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Thread: API Micros

  1. Default API Micros

    I'm new to scenery designing, and I have SceneGenX, the Nova trial and a lot of the textures. Can you get those API files like the ones from Nova or the jetway micro I want to use in SceneGenx? Will Airport for Windows work with FS9? In SceneGenX it appears that you can't add any micros. Can you even add micros?

  2. Default RE: API Micros

    And also, for AFW, where can I set the longitude and latitude for the airport I want to work on?

  3. Default RE: API Micros

    Re: >"I'm new to scenery designing, and I have SceneGenX, the Nova trial and a lot of the textures. Can you get those API files like the ones from Nova or the jetway micro I want to use in SceneGenx?<<

    No, the Nova api macros and/or any other SCASM coded objects are not presently compatible with SceneGenX.

    However, if they're properly written, Nova or any other api macros you've made or downloaded can be called into an AFW project. These api macros are usually written using SCASM code. AFW uses SCASM and/or BGLC coded format and the SCASM or BGLC compilers.

    SGX only uses the newer XML code and uses the BGLComp compiler to compile the code into scenery bgl files. It only works in FS9. You can install bgl files into your active scenery folder made from either AFW or SGX, so actually, you have the 'best of both worlds' available.

    Re: >" Will Airport for Windows work with FS9?<<

    Yes, AFW works fine in FS9, however, MS has warned that future releases of MSFS may not be backwards compatible with SCASM or BGLC coding and compiling.

    Re: >" In SceneGenX it appears that you can't add any micros. Can you even add micros?"<<

    Yes, with SGX is is possible to add XML coded objects. In SGX, instead of using the <Select Object> button to select an object from the SGX built-in listing, you simply type-in the object's GUID number in the <Object ID> box in the 'Create 3D Object' window of SGX (Thanks to Dick Ludowise for pointing that out). The user-added object must be written in conforming XML code and it must have been previously saved in FS9 with it's own GUID Library Object number.

    Click on this link's message #1 for detailed info on how to set-up Lat, Lon and other requirements in AFW.

    http://www.flightsim.com/dcforum/DCForumID11/944.html

    J.R.


  4. Default RE: API Micros

    Thanks Jay. Check your PM's.

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