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Thread: DYN_Sceneries

  1. #1

    Default DYN_Sceneries

    Currently I discovered a method to use the DOD,DYNKIT and APT262
    to make DYN Sceneries which works beautifully, 7 planes formation in any trafic patern but I have a problem If I install the dyn_scenery in one point on Jalisco.bgl; other dyn_scenery installed 50 miles far n the same jalisco.bgl will not work that all included the DYN_objects (stationaries) doesn't appear in the far scenery.
    Please; ¿SomeFlightsimmer who knows something about could help me?. What can I could do or in the FS2000 Which is the critical separation to install DYN_Sceneries.

    Thank you in advance.
    Carlos JP Torre de la Vega

  2. Default RE: DYN_Sceneries

    I don't know to help you, but I understand that you master creating dynamic aircrafts and so I like to ask :

    Can you help me how to create dynamic aircrafts ? When I put a dynamic object (aircraft cessna from list), I don't see it in fs2002. All other objects I could see like normal.

    How do you convert flyable models into dynamics objects ?

    GR

    hOPELY you can help me

  3. Default RE: DYN_Sceneries

    >>> I have a problem If I install the dyn_scenery in one point on Jalisco.bgl; other dyn_scenery installed 50 miles far n the same jalisco.bgl will not work that all included the DYN_objects (stationaries) doesn't appear in the far scenery.<<<

    ***Hi Carlos... In the SCASM domcumet "SCADYN.doc" there are some basic rules for displaying dynamic (flying) planes in FS2000. I think a basic rule is that you can only have one dynamic (Area15) scenery for each latitude range and it's boundaries must be defined with "Upper/Lower" and/or "Inner/Outer" Lat/Lon boundaries. I'm not saying it doesn't, but I do not know whether or not DOD structures it's SCASM code to fully comply with those rules. You should probably direct your question to the author of DOD to determine this.

    The method I use for displaying planes that are flying is to use a Section15 macro which uses the SCASM codes recommended by the SCADYN.doc for the version of SCASM in use instead of the DOD software. Then, I use "DynKit" to change from a default plane to another type of plane as you are probably doing. For "Static Display" planes, I use the Apt26 "Create Dynamic Object" to create the parked plane and later merge it's code into the macro for the flying planes. Creation of the Section15 macro is not all that hard to do using the following steps:

    1) Create a flying plane dynamic object as part of the first runway created in your scenery, by clicking on the <PLANE> button and choosing the Cessna and then compile the scenery. Verify that you have the cessna flying the left hand pattern in your scenery. This creates an "Area15" section of code in your airport's .sca file of one plane flying the pattern. As below, you can later use this "Area15" section of code in a new macro to add planes in formations, taxi other planes, etc.

    2) Copy all of the Apt26 generated .sca file from the top, down-to and including the "Copyright" line of code. In doing this, you are going to create a "Section15" file header.

    3. Paste this info into a new blank notepad file and name it to remind you it's a dynamic (Area15) file.

    4. In Apt26, <VIEW\SCASM SOURCE CODE>, open up the .sca file and view it. Press <Ctrl+End> to go to the end of the sca file and scroll-UP to highlight and copy all of the code to and including the lines:
    ;---------------------------------------------------------------
    ; Dynamic scenery
    ;----------------------------------------------------------------

    5) Paste this section of code into the notepad macro you created in step 3) above, pasting it below what you already have. This macro now becomes the Section15 source code and can serve as the basis for modification per SCADYN.doc to further modify it as you wish.

    6) IMPORTANT: In Apt26, go back and DELETE the <PLANE> from the first runway created routine and ALSO DELETE any static object dynamic (parked) planes from the scenery -- and recompile the airport. Again, <VIEW\SCASM SOURCE CODE> to verify that there is no longer any Area15 Dynamic Scenery section at the end of yor airport's .sca file. What you have done is to transfer the Area15 code from the .sca file into an Area15 headered file that contains all of the dynamic (flying AND static) objects.

    You can now modify this Area15 Headered file to add planes for formation flying or whatever you wish to do with it, using the SCASM syntax prescribed in the SCADYN.doc.

    Examples of this are shown in the MCAS El Toro file in flightsim.com with the blue angel aircraft flying in formation. This dynamic scenery was co-existing with dynamic planes flying at KSNA, which is only 15 miles northwest of El Toro. You can not have both El Toro and KSNA dynamic planes flying at the same time, however. When El Toro's boundary is departed-from then the KSNA dyn scenery takes over if you're headed that NW direction and vice-versa when approaching El Toro from KSNA. I think that was an FS98 file, however, as I recall, it worked fine in FS2000, but I never uploaded that version.

    This may sound very confusing --- and it takes lots of trial and error recompiling but it allows you to "get it right" with regard to the SCASM code and for me, it was fun learning how to do it. After everything's working OK, then you do the DynKit conversions to other aircraft.

    I give credit to Douglas Pullen for teaching me how to do it :-)

    BTW, a quick method for compiling changes to the Area15 file is to put a copy of your SCASM.exe compiler and the Area15 file you're modifying/testing on your desktop and simply Left-Click and Drag the Area15 file on top of the SCASM.exe Icon and it quickly compiles to a .bgl file on your desktop. You must then, of course, move (drag and drop) the .bgl file into your active scenery directory to replace the last-modified version of it -- 'Takes about a minute or less to do it.

    'Hope it Helps.....



  4. #4

    Default RE: DYN_Sceneries

    Currently I use first

    MDL2BGL to convert a .mdl file to a bgl, this program last version still free and it is very good, but I didn't test with FS2002. Ask to Trevor de Stigter.
    Other is the Rafael Sanchez DOD but one brand new is the NOVA of Rafael Sanchez also this program it is shareware very valuable for the price you pay. Register it for you has very good tutorials and you will start to ad static and dynamic objects. FS action it is not good program, it is incomplete and only works ok with FS95

  5. #5

    Default RE: DYN_Sceneries

    Thank you Azulejo:

    I will study your document practicing directly your advises.

    and I will explain later to you what hapened.

    Currently I have Plane Formations on each one of my 12 airports and all my FASASM FLightRecorder flights converted with DOD, and .scr files opened and copied to seccion 15, and finally processed with SCASM to make a mixed .bgl (APT260 with DOD) including MSFS Dyn objects; with my section 15 dynamics; works very well.

    When One of my airports is too near to another, symple I sselect new airport and/or flight and all dynamics work properly.

  6. Default RE: DYN_Sceneries

    >>>When One of my airports is too near to another, symple I sselect new airport and/or flight and all dynamics work properly.<<<

    ***Since selecting the new airport(s) makes everything work OK, It sounds to me like the system you're using with FltRec/DOD is working OK except for the boundaries set in the file's header. Maybe you need to experiment with editing the boundaries in the Section15 file's header based on reading the part of SCADYN.doc that starts with: "Note: There are two boundaries ---- and ending with "Therefore the second boundary has to be larger than the first one." Always save your files to a safe location on your hard drive before editinging them***

    Good Luck...

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