Opening and closing windows or popup panels:
The method isn't really difficult, and is listed in the SDK key_events:
trigger_key_event (KEY_PANEL_ID_OPEN,nn) ;
trigger_key_event (KEY_PANEL_ID_CLOSE,nn) ;
trigger_key_event (KEY_PANEL_ID_TOGGLE,nn) ;
where nn is the panel ident number/name
For example, to open 80 and close 90, the following would be in your mouse callback:
{
trigger_key_event (KEY_PANEL_ID_OPEN,80) ;
trigger_key_event (KEY_PANEL_ID_CLOSE,90) ;
}
The above would be used to "swap panels."
For a simple "popup window" you would use the TOGGLE version:
trigger_key_event (KEY_PANEL_ID_TOGGLE,100) ;
or
trigger_key_event (KEY_PANEL_ID_TOGGLE,IDENT_GPS_PANEL) ;
A full list of all the "predefined panel idents" is listed in the gauges.h file:
Code:// Panel identifiers #define IDENT_MAIN_PANEL 0 #define IDENT_THROTTLE_PANEL 10 #define IDENT_RADIO_STACK_PANEL 50 #define IDENT_COMPASS_PANEL 75 #define IDENT_MINI_CONTROLS_PANEL 100 #define IDENT_ANNUNCIATOR_PANEL 125 #define IDENT_ANNUNCIATOR2_PANEL 150 #define IDENT_IFR_MAIN_PANEL 175 #define IDENT_COLLECTIVE_PANEL 200 #define IDENT_GPS_PANEL 225 #define IDENT_OVERHEAD_PANEL 250 #define IDENT_USER 10000 #define IDENT_USER_MAX 19999 #define IDENT_AIRCRAFT_HUD_3D_PANEL 20000 #define IDENT_HELICOPTER_HUD_3D_PANEL 20001 #define IDENT_CONTROLS_HUD_3D_PANEL 20002 #define IDENT_TEXT_HUD_3D_PANEL 20003 #define IDENT_DAMAGE_HUD_3D_PANEL 20004 #define IDENT_SCORE_HUD_3D_PANEL 20005 #define IDENT_LSO_WINDOW 22000




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