This thread has gone from amusing to downright hysterical!!! :-lol :-lol
Lou your right any other place would have locked it immediately ;-)
[link:fsgateway.com|http://www.fsgateway.com/images/frank.jpg]
This thread has gone from amusing to downright hysterical!!! :-lol :-lol
Lou your right any other place would have locked it immediately ;-)
[link:fsgateway.com|http://www.fsgateway.com/images/frank.jpg]
I don't know what you think I'm saying but what I'm saying is that the wood chips do not in actuality exist because they are merely a computer generated 3D object that inly exists inside the Matrix and therefore does not exist in real life because it resides only in a complex computer system created to enslave mankind for the sole use of harvesting electric power by machines so that they may frolic in the machininess of themselves, thusly there is no wood because the wood chips are fake and you can bend them because they are part of a system which relies on rules and like any other rule they can be broken with the right amount of a-tinkerin' and a-fussin' and thusly you can percieve yourself to bend the wood chips.
-E
[font size=1]FLIGHTFX POLICY1.) We design for reality, not for idealism.
Thus, you will not see virtual cabins on our aircraft. You can not see inside the real thing anyway, unless you are looking into the sun. You will find virtual cockpits but they will not be visible from outside for the same reason.
2.) We design for people with real computers. Thusly, we will not waste polygons on superfluous parts. We will use a texture when there is no noticeable difference between it and a group of performance wasting parts. We will model our aircraft efficiently. If you do not like it, too bad.
3.) We will give you the latest features, but we WILL NOT sacrifice visual accuracy to implement them. Accuracy comes before eye candy.[/font size]
http://flightsimmers.net/airport/nwva0670/SONICFFX.gif
:-lol
Reminds me...my brother thinks he's an alien. I concur.
-E
[font size=1]FLIGHTFX POLICY1.) We design for reality, not for idealism.
Thus, you will not see virtual cabins on our aircraft. You can not see inside the real thing anyway, unless you are looking into the sun. You will find virtual cockpits but they will not be visible from outside for the same reason.
2.) We design for people with real computers. Thusly, we will not waste polygons on superfluous parts. We will use a texture when there is no noticeable difference between it and a group of performance wasting parts. We will model our aircraft efficiently. If you do not like it, too bad.
3.) We will give you the latest features, but we WILL NOT sacrifice visual accuracy to implement them. Accuracy comes before eye candy.[/font size]
http://www.flightsim.com/dcforum/Use...855a370ffc.gif
my head hurts now.... :-hmmm
Si.
What he said...
http://www.kcsportscalendar.net/signature1.jpg
RobJ <--------------------- falls on floor laughing.
Robert Jubb,
Reviewer,
FlightSim.Com
wow 37 replys :-D
and now people we dont want this thread locked :-)
nah. i dont need a new digital camera
I liked the fish one... but for this forum, should it be a flying fish?????? :-)
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