Results 1 to 5 of 5

Thread: Build 140 looking good!

  1. #1
    carousel Guest

    Default Build 140 looking good!

    The latest build seems to have taken care of all the problems I recently posted including the invisible runway showing in AFD.
    Thanks to Tom and all who work on this great programme.
    Looking forward now to mesh terrain as well!
    To JR:
    the resolution resizing is fixed for me as well :-)
    Regards

  2. #2

    Default RE: Build 140 looking good!

    Glad to hear it's looking good. I'll wait a few days to see if anything else pops up. I've caught one or two minor things, then I'll update the full install everywhere and try to get everyone on this build.

    -tom

  3. #3
    JanRas Guest

    Default RE: Build 140 looking good!

    i'am happy to
    now my 1ft Roads(Apron high res parking mark,taxi lines)
    are pricise where i what them to be ,,thay are not
    rounded up to hole 10 in scasm

    Great work Tom in such a short time , Thanks !


    a feature i woud like to see
    in Airport 3.0 :-)
    is some sort of layer function like in
    drawing programs , where you can add objects
    in,lets say in layer 1, and then work in layer 2 without
    selecting stuff in layer 1 , right now i offen select
    the wong api,road/poly point becourse thay are overlapping,

    Its not a realy big issue i just want to give you
    somthing to work on, if the day comes when you have
    nothing left to program :-) that will be the day !

    Jan Rasmussen






  4. #4

    Default RE: Build 140 looking good!

    good idea on the layers - we'll keep that in mind.

  5. #5
    deaneb Guest

    Default RE: Build 140 looking good!

    Further to the layer option, another idea would be to allow layers to be compiled to BGL files separately if needed, maybe by compiling only the layers selected on at the time.

    This would allow the likes of static planes or roads to be placed accurately but then be separated from the main BGL file, This then allows other users to delete these features (by deleting the BGL's) if they want to add other planes or use the scenery with other road sets.

    Just an idea.

    Build 140 is working fine for me

    Thanks

    Deane

Similar Threads

  1. Any good canadian sites to build pc?
    By flightsimmer747 in forum PC Hardware, Video And Audio Help
    Replies: 3
    Last Post: 11-06-2009, 10:25 PM
  2. Build 40 - Build 43: issues with new taxiways/paths
    By odog1999 in forum Airport for Windows Support
    Replies: 6
    Last Post: 10-29-2005, 12:34 PM
  3. SGX Build 26 Out and Looking Good
    By Jaybird in forum Airport for Windows Support
    Replies: 0
    Last Post: 09-21-2004, 04:52 PM
  4. AFW v3 Build 176 Error and Build 177 Posted
    By thiscox in forum Airport for Windows Support
    Replies: 3
    Last Post: 11-07-2003, 03:09 PM
  5. Replies: 1
    Last Post: 02-22-2002, 05:03 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •