RE: Basic questions about ToM and the repaint template
Oh crap!!! Here goes :-)
1) Dxtbmp is not applicable for starters. You need to open the repaint template using a paint program that supports layers.....like Photoshop, Paintshop, Corell?
2) Once you've created your repaint template using the layered psd file, you save the whole image as a 32 bit bitmap and sabve the alpha layer as a 8 bit bitmap with the same name as the main image but followed by _A
When importing the template bitmap into TOM, you choose at that point whether you create 32 bit or dxt3 textures.
3) If open the template using a program that supports layers, you'll find all the layers you need to create 100 and 200 727's as well as pax and freighter versions as well as Super 27 version too.
You just choose what layers to make visible. You might want to look around for a decent repaint tutorial at this point.
4) Not really. You need to add the livery to the psd yourself, though there's no reason you can't add a similar livery template as new layer add use that as a guide what you're creating.
5) You definately don't want to be working with the bitmaps Dave!
OK, that was the answers.
First, get some software that supports layers, I'm sure Paintshop will do fine but it's worth asking on the Screenshot forum what software is suggested for beginners.
Next, have a read of this http://www.flightsim.com/cgi/kds?$=main/howto/paint1.htm
Then, open the repaint template psd and take a look around. I've named all the layers to make it as easy as possible to select the correct ones. Using this is going to be quick compared with manually editing bitmaps. For example, creating lets say, a VIP liveried 727 that's white with a red stripe slightly wider that the windows. Well from opening your repaint software to flying the finished product with all detail lines, rivets, weathering etc, etc, takes in the order of 10 minutes!!!!!
Do the above and please come back for more help as you need it Dave.
Dreamfleet/Flight1 727 & 727X Developer