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Thread: FSX wish list

  1. #1

    Default FSX wish list

    Well, I figured it was about time to put in my dream sheet of things that I would like to see in FSX, so here goes:

    1. Improved ATC. Please don’t get me wrong, the guys at MS have been making great strides in improving the ATC realism with each new version of FS. FS9 has brought some great improvements over previous version, but there are still some aspects that could be improved. To begin with, it would be nice to see some kind of ATC traffic separation services in FSX. It’s great that we get traffic advisories, but in the current version, there is no system of vectoring aircraft for traffic. I’m not sure how difficult it would be to program, but it would be nice to have ATC actually vector both the user aircraft AND the AI aircraft away from each other. Most of us have had more than one experience of close calls in the terminal area and even the occasional Learjet that flies right up your rear end while you are on final in a prop!

    On the subject of ATC, since FS already has the ability to distinguish between different aircraft types form a contact reporting standpoint, I think the next level is to have the ATC engine programmed to differentiate between aircraft types when it comes to approach and departure vectoring. As a propeller aircraft arrives into the terminal area, it would be nice if ATC assigned it an approach profile that was appropriate for that type of aircraft and similarly if the aircraft is a jet. I’m sure I’m not the only one who has been vectored over 30 miles away from the destination airport to end up on a 25 mile final in slow flying prop. Also, and this may be more of a stretch, but it would be great to add in the element of assigned speeds in Class B airspace (ie flying out of Atlanta in a jet, ATC directs you to accelerate and maintain a 250 kts minimum until 10,000 feet) or ATC assigns minimum speeds to the user and AI aircraft while approaching Class B and C airports. I don’t know if the average FS user is ready for that level of realism, but there are many of us who would enjoy the challenge.

    2. In-flight weather services. We have had ATIS and AWOS for a while now, so why not take the next step and add in things like TWEBS and HIWAS. The Nav radios in FS are programmed with an audio feature to allow for hearing the morse identifiers, so all we need is some form of automated, enroute weather broadcast added?

    3. Wake turbulence. This might be a stretch to model at this point, but it would be a nice addition to be able to have realistic wake turbulence modeled in FSX combined with an ATC ‘caution, wake turbulence’ advisory. Basically, it would be nice to have some consequences for flying into a busy jet airport a dot or two below glideslope!

    Anyway, I’ll stop dreaming now. I just wanted to pass on a few of my thoughts on how to make FSX ‘as real as it gets’.

    Andrew

  2. #2

    Default RE: FSX wish list

    I agree on the list above!
    Furter I´d really like to see FSX with ICAO standards for all us simmers outside of the states. E.G. have different transition levels, highspeed approaches, the possibility of requesting startup and pushback clearance before taxi, etc. And also - though pretty demanding - having different accents in different countries.

    Erik, Sweden

  3. #3

    Default RE: FSX wish list

    Andrew,

    is there a official Microsoft Wishlist where we can enter future features ??

    Because I am a fan of heli flying my WISH is that if I request clearance for takeoff this FS2004 (and all before) guide me to the runway - which is not a standard flight behavior. If I take off direct from the heliport I get the message "that I fly to high".

    So the FSX should handle aircrafts for takeoff and landing based on their type - and helicopter are really different.

    Or should I also stop dreaming ?

    Manfred

  4. #4
    Join Date
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    Leesburg, FL, USA
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    1,037

    Default RE: FSX wish list

    The feature set for FSX was closed back in February. But, you can always send suggestions for future wishlist items to the MS team at Tell_FS@microsoft.com .

    Doug

  5. #5

    Default RE: FSX wish list

    guess it's too late now, but a more acurate flight model for aerobatics is desperately needed. i'd love to see a real airplane tumble in the sky with no GS at all....

    also, how'z 'bout some thermals? third party add-ons are nice, but suck when you leave that area. also, for soaring it would be nice to see some acurate tow plane stuff.

  6. #6

    Default RE: FSX wish list

    You should be pleased with the new sailpane(s), including their features and their flight/weather dynamics...
    Bill Leaming
    Gauge Programming - 3d Modeling Eaglesoft & Military Visualizations
    Flightsim.com Panels & Gauges Forum Moderator
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    NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...

  7. #7

    Default RE: FSX wish list

    so in other words i should actually have my hopes up this time like i did for fs9 since they said for that the weather would be updated?
    a new sailplane does suggest though that there may be actualy thermals this time around.

