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Thread: E-D 3d Glasses

  1. #1

    Default E-D 3d Glasses

    Has anyone tried using the E-Dimensional 3d gaming glasses with FSX or FS9? Was it the wired or the infrared version?

    I was just curious as to how you liked it. I'm considering picking up some or checking them out deeper.

    Thanks

    -Auger

  2. #2
    Join Date
    Mar 2005
    Location
    st. george, utah, usa.
    Posts
    636

    Default RE: E-D 3d Glasses

    I asked this same question a few weeks ago but didnt get an answer. I wanted to know how many games it worked with and if it worked with FSX.

  3. #3
    Join Date
    Sep 2006
    Location
    Hollywood Florida
    Posts
    98

    Default RE: E-D 3d Glasses

    i had them with fs9 and was unhappy as to how they worked. i had the wired version.

  4. Default RE: E-D 3d Glasses

    Tried them with many games and despite the manufacturer's claims and rave (but very questionable) reviews, they suck big-time on LCD monitors.

    You need a monitor with 120-150Hz refresh rate to get the proper effect. LCD's are VERY FAR from those refresh rates so basically you are steered toward good ol' CRT. Even on good CRTs with the correct refresh rate, the image is dimmed by 50% since the 3d effect uses alternate interlaced frames synchronized with the goggles' LCD shutters to get the 3d effect - basically allowing you to see only half the frame (hence half the intensity) each time the goggles "flip".

    In addition the generic support for games (including FS****) is c**p. These glasses gave me the best effect on games such as Doom etc - NOT simulators.

    The image is quite washed-out and it does not do any justice to the expensive CRT/LCD monitor.

    The best 3D technology today is based on VR helmets but the really good ones are VERY costly and usually they need to have aplications written specifically for 3D. The generic affects are c**p for them too.

    Hold on to your money for now. Good and affordable 3D is not here yet.

  5. #5

    Default RE: E-D 3d Glasses

    Thanks for the information.

    I've gotten some feedback from another forum, and out of six replies there, only one person raved about it.

    I guess I'll save the money and put it towards a set of pedals later.

    Clear skies,

    -Auger

  6. #6

    Default RE: E-D 3d Glasses

    Thanks for the info guys, looks like Track IR Pro is a better investment...

  7. Default RE: E-D 3d Glasses

    yep I had the wired version and they do work BUT to do the jod they have to produce two images of every thing
    so the fps almost halved for me , I sent them back, and that was with fs9, I cant imagine what they would be like with fsx

  8. #8
    Join Date
    Feb 2006
    Location
    Tinley Park, Illinois, U.S.A..
    Posts
    18

    Default RE: E-D 3d Glasses

    With FS9 and other flight simulators I've had good results with
    the E-D glasses. I use them with DLP projectors that have a refresh
    rate of 85 Hz, which is plenty (must disagree with the 100-120 Hz
    opinion, that high a rate is not needed). But don't buy them if
    you have a dual core AMD and nVidia graphics cards. All the other
    single core CPU's I've tried work okay.

    If your interested I have some guides at my website.
    http://3dflightsim.com

  9. Default RE: E-D 3d Glasses

    I tried my older 3-D glasses with FSX - IMHO waste of time, drivers for my GPU poor - my monitor is ok but I dont recommend them for FlightSimming - was ok in CFS - use the cash elsewhere!

  10. Default RE: E-D 3d Glasses

    "I had good results" relative to what? The 3D is not there, there are driver incompatibilities and WHEN it decides to do us a favor and actually work, the image is washed out with half the brightness and half the vertical resolution too.

    As for disagreeing with the "opinion" that you need "100-120Hz" - actually it is NOT an "opinion" - it is actually a recommendation by the manufacturer - I assume that you have read their documentation. At the time they claimed that they managed to get it work with LCD screens (and I rushed to buy and test it) but in the fine print they still recommended CRT's with "double the non-stereo refresh rate" quoting 120Hz (2x60) and 170Hz(2x75) as desirable values and the 85Hz you quote, as "absolutely minimal". I don;t recommend trying to run it at that absolutely minimal refresh rate either, just as I do not recommend running FSX at the "minimal system specs".

    After being disappointed with the LCD I tried the with a pro CRT just to confirm what they claim and they were right of course - but still, the image was of VERY low quality all across the table. While you can certainly run them at lower refresh rates, the results will be FAR FAR worse than running them at the recommended specs. So much for the "good results".

    Incidentally they actually RECOMMEND using Nvidia cards and I don't see the connection to how many cores the CPU has - maybe you can elaborate on this point. Maybe they have a specific driver problem?

    Believe me, I spent almost THREE MONTHS discussing the issues I had with them. My company tried to develop specific support for the goggles and we were quite deep into their drivers and compatibility issues. We decided not to go ahead with the project when we realized that the visual quality these goggles are capable of does not match ANY kind of expectations (at least in the simulation market). No sir, if you don't have a VERY GOOD CRT with high refresh rates then you're NOT getting "good results" and its generic support for simulators is really c**p. Tried it with Tomahawk, FS2004, Virtual Sailor etc. all with official (generic) support, but the 3D effect was not reliable and most of the time was not there even after lengthy and repeated calibrations.

    But what do you expect for US$99 while other stereoscopic vision systems start at US$500? Have you been to a 3D movie lately? I've just seen the Space Station Imax 3D at the Kennedy Space Center last month and it is breathtaking. No - it does not use "flipping interlaced technology" - it uses specially shot footage with special, polarized projectors and the viewers don cheapo polarized goggles which cost 5c to manufacture in China. The key here is using 3d footage to begin with and using especially powerful projectors with special lenses. I've seen similar (non Imax) movies almost everywhere with great effect. Expecting similar effects for US$99 requires quite a leap of faith and imagination :-)

    These goggles may be "good" for first person shooters, and even so, not with all of them. Make sure you can return them if you don't like what you see (if you can see anything at all).

    PS: are you sure that we're talking about the same goggles?

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