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Thread: Editing FS2000 MDL file ( lights )

  1. #1
    Join Date
    Mar 2005
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    Swansea, United Kingdom.
    Posts
    230

    Default Editing FS2000 MDL file ( lights )

    Well here you go, the proof it can be done :-)

    I deleted the FS2000 lights and installed the FS2002 lights.

    http://www.flightsim.com/dcforum/Use...a0655f76a9.jpg

  2. #2
    707mech Guest

    Default RE: Editing FS2000 MDL file ( lights )

    But how is it done?

  3. #3
    Join Date
    Mar 2005
    Location
    Groningen, The Netherlands
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    1,983

    Default RE: Editing FS2000 MDL file ( lights )

    I'm interested in knowing too.

    Regards,

    http://www.flightsim.com/dcforum/Use...a04f0d21be.jpg
    Coffee, anyone?

  4. Default RE: Editing FS2000 MDL file ( lights )

    Probably lots of HEX editing, or something like that. :)

    Unless you have the original project file. :)


    http://www.lovett.org/jsp/pub/eko/grommitsig.jpg

  5. #5
    Join Date
    Mar 2005
    Location
    Mesquite, Nevada, USA.
    Posts
    3,428

    Default RE: Editing FS2000 MDL file ( lights )

    Hi Guys,

    Fs2002 lights can be added to any aircraft by using Notepad to open aircraft cfg. file, and doing some editing! It's not real easy, but not extremly hard either!

    The F4U Corsair comes with no lights at all. Below I will post what I did to get lights on Corsair. Same thing can be used on any A/C installed in 2002, just have to move light positions around.

    (LIGHTS)
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
    light.0=3, -1.30, -20.41, 0.35, fx_navred
    light.1=3, -1.30, 20.41, 0.35, fx_navgre
    light.2=3, -22.75, 0.00, 1.50, fx_navwhi
    light.3=2, -1.56, -20.51, 0.35, fx_strobe
    light.4=2, -1.56, 20.51, 0.35, fx_strobe
    light.5=1, -19.25, 0.00, 8.01, fx_beacon
    panel=0.00, 0.45, -2.00, fx_vclight

    Good Luck,

    Randy Burton

  6. Default RE: Editing FS2000 MDL file ( lights )

    We see the light now show us blind ones the way.
    Dont tease educate us please.
    I am interested also.

    http://www.flightsim.com/dcforum/Use...72340ec3c2.gif
    From the left bank of the Mississippi River.


  7. #7
    Join Date
    Mar 2005
    Location
    Anchorage, AK
    Posts
    1,829

    Default RE: Editing FS2000 MDL file ( lights )

    I think that most people are talking about removing FS2000 lights from the .mdl file. Sure, you can add the FS2002 lights easily enough, but getting rid of the FS2K ones is a little more difficult, I think. :-groggy

    J.C.
    Commercial Pilot ASEL - Instrument Rated
    Air Traffic Controller - Anchorage

  8. #8
    Join Date
    Mar 2005
    Location
    Mesquite, Nevada, USA.
    Posts
    3,428

    Default RE: Editing FS2000 MDL file ( lights )

    Thanks J.C.,

    In that case......OOPPS..EEE! Well the 2002 lights are so much brighter than 2000, one could just install 2002 lights over the top of 2000.........But I Do understand the message from your reply.

    Randy

  9. #9
    Join Date
    Mar 2005
    Location
    Anchorage, AK
    Posts
    1,829

    Default RE: Editing FS2000 MDL file ( lights )

    Hmmm... I guess I'll see if that works. Good Idea! :-wave

    J.C.
    Commercial Pilot ASEL - Instrument Rated
    Air Traffic Controller - Anchorage

  10. #10
    Join Date
    Mar 2005
    Location
    Westminster, CO
    Posts
    4,965

    Default RE: Editing FS2000 MDL file ( lights )

    You CAN add 2002 lights over the previous versions, but it rarely solves the problem. Blink rates are different for strobes and beacons, and the FS2000 nav lights, in particular, still show around the FS2002 lights.

    Larry N.

    http://www.flightsim.com/dcforum/Use...de0e398ee2.jpg


    Larry N.

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