I'm having a few problems here.
I started to design some scenery (a hospital)in FSDS but because of a few problems I've broken the scenery down into 6 FSDS projects and saved them as api macros.
Now I'm trying to place the macros into Airport 2.6 so that I can add more ground featurs like some roads and ground polygons which I couldn't get to look right in FSDS.
The problem is when I try and place and scale the buildings. For example if I try and scale the buildings to Airport Standard 0.01 they show up as a bunch of tiny but widely separated dots in airport - but show up in FS2002 as reasonably sized buildings which are just a bit too small. If I try and increase the scale
to 0.015, Airport changes it to 0.02. They still look widely scattered in Airport but in FS2002 they all become much too big and start jutting in to each other.
If I were to increase the scale to something larger where the macros look resonable sized/placed in Airport, I end up with a massively oversized main building which swallows up everything else.
Obviously I've made some fundamental error (I can't say miscalculation because I don't know enough to calculate anything in the first place) and would appreciate some rules of thumb in how to select the scale in FSDS so that I don't get these kind of problems. For the record the main hospital building is reported as being "FSDS object 84x88 using scale 0.0100000" in Apirport's 3D object dialogue box. Also the scale I've selected in Airport's General section is 1cm/100m.
I accept I may have to start over on this one because I've got something horribly wrong. I've succesfully produced scenery before using a combination of VOD and Airport and don't recall having anything like these problems. I guess I just got lucky last time and happened on a combination of scales which worked
out for me.
ALSO POSTED TO FLIGHTSIM.COM SCENERY DESIGN FORUM