Thanks for the corrections in build 61 of SceneGenX. Steel mats as a runway surface are now working but Oiled Earth still is not working for FS2004 scenery. Is this because of an error in SceneGenX or does FS2004 not have that texture?
Al Simms
Thanks for the corrections in build 61 of SceneGenX. Steel mats as a runway surface are now working but Oiled Earth still is not working for FS2004 scenery. Is this because of an error in SceneGenX or does FS2004 not have that texture?
Al Simms
I have checked the code for runways, and the OIL_TREATED code for the runway surface is correct. If it is not showing in FS, then something is wrong in FS. I did find some bugs in SGX when selecting this surface in the overruns and blastpads, so I have fixed that for the next build.
Tom
Tom,
Could you list the name of one of the runway textures so I don't have to search each one.
W. Sieffert
Tom:
In the next version please correct the overrun, blast pad and displacer thereshold surface (if posible).
The problem:
If the surface is concrete and blast pad is asphalt, in the scenery the blast pad like concrete...
The xml code look right...
<Runway
lat = "-31.3100735000482" lon = "-64.2083682628682" alt = "488.899"
surface = "CONCRETE" <= This is the value
<BlastPad
end = "SECONDARY"
length = "148.0"
width = "45.0"
surface = "ASPHALT"/> <= This is the value
The blast pad look CONCRETE in the scenery...
Other thing:
The distance of Vasi look wrong. I set up 300 mts. from thereshold but the XML code say other value:
<Vasi
end = "SECONDARY"
biasZ = "1300.0" <= This is correct??
type = "VASI22"
side = "LEFT"
biasX = "-41.0"
spacing = "200.0" <= In this value I set 200 mts.
pitch = "2.5"/>
<Vasi
Carlos Maida
Ushuaia
Tierra del Fuego
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