, Christian
    Hi Christian,

    I use a great little GIS called Manifold that is relatively inexpensive as far
    as GIS' go. You can check it out at http://www.manifold.net. Price might be a
    little steep for a freeware hobbyist, but I find it invaluable. It can
    import/export just about any GIS format and has a wealth of features for
    manipulating data.

    Justin
    FSGenesis

  7. #7
    jtyme Guest

    Default Re: What's going on with SCASM?

    Maybe FSC can replace
    scasm, although it is not yet fully compatible.

    Andreas
    My question is: Why doesn't someone write a front end for C++ ?? Straight
    from the horse's mouth, so to speak.

    Justin
    FSGenesis
    Hello Justin

    Yes, one should really have a compiler basing on the Windows surface.
    That could really provide some more features. But it requires being
    familiar with hex-code editing and all that. And it is very time-effortive
    to figure out new unknown opcodes. Respect for Manfred, how he did it
    in the past...

    Andreas
    HI Andreas,

    It's all (well, mostly) documented in the SDK. Wouldn't it just be a matter of
    using the documented opcodes and linking them to a GUI? It would seem any
    proficient C++ programmer could pull it off in a few hundred hours. The
    existing GUIs like ASD, Airport, Architect could simply put out C++ instead of
    SCASM FSASM or FSC.

    Justin
    FSGenesis

  8. #8
    cloudandy Guest

    Default Re: What's going on with SCASM?

    Maybe FSC can replace
    scasm, although it is not yet fully compatible.

    Andreas
    My question is: Why doesn't someone write a front end for C++ ?? Straight
    from the horse's mouth, so to speak.

    Justin
    FSGenesis
    Hello Justin

    Yes, one should really have a compiler basing on the Windows surface.
    That could really provide some more features. But it requires being
    familiar with hex-code editing and all that. And it is very time-effortive
    to figure out new unknown opcodes. Respect for Manfred, how he did it
    in the past...

    Andreas
    HI Andreas,

    It's all (well, mostly) documented in the SDK. Wouldn't it just be a matter of
    using the documented opcodes and linking them to a GUI? It would seem any
    proficient C++ programmer could pull it off in a few hundred hours. The
    existing GUIs like ASD, Airport, Architect could simply put out C++ instead of
    SCASM FSASM or FSC.

    Justin
    FSGenesis
    Justin

    I am no C++-programmer, unfortunately. Maybe the tendency will go to C++ for
    the scenery design programs as well. But scasm is very popular and well-known,
    and it would last a while until they all would have reworked their file
    outputs.
    The best would be a compiler which could handle both, C++ and sca code.
    We´ll have a good look at the G3D-tool MS will provide with FS2K2.
    Maybe that will change FS-design completely.
    The advantage of scasm is that it is (somehow) better to learn and better
    documentated than SDK. Without a bugfree and complete documentation, any
    design tool or compiler will be useless.
    I don´t think that at the current state of SDK-doc it will be an easy job
    to make an SDK-based front end. The opcodes are documentated, but very often
    incomplete and in a very cryptic manner.
    It will not be possible to work without comparing the C++-output with a scasm-
    generated output sometimes. That will really take time.
    And when I remember how long it took until the new FS2K/CFS features were
    implemented (at least partially) into the scenery design programs, I am not
    so sure that they will so easily change their sca-text outputs to C++-outputs.
    And FS2K2 will probably bring some news.

    Andreas

  9. #9
    fergusdog Guest

    Default Re: What's going on with SCASM?

    Maybe FSC can replace
    scasm, although it is not yet fully compatible.

    Andreas
    My question is: Why doesn't someone write a front end for C++ ?? Straight
    from the horse's mouth, so to speak.

    Justin
    FSGenesis
    If I would have the time, I would write a program to handle shape files and
    make editing geographic features less of a hassle. That's a huge project
    though, and I lack the time. I hope that the gMax program will be a basis for
    good scenery design. Otherwise, I will look into using GRASS and write a few
    export macros...

    Cheers, Christian
    Christian,
    OK, I'll bite. :-) What is "GRASS"?

    Best, Rob

    O, btw, I finally uploaded my CYYF scenery to avsim and flightsim. File name
    is "CYYF.zip". Be sure to get the Nova Gold textures and put the two bgl I
    supplied in your main fs2k\scenery folder. They are NovaLib1.bgl and
    Novatree.bgl.
    I tried out making people that I know for this scenery and it worked fairly
    well. I'm the one in buckskins by the TCA Hangar. :-))

    Best, Rob
    GRASS is a free GIS program. It's purpose is to edit data such as coastlines,
    roads, rivers, etc. The 'standard' GIS programs are ArcInfo / ArcView which are
    much better than GRASS are very expensive.

    Cheers, Christian

  10. #10
    dragnhorn Guest

    Default Re: What's going on with SCASM?

    Christian,
    OK, I'll bite. :-) What is "GRASS"?

    Best, Rob
    GRASS is a free GIS program. It's purpose is to edit data such as coastlines,
    roads, rivers, etc. The 'standard' GIS programs are ArcInfo / ArcView which are
    much better than GRASS are very expensive.

    Cheers, Christian
    Thanks Christian for your reply. I'll do a search and see if i can find this
    program.

    Rob

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