  8. #8
    monkeybdg Guest

    Default RE: FSX wish list

    Touching on the accent thing, instead of having different American Pilot Voices (Male 1, Male 2, Mate 3, Male 4, Female 1, etc.), they could have accented ones, like:

    Male American
    Male British
    Male West European
    Male African
    Male South American
    Male Asian
    Male Indian

    and the same for females.
    ---
    Flight time: 2 hours in a Cessna 172, registration ZK-ETU at Nelson Aero Club in New Zealand

  9. #9

    Default RE: FSX wish list

    >so in other words i should actually have my hopes up this
    >time like i did for fs9 since they said for that the weather
    >would be updated?
    >a new sailplane does suggest though that there may be actualy
    >thermals this time around.

    From http://blogs.technet.com/p-12c_pilot/default.aspx?p=2

    "I've spent a good portion of the weekend building a sailplane mission and I've probably flown our new sailplane for a total of several hours today."

    "Flying a sailplane is so different than other aircraft as it's generally a very peaceful and gentle (at least between thermals that is and then gut wrenching G's inside the thermals with that infernal variometer beeping at you, neither of which isn't very peaceful). Anyway, it takes a while to get anywhere in a sailplane, thus the long hours flying it today."
    Core 2 Quad Q6600, 9800GTX+, 4GB, Win7 HP 64-bit, TH2GO, 8 GoFlight, CH [Eclipse Yoke, Throttle (Pro and Quad), Combat stick, Pro Pedals], Saitek [Yoke, pedals, X52], TrackIR 3

  10. #10
    Join Date
    Jul 2008
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    Default

    Quote Originally Posted by FearlessTower View Post
    Well, I figured it was about time to put in my dream sheet of things that I would like to see in FSX, so here goes:

    1. Improved ATC. Please don’t get me wrong, the guys at MS have been making great strides in improving the ATC realism with each new version of FS. FS9 has brought some great improvements over previous version, but there are still some aspects that could be improved. To begin with, it would be nice to see some kind of ATC traffic separation services in FSX. It’s great that we get traffic advisories, but in the current version, there is no system of vectoring aircraft for traffic. I’m not sure how difficult it would be to program, but it would be nice to have ATC actually vector both the user aircraft AND the AI aircraft away from each other. Most of us have had more than one experience of close calls in the terminal area and even the occasional Learjet that flies right up your rear end while you are on final in a prop!

    On the subject of ATC, since FS already has the ability to distinguish between different aircraft types form a contact reporting standpoint, I think the next level is to have the ATC engine programmed to differentiate between aircraft types when it comes to approach and departure vectoring. As a propeller aircraft arrives into the terminal area, it would be nice if ATC assigned it an approach profile that was appropriate for that type of aircraft and similarly if the aircraft is a jet. I’m sure I’m not the only one who has been vectored over 30 miles away from the destination airport to end up on a 25 mile final in slow flying prop. Also, and this may be more of a stretch, but it would be great to add in the element of assigned speeds in Class B airspace (ie flying out of Atlanta in a jet, ATC directs you to accelerate and maintain a 250 kts minimum until 10,000 feet) or ATC assigns minimum speeds to the user and AI aircraft while approaching Class B and C airports. I don’t know if the average FS user is ready for that level of realism, but there are many of us who would enjoy the challenge.

    2. In-flight weather services. We have had ATIS and AWOS for a while now, so why not take the next step and add in things like TWEBS and HIWAS. The Nav radios in FS are programmed with an audio feature to allow for hearing the morse identifiers, so all we need is some form of automated, enroute weather broadcast added?

    3. Wake turbulence. This might be a stretch to model at this point, but it would be a nice addition to be able to have realistic wake turbulence modeled in FSX combined with an ATC ‘caution, wake turbulence’ advisory. Basically, it would be nice to have some consequences for flying into a busy jet airport a dot or two below glideslope!

    Anyway, I’ll stop dreaming now. I just wanted to pass on a few of my thoughts on how to make FSX ‘as real as it gets’.

    Andrew
    yea that would be nice. also make the airport scenery realistic. like FSDreamteams' and make the Ai real companys...also FPS friendly...real ground srevices, voice-activated ATC, you can have a real in flight emergency, some microburst and tornadoes, hurricanes, tower view more real. FSpassengers already in, wat else.....realistic weather, UPDATE THE MULTIPLAYER!! and make everything very real!!

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