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Thread: Milton Shupe's Aero Commander in FSX

  1. #1
    Join Date
    Mar 2005
    Location
    Montreal, Quebec
    Posts
    2,052

    Default Milton Shupe's Aero Commander in FSX

    Hey all!

    Does anybody know if that great plane will work in FSX? I have seen posts in several forums stating that he updated the plane himself for FSX, but I can't seem to find the package...

  2. #2

    Default

    There was no response, no one can help?
    Please boys...!!

  3. #3
    Join Date
    Mar 2005
    Location
    Toronto, Ontario, Canada
    Posts
    97

    Default

    I had one of hos aero commanders in fsx. Although the plane looked nice it was too sensitive to input controls and so not very realistic so after admiring the appearance a bit I deleted it.......
    My system
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  4. #4

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    Milton's Commanders are available for FSX over at Sim-outhouse.....

  5. #5

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    Quote Originally Posted by aircav1970 View Post
    Milton's Commanders are available for FSX over at Sim-outhouse.....
    Fine... tnks... but
    Where is the way to go and get it...
    Sim-outhouse ??
    Sorry and THANK YOU VERY MUCH

  6. #6

  7. Default

    Update - I have downloaded and installed the 520VC model (ver 3) by Schupe and Team. I think the model is excellent with two minor problems. The model flies just like a real Aero Commander (I should know I have flown them for real for years) and is stable and easily controlled. Graphics are very good and the VC is faithful to the era and the type. Later more modern versions introduced had the standard T-Panel for the pilot.

    Couple of things.

    1. There is no control yoke, not important on one level but the yoke in the AeroCommander looked like they pinched it from the Constellation it was a massive metal beast anchored on the left hand side of the cockpit or right for the right seat.

    2. There is something wrong with the MP and RPM Values and pickup. I checked the gauges and config file for the values but could see nothing unusual or incorrect. The MP reads like the RPM should and the RPM reads like the MP should, it is like the values are reversed, so the idle RPM is greater than 2000 and the MP is 5 inches. Go figure anybody got any ideas as to why let us know I would like to hear.

    3. This is the two blade prop version, anybody know of a prop texture that would give it three propeller blades?



    Once this engine indicators problem is resolved I would give it 10 out of 10.
    Last edited by oldcrusty; 02-12-2013 at 07:28 PM.

  8. Default

    Here on flightsim, do an advanced search for the string shupe commander. You will come up with all his versions in 2004 and FSX. The FS2004 versions all work in FSX - but I cannot recall if all the gauges will be there in FSX; I think they did.

    FSX will not use FS98 or older gauges, and will tell you so when you load the airplane. However, you can download an FSX 520 and substitute the panel into an FS2004 500 version if you want to try that.

  9. #9

    Default

    The props display on a black or white disk and you cant see through them when they are spinning. How can I fix that?
    Last edited by hwjost; 02-16-2013 at 09:58 PM.

  10. Default

    Quote Originally Posted by hwjost View Post
    The props display on a black or white disk and you cant see through them when they are spinning. How can I fix that?
    Search the forum...there are several threads that tell you how to fix a black prop disk that comes from using an FS9 aircraft in FSX.

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