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Thread: FS2002: As surreal as it gets II

  1. #1
    Aurangzeb Guest

    Default FS2002: As surreal as it gets II

    I thought I would try a nice trans-polar flight over the Arctic to follow the route by the famous pilots in 1928 (in the interest of trivia I won't give their names; you may answer below if desired). They used a Vega; I used the Cessna 182RG, equipped with extra fuel. (Incidentally the flight was reflown in 1998 by two guys--again no names--in a Cessna 210.) The route I entered in the flight planner was GPS from Barrow, Alaska to Longyearben, Spitsbergen (those very northern islands belonging to Norway). The route looked fine on the flight planner map and on the on-board GPS moving map. A few hours into the flight I noticed that the green route line on the moving map made a funny loop-around sort of zig-zag and crossed back on it self. And the plane's route was deviating from the green line and was heading not north of Greenland as the (original) plan called for but instead was going the other way north of Siberia. I cancelled the autopilot navigation and returned to Alaska and decided I'd have to forget about using the flight planner to chart my route. And another thing: One would think you'd see some snow covering Alaska in January, but there was green below (visible in the very short semi-daylight at this latitude); neither is there any polar ice cap, but just black--presumably water--below. This game is really retarded (i.e., the designers are lacking upstairs) in some ways.

  2. #2
    Aurangzeb Guest

    Default RE: FS2002: As surreal as it gets II

    And yes the date the game was using was my system time, set for January.

  3. #3
    Join Date
    Mar 2005
    Location
    Groningen, The Netherlands
    Posts
    1,983

    Default RE: FS2002: As surreal as it gets II

    What, no "As surreal as it gets"?!? :-) Anyway...

    Yes, we all know FS2002 is not perfect. Don't expect it to be for a sim this low-priced covering the whole globe. As I have stated a number of times before in other thread: if you wan't a perfect sim, I'm not stopping you to produce it. In fact, I'll be willing to queue for it as, as long as it doesn't cost me more than fs2002.

    Regards,

    http://www.flightsim.com/dcforum/Use...e72f3056d6.jpg
    Coffee, anyone?

  4. #4

    Default RE: FS2002: As surreal as it gets II

    Seems I've always heard that these simulations have a problem modeling the poles, & that you really can't get there (FS wise).

  5. #5

    Default RE: FS2002: As surreal as it gets II

    >> One would think you'd see some snow covering Alaska in January, but there was green below (visible in the
    very short semi-daylight at this latitude); neither is there any polar ice cap, but just black--presumably water--below.>>>


    We wished we had known you were going to try the polar flight, we would have warned you of this before hand. :)

    KJ

  6. #6

    Default RE: FS2002: As surreal as it gets II

    Before you call the team creating FS2002 retarded, I want to see your flightsimulator with worldwide mesh scenery that's better than that in FS2002, a load of aircraft with good characteristics and looks, autogenerated scenery for VFR flights, seasonal textures as well as day/night difference, real star positions as well as sun/moon movement, PLUS snow and icecaps exactly where it is at any moment in time. And all that for free of course, as that is what many people seem to expect software to be...

  7. Default RE: FS2002: As surreal as it gets II

    FS2002, as with previous FSes, has limitations with extreme north and south modelling. As such, the FS world ends at 89 degress, 30 minutes, at both poles.

    If you set a flight plan that would in the real world fly right over a pole, you'll see that it ends up flying you around the world the other way! You have to manually set up a flight plan to stay below 89D30M.

    I assume there is no easy way for FS to model the poles, or they would have done it by now.

    FS02, however, has added a new issue in that scenery starts to go haywire the further above 70 degrees you go. Drives me nuts.

    (MS notes this issue in the README, as noted below)

    Sliding scenery
    At high latitudes (greater than 70 degrees north or south), airports and 3D objects appear to slide over ground textures as you fly or slew. The closer to the north or south pole you are, the greater the sliding appears to be.


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