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Thread: Build 61 and runway textures - oiled earth

  1. #1
    Join Date
    Mar 2005
    Location
    Fredericksburg, Virginia, USA.
    Posts
    47

    Default Build 61 and runway textures - oiled earth

    Thanks for the corrections in build 61 of SceneGenX. Steel mats as a runway surface are now working but Oiled Earth still is not working for FS2004 scenery. Is this because of an error in SceneGenX or does FS2004 not have that texture?
    Al Simms

  2. #2

    Default RE: Build 61 and runway textures - oiled earth

    I have checked the code for runways, and the OIL_TREATED code for the runway surface is correct. If it is not showing in FS, then something is wrong in FS. I did find some bugs in SGX when selecting this surface in the overruns and blastpads, so I have fixed that for the next build.

    Tom

  3. #3
    Join Date
    Mar 2005
    Location
    Orlando, FL, USA.
    Posts
    4,641

    Default RE: Build 61 and runway textures - oiled earth

    Tom,

    Could you list the name of one of the runway textures so I don't have to search each one.

    W. Sieffert

  4. #4
    Join Date
    Sep 2005
    Location
    Ushuaia, Tierra del Fuego, Argentina.
    Posts
    53

    Default RE: Build 61 and runway textures - oiled earth

    Tom:

    In the next version please correct the overrun, blast pad and displacer thereshold surface (if posible).

    The problem:

    If the surface is concrete and blast pad is asphalt, in the scenery the blast pad like concrete...

    The xml code look right...

    <Runway
    lat = "-31.3100735000482" lon = "-64.2083682628682" alt = "488.899"
    surface = "CONCRETE" <= This is the value

    <BlastPad
    end = "SECONDARY"
    length = "148.0"
    width = "45.0"
    surface = "ASPHALT"/> <= This is the value

    The blast pad look CONCRETE in the scenery...

    Other thing:

    The distance of Vasi look wrong. I set up 300 mts. from thereshold but the XML code say other value:

    <Vasi
    end = "SECONDARY"
    biasZ = "1300.0" <= This is correct??
    type = "VASI22"
    side = "LEFT"
    biasX = "-41.0"
    spacing = "200.0" <= In this value I set 200 mts.
    pitch = "2.5"/>
    <Vasi


    Carlos Maida
    Ushuaia
    Tierra del Fuego

